Ticket #357 (closed feature: fixed)

Opened 1 year ago

Last modified 1 year ago

Smaller pseudo-ID changes

Reported by: takkaria Assigned to:
Milestone: 3.1.0 Version:
Keywords: tmj id Cc:

Description

  • Items pseudo-ID'd as {average} should act as ID'd items (e.g. stack properly, perhaps even have bonuses displayed).
  • Make pseudo-ID scale with player level/perception -- get quicker and/or more detailed: so that you can e.g. recognise an average weapon almost immediately
  • Worn items should become ID'd after some time (linked to perception)
  • Pseudo-id is disabled during resting, but make it quicker generally

Attachments

Change History

08/25/07 07:45:58 changed by takkaria

  • milestone changed from 3.2.0 to 3.1.0.

09/28/07 11:46:31 changed by takkaria

r583 does the last two.

09/29/07 17:42:22 changed by takkaria

  • status changed from new to closed.
  • resolution set to fixed.

r594 does the first one


Add/Change #357 (Smaller pseudo-ID changes)




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