Ticket #320 (closed bug: fixed)

Opened 1 year ago

Last modified 4 months ago

Fix rings

Reported by: takkaria Assigned to:
Milestone: 3.1.0 Version:
Keywords: tmj Cc:

Description

Stats:

  • 32 now
  • 5 of which are unmitigated crap

Todo:

  • =Sustain -> bodykeeping (str/dex/con), soulkeeping (int/wis/chr)
  • all purely-negative rings can be nuked. (cursed normal ones are ok)
  • rings of flame/acid/ice/elec all basically junk, since they only give rbase and poor activation. (=res rings) if they gave weapon brand, that'd be interesting.
  • ring aggravation -> ring of fury(?) (+= res_fear)
  • rename =rConf => of Clarity

Attachments

Change History

(in reply to: ↑ description ) 04/07/08 16:35:14 changed by Sean

- rings of flame/acid/ice/elec all basically junk, since they only give rbase and poor activation. (=res rings) if they gave weapon brand, that'd be interesting.

Replacing all =oResistOneThing with the equivalent =oFlame would be interesting. Several quickly moving characters of mine have replaced =oResistOneThing with the corresponding =oFlame.

05/16/08 21:18:04 changed by takkaria

  • status changed from new to closed.
  • resolution set to fixed.
  • milestone changed from 3.2.0 to 3.1.0.

Done in r907.


Add/Change #320 (Fix rings)




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