Ticket #279 (closed bug: fixed)

Opened 1 year ago

Last modified 6 months ago

Wand of Wonder always has maximal effect, not random

Reported by: ctate@acm.org Assigned to:
Milestone: 3.1.0 Version:
Keywords: Cc:

Description

In the current trunk code, the Wand of Wonder effect is dispatched (effects.c:1358) with this line:

spell_wonder(dir, 111, beam);

The constant argument 111 means that the wand will always have the maximal, most-rare effect. It should be passed as zero instead to have the proper plev-scaled random effect, shouldn't it?

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Change History

07/25/07 10:36:42 changed by takkaria

  • status changed from new to closed.
  • resolution set to fixed.

see [373]

05/17/08 09:26:42 changed by takkaria

  • milestone changed from 3.2.0 to 3.1.0.

Add/Change #279 (Wand of Wonder always has maximal effect, not random)




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