Ticket #557 (new bug)

Opened 9 months ago

autosquelch squelches 'good' cursed items

Reported by: ChodTheWacko Assigned to:
Milestone: 3.2.0 Keywords:
Cc:

Description

Something kind of new is that certain objects which used to be good can now be cursed.

For example: ring of resist fire (cursed).

squelch_worthless will, if you get one of these, turn on squelch for 'ring of resist fire' because the object_value() of the cursed one is zero. There should be a special case for items that are only sometimes cursed.

Attachments


Add/Change #557 (autosquelch squelches 'good' cursed items)