Ticket #306 (closed bug: duplicate)

Opened 1 year ago

Last modified 1 year ago

run isn't working

Reported by: ChodTheWacko Assigned to:
Milestone: 3.2.0 Keywords:
Cc:

Description

using the run command aka . <direction> should always move you at least one spot. In the attached save, you can't run straight up.

Attachments

bug.zip (18.3 kB) - added by anonymous on 07/29/07 13:27:54.

Change History

07/29/07 13:27:54 changed by anonymous

  • attachment bug.zip added.

07/29/07 13:28:43 changed by anonymous

This is build 7-29.

07/29/07 14:51:33 changed by ctate

  • status changed from new to closed.
  • resolution set to duplicate.

'Run' as currently implemented will not cross the boundary from trap-detected to not-trap-detected floor tiles. That's what's happening here -- you're standing on the border, and the space immediately 'up' has not been trap-detected, so 'Run' up refuses to move. If you take one walking step 'up', you'll be in non-trap-detected territory, and then 'Run' will do its usual thing (on the assumption that you're paying attention are willing to risk hitting undetected traps).

It's definitely a bug that there's no good UI for this; I'm subsuming this ticket under the already-filed #222.


Add/Change #306 (run isn't working)




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