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@1024
|
[1024]
|
10/10/08 00:55:09 |
shanoah |
Install the icon direcory, and add ANGBAND_DIR_XTRA_* to variable.c, so … |
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@1020
|
[1020]
|
10/02/08 16:14:12 |
takkaria |
- Update changelog.
- Move some functions from obj-util.c to the more … |
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@1014
|
[1014]
|
10/01/08 19:39:28 |
takkaria |
Move monster hit/death stuff to a more appropriate place … |
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|
@996
|
[996]
|
10/01/08 01:41:31 |
takkaria |
Move xtra1.c to player/calcs.c, splitting modify_stat_value() out into … |
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@993
|
[993]
|
10/01/08 00:53:56 |
takkaria |
Reorganise some source files. Sorry if this screws things up for anyone; … |
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@966
|
[966]
|
06/28/08 06:15:29 |
takkaria |
Remove the "new savefile" code, since it's not suitable for shipping and … |
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@965
|
[965]
|
06/28/08 05:57:54 |
takkaria |
EFfectively rewrite a chunk of the scorefile code so that it now works, … |
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|
@958
|
[958]
|
06/09/08 21:56:12 |
takkaria |
A bunch of fixes by Rowan Beentje:
- Remove the now useless arg_fiddle, … |
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@938
|
[938]
|
05/18/08 14:22:36 |
takkaria |
Remove the "coin_type" global. |
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@928
|
[928]
|
05/17/08 11:10:26 |
takkaria |
- Fix issue with monster term not being updated correctly in case of … |
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@918
|
[918]
|
05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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|
@915
|
[915]
|
05/17/08 08:55:03 |
takkaria |
(#537) Make monster arrow attacks sometimes miss. |
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@899
|
[899]
|
05/16/08 10:57:27 |
takkaria |
- Add "terror" timed effect. This is fear + small speed boost.
- Add … |
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|
@891
|
[891]
|
05/11/08 21:53:09 |
takkaria |
Fix #140: Move store stocking information into an external edit file, at … |
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@828
|
[828]
|
03/31/08 06:26:53 |
takkaria |
- Move lookup_reverse() to obj-util.c.
- Extern price_item() for the … |
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|
@819
|
[819]
|
03/26/08 08:57:49 |
ajps |
Revised the way mouse click targetting works to fix #326 and #327 - it … |
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@816
|
[816]
|
03/25/08 19:49:01 |
ajps |
Add the moderately well-tested "lazy movement" patch which allows a … |
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@815
|
[815]
|
03/25/08 12:09:16 |
ajps |
THe next stage of "fixing" bug #348, the "improved abstraction of the
UI" … |
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@812
|
[812]
|
03/21/08 12:54:00 |
GabeCunningham |
Fix #544: dtrap borders should work correctly now at the edge of the map. … |
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@810
|
[810]
|
03/20/08 17:45:26 |
mikon |
* removed some unused pickup parameters; fixed comments |
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@755
|
[755]
|
03/09/08 17:16:25 |
GabeCunningham |
Fix #407: Detection now gives a message when nothing is detected, as long … |
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@728
|
[728]
|
02/26/08 23:21:55 |
takkaria |
Move check_for_inscrip() to a more appropriate place. |
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@698
|
[698]
|
02/08/08 08:12:45 |
takkaria |
Add Nick McConnell?'s mouse button patch. This adds FA-style buttons at … |
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@695
|
[695]
|
02/08/08 06:17:09 |
takkaria |
Make get_mon_num_prep() void. |
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@676
|
[676]
|
02/01/08 04:41:56 |
takkaria |
- Move out the value_check_aux*() functions to obj-make.c (though I'm … |
|
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@671
|
[671]
|
01/31/08 03:51:36 |
takkaria |
Stop access to p_ptr->target_* from anywhere except target.c. |
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|
@670
|
[670]
|
01/31/08 03:39:42 |
takkaria |
- Move ang_sort() & co into z-util.c. (not perfect, but better)
- Split … |
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@636
|
[636]
|
12/23/07 18:14:14 |
takkaria |
Commit the history/notes patch by J.D. White. (closes #10) |
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@631
|
[631]
|
12/22/07 16:37:21 |
takkaria |
As part of #417:
- Move the death code from files.c to death.c
- Move … |
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|
@610
|
[610]
|
10/02/07 08:42:07 |
takkaria |
* Move all object generation code out to obj-make.c
* Move all object … |
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|
|
@603
|
[603]
|
09/29/07 19:46:12 |
takkaria |
* Clean up the interface to scan_floor().
* Fix #315. |
|
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|
@595
|
[595]
|
09/29/07 18:29:06 |
takkaria |
Rearrange the wizard/debug/stat-generation files. |
|
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@592
|
[592]
|
09/29/07 17:09:11 |
takkaria |
Some cleanup, and an optimistic use of the uint64_t type. |
|
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|
@589
|
[589]
|
09/29/07 15:17:19 |
takkaria |
Try to fix #319, where the autopickup behaviour seems strangely … |
|
|
|
@580
|
[580]
|
09/28/07 09:19:45 |
takkaria |
Tweak the way detection works a bit (#263):
* Make detect treasure always … |
|
|
|
@567
|
[567]
|
09/17/07 07:48:37 |
takkaria |
attack.c, obj-info.c, object.txt:
Make bad potions have a more damaging … |
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|
|
@556
|
[556]
|
09/14/07 15:00:48 |
takkaria |
Refactor the object information code so it makes more sense. (closes … |
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|
|
@544
|
[544]
|
09/03/07 13:55:05 |
ajps |
Introduce text_out_e that allows embedded formatting information in
stuff … |
|
|
|
@542
|
[542]
|
08/24/07 07:20:46 |
ajps |
Split out ui-event and ui-menu from ui.c, partly in preparation for other … |
|
|
|
@538
|
[538]
|
08/19/07 12:46:27 |
ajps |
First stages of new game command interface thing. Seems to work OK on … |
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|
|
@532
|
[532]
|
08/18/07 19:30:35 |
takkaria |
Make ID reveal all powers of an object, and remove *ID*. (#158)
Note … |
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|
|
@526
|
[526]
|
08/15/07 14:10:49 |
takkaria |
Initial attempt to move all the object use functions over to a generic … |
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|
|
@522
|
[522]
|
08/13/07 09:49:19 |
ajps |
Set up an event system for UI display updates, where the game communicates … |
|
|
|
@505
|
[505]
|
08/12/07 05:41:12 |
takkaria |
Finally remove script.h, and move the x-spell defines to externs.h.
Remove … |
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|
|
@500
|
[500]
|
08/11/07 17:33:30 |
takkaria |
Commit the new savefile code. (#30)
Currently incorporated only on the … |
|
|
|
@488
|
[488]
|
08/11/07 00:24:33 |
ctate |
Missed the prototype in the previous checkin |
|
|
|
@480
|
[480]
|
08/09/07 14:21:39 |
takkaria |
Move score code into another file (#65, leading to #68). |
|
|
|
@479
|
[479]
|
08/09/07 13:42:54 |
takkaria |
Use a clean rewrite of the message memorisation code by Elly, placed in a … |
|
|
|
@472
|
[472]
|
08/09/07 09:35:57 |
ajps |
Change the way we "view" maps, so that map_info returns information
about … |
|
|
|
@469
|
[469]
|
08/09/07 09:07:11 |
takkaria |
Move file handling across to a new API. (#137) Sorry if this landing … |
|
|
|
@467
|
[467]
|
08/08/07 06:52:41 |
takkaria |
Move the user_name function to main.c, where it belongs. |
|
|
|
@466
|
[466]
|
08/07/07 20:04:02 |
takkaria |
Move trap code out into trap.c as part of #65, in anticipation of having a … |
|
|
|
@465
|
[465]
|
08/07/07 19:44:53 |
takkaria |
Move running code into pathfind.c. Also, give CJS the credit and … |
|
|
|
@463
|
[463]
|
08/07/07 18:33:42 |
takkaria |
Split option definitions out into option.h, and option tables out into … |
|
|
|
@462
|
[462]
|
08/07/07 16:52:21 |
takkaria |
Try that last commit again, having tried to compile it. |
|
|
|
@461
|
[461]
|
08/07/07 16:50:02 |
takkaria |
Do a little code review on util.c:
* Move damroll() function into z-rand, … |
|
|
|
@455
|
[455]
|
08/06/07 18:20:38 |
takkaria |
Move the quark package out to z-quark.c, making it expand as necessary in … |
|
|
|
@453
|
[453]
|
08/06/07 13:09:13 |
takkaria |
Use header file guards in all header files, and use a consistent naming … |
|
|
|
@450
|
[450]
|
08/05/07 20:39:00 |
ctate |
Eliminate the monster_level global. Equivalent depth for monster creation … |
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|
|
@449
|
[449]
|
08/05/07 19:05:44 |
ctate |
Eliminate the object_level global. Target depth for object creation is … |
|
|
|
@443
|
[443]
|
08/05/07 00:39:21 |
ctate |
* Fix subtle copy/paste bug in the object-origin code from [404]
* … |
|
|
|
@429
|
[429]
|
08/01/07 15:45:01 |
takkaria |
#317:
* make slays affect rolled damage, not total damage, like combat
* … |
|
|
|
@421
|
[421]
|
08/01/07 10:47:10 |
takkaria |
Potion changes (#313):
- !SInvis -> True Seeing: cure blind, see … |
|
|
|
@420
|
[420]
|
08/01/07 10:07:00 |
takkaria |
* Make CLW, CSW, CCW potions heal % of HP, not just xdy. (#313) This … |
|
|
|
@410
|
[410]
|
07/30/07 21:08:11 |
takkaria |
Add the new object allocation system, as #310. Things will be a bit dodgy … |
|
|
|
@402
|
[402]
|
07/28/07 17:56:48 |
takkaria |
On object inspection screen: (#214)
* Show breakage chance for arrows
* … |
|
|
|
@400
|
[400]
|
07/28/07 17:05:56 |
takkaria |
Move player attack stuff out to attack.c. (part of #214) |
|
|
|
@399
|
[399]
|
07/28/07 16:28:09 |
takkaria |
Merge changes [324]-[396] from the angband-3.0.8 branch. |
|
|
|
@346
|
[346]
|
07/14/07 15:13:28 |
takkaria |
Review and alter memory handling:
* No-one ever needs to worry about OOM … |
|
|
|
@336
|
[336]
|
07/13/07 18:54:23 |
takkaria |
* Implement weapon and ammo damage display. (closes #26)
* Fix some … |
|
|
|
@325
|
[325]
|
07/12/07 18:42:23 |
takkaria |
#234:
* move everything across to the new system, nuke obj-info.c
* rods … |
|
|
|
@312
|
[312]
|
07/08/07 20:49:04 |
takkaria |
Recolour the monster recall, make it use more compact code (using … |
|
|
|
@305
|
[305]
|
07/08/07 13:10:33 |
takkaria |
Add trap detection indicator. (closes #19) |
|
|
|
@303
|
[303]
|
07/08/07 11:51:57 |
takkaria |
Add quickstart. (closes #28) |
|
|
|
@279
|
[279]
|
07/04/07 19:38:20 |
ajps |
Add prototype for squelch_drop |
|
|
|
@274
|
[274]
|
07/04/07 17:12:31 |
ajps |
Improvements to object knowledge screen, including preventing … |
|
|
|
@265
|
[265]
|
07/04/07 13:00:11 |
takkaria |
Fix squelch according to #168. |
|
|
|
@262
|
[262]
|
07/04/07 11:39:56 |
takkaria |
Fix #188:
* Up the maximum # of objects on the level to 1024.
* When … |
|
|
|
@250
|
[250]
|
07/02/07 14:02:56 |
ajps |
Alter self_knowledge to study equipment and player flags instead of the … |
|
|
|
@232
|
[232]
|
06/27/07 22:17:15 |
takkaria |
* Fix lots of warnings.
* Change arg_graphics to int, because that's how … |
|
|
|
@229
|
[229]
|
06/27/07 21:43:07 |
ajps |
Added a new display option 'hide_squelchable' which does its best to hide … |
|
|
|
@227
|
[227]
|
06/27/07 21:25:25 |
takkaria |
* Simplify the way item pickup is handled, in the hope this makes … |
|
|
|
@224
|
[224]
|
06/27/07 16:55:34 |
andrewdoull |
- Improvements to mouse movement to make navigation through dungeon easier … |
|
|
|
@217
|
[217]
|
06/24/07 01:54:38 |
ajps |
A possibly misplaced attempt to make the options menus internally … |
|
|
|
@216
|
[216]
|
06/23/07 11:07:59 |
ajps |
Fix externs.h to stop compiler warning (and incidentally to make the code … |
|
|
|
@214
|
[214]
|
06/23/07 10:50:19 |
takkaria |
- Revert X11 copy-and-paste code (#62)
- Remove pointless force_roguelike … |
|
|
|
@213
|
[213]
|
06/23/07 08:48:04 |
takkaria |
Angband now requires setegid(). Remove player_euid. |
|
|
|
@206
|
[206]
|
06/22/07 03:47:48 |
ajps |
Birth 'improvements'. A few minor bugfixes, and the adoption of ESC as a … |
|
|
|
@200
|
[200]
|
06/21/07 19:58:23 |
takkaria |
Fix [199]. |
|
|
|
@189
|
[189]
|
06/14/07 19:11:37 |
takkaria |
Bits of cleanup:
* Turn on ALLOW_FEAR, ALLOW_TERROR, GJW_RANDART … |
|
|
|
@182
|
[182]
|
06/10/07 11:56:57 |
takkaria |
* Clean up autoconf support more:
- we never make use of info on what … |
|
|
|
@156
|
[156]
|
06/06/07 09:15:50 |
takkaria |
Fix #56:
* Stop squelching items in the pack without choice. Mark items … |
|
|
|
@141
|
[141]
|
05/14/07 19:27:04 |
takkaria |
Switch to new model for producing sound: instead of a TERM_XTRA_SOUND … |
|
|
|
@136
|
[136]
|
05/14/07 03:31:20 |
takkaria |
Minimise use of insecure string functions (#45). |
|
|
|
@135
|
[135]
|
05/14/07 03:27:00 |
takkaria |
Prompt for overwriting an existing savefile (ajps' patch). Closes #87. |
|
|
|
@134
|
[134]
|
05/14/07 03:18:32 |
takkaria |
* Create cmd0.c, with new command lists and command menu code. (closes … |
|
|
|
@127
|
[127]
|
05/11/07 20:18:29 |
takkaria |
* Add directory-scanning code. (z-file.c)
* Make the SDL port use that … |
|
|
|
@120
|
[120]
|
05/07/07 12:00:03 |
ajps |
Random name generator now available for character names - this required … |
|
|
|
@119
|
[119]
|
05/07/07 06:06:43 |
takkaria |
Commit Sangband-style object handling. This comes with the reduction of … |
|
|
|
@112
|
[112]
|
05/05/07 19:16:57 |
takkaria |
* Move player skills into an array (cleans up some files.c code)
* Nuke … |