root/trunk/src/externs.h


Mode:

Legend:

Added
Modified
Copied or renamed
Rev Chgset Date Author Log Message
(edit) @1024 [1024] 10/10/08 00:55:09 shanoah Install the icon direcory, and add ANGBAND_DIR_XTRA_* to variable.c, so …
(edit) @1020 [1020] 10/02/08 16:14:12 takkaria - Update changelog. - Move some functions from obj-util.c to the more …
(edit) @1014 [1014] 10/01/08 19:39:28 takkaria Move monster hit/death stuff to a more appropriate place …
(edit) @996 [996] 10/01/08 01:41:31 takkaria Move xtra1.c to player/calcs.c, splitting modify_stat_value() out into …
(edit) @993 [993] 10/01/08 00:53:56 takkaria Reorganise some source files. Sorry if this screws things up for anyone; …
(edit) @966 [966] 06/28/08 06:15:29 takkaria Remove the "new savefile" code, since it's not suitable for shipping and …
(edit) @965 [965] 06/28/08 05:57:54 takkaria EFfectively rewrite a chunk of the scorefile code so that it now works, …
(edit) @958 [958] 06/09/08 21:56:12 takkaria A bunch of fixes by Rowan Beentje: - Remove the now useless arg_fiddle, …
(edit) @938 [938] 05/18/08 14:22:36 takkaria Remove the "coin_type" global.
(edit) @928 [928] 05/17/08 11:10:26 takkaria - Fix issue with monster term not being updated correctly in case of …
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @915 [915] 05/17/08 08:55:03 takkaria (#537) Make monster arrow attacks sometimes miss.
(edit) @899 [899] 05/16/08 10:57:27 takkaria - Add "terror" timed effect. This is fear + small speed boost. - Add …
(edit) @891 [891] 05/11/08 21:53:09 takkaria Fix #140: Move store stocking information into an external edit file, at …
(edit) @828 [828] 03/31/08 06:26:53 takkaria - Move lookup_reverse() to obj-util.c. - Extern price_item() for the …
(edit) @819 [819] 03/26/08 08:57:49 ajps Revised the way mouse click targetting works to fix #326 and #327 - it …
(edit) @816 [816] 03/25/08 19:49:01 ajps Add the moderately well-tested "lazy movement" patch which allows a …
(edit) @815 [815] 03/25/08 12:09:16 ajps THe next stage of "fixing" bug #348, the "improved abstraction of the UI" …
(edit) @812 [812] 03/21/08 12:54:00 GabeCunningham Fix #544: dtrap borders should work correctly now at the edge of the map. …
(edit) @810 [810] 03/20/08 17:45:26 mikon * removed some unused pickup parameters; fixed comments
(edit) @755 [755] 03/09/08 17:16:25 GabeCunningham Fix #407: Detection now gives a message when nothing is detected, as long …
(edit) @728 [728] 02/26/08 23:21:55 takkaria Move check_for_inscrip() to a more appropriate place.
(edit) @698 [698] 02/08/08 08:12:45 takkaria Add Nick McConnell?'s mouse button patch. This adds FA-style buttons at …
(edit) @695 [695] 02/08/08 06:17:09 takkaria Make get_mon_num_prep() void.
(edit) @676 [676] 02/01/08 04:41:56 takkaria - Move out the value_check_aux*() functions to obj-make.c (though I'm …
(edit) @671 [671] 01/31/08 03:51:36 takkaria Stop access to p_ptr->target_* from anywhere except target.c.
(edit) @670 [670] 01/31/08 03:39:42 takkaria - Move ang_sort() & co into z-util.c. (not perfect, but better) - Split …
(edit) @636 [636] 12/23/07 18:14:14 takkaria Commit the history/notes patch by J.D. White. (closes #10)
(edit) @631 [631] 12/22/07 16:37:21 takkaria As part of #417: - Move the death code from files.c to death.c - Move …
(edit) @610 [610] 10/02/07 08:42:07 takkaria * Move all object generation code out to obj-make.c * Move all object …
(edit) @603 [603] 09/29/07 19:46:12 takkaria * Clean up the interface to scan_floor(). * Fix #315.
(edit) @595 [595] 09/29/07 18:29:06 takkaria Rearrange the wizard/debug/stat-generation files.
(edit) @592 [592] 09/29/07 17:09:11 takkaria Some cleanup, and an optimistic use of the uint64_t type.
(edit) @589 [589] 09/29/07 15:17:19 takkaria Try to fix #319, where the autopickup behaviour seems strangely …
(edit) @580 [580] 09/28/07 09:19:45 takkaria Tweak the way detection works a bit (#263): * Make detect treasure always …
(edit) @567 [567] 09/17/07 07:48:37 takkaria attack.c, obj-info.c, object.txt: Make bad potions have a more damaging …
(edit) @556 [556] 09/14/07 15:00:48 takkaria Refactor the object information code so it makes more sense. (closes …
(edit) @544 [544] 09/03/07 13:55:05 ajps Introduce text_out_e that allows embedded formatting information in stuff …
(edit) @542 [542] 08/24/07 07:20:46 ajps Split out ui-event and ui-menu from ui.c, partly in preparation for other …
(edit) @538 [538] 08/19/07 12:46:27 ajps First stages of new game command interface thing. Seems to work OK on …
(edit) @532 [532] 08/18/07 19:30:35 takkaria Make ID reveal all powers of an object, and remove *ID*. (#158) Note …
(edit) @526 [526] 08/15/07 14:10:49 takkaria Initial attempt to move all the object use functions over to a generic …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @505 [505] 08/12/07 05:41:12 takkaria Finally remove script.h, and move the x-spell defines to externs.h. Remove …
(edit) @500 [500] 08/11/07 17:33:30 takkaria Commit the new savefile code. (#30) Currently incorporated only on the …
(edit) @488 [488] 08/11/07 00:24:33 ctate Missed the prototype in the previous checkin
(edit) @480 [480] 08/09/07 14:21:39 takkaria Move score code into another file (#65, leading to #68).
(edit) @479 [479] 08/09/07 13:42:54 takkaria Use a clean rewrite of the message memorisation code by Elly, placed in a …
(edit) @472 [472] 08/09/07 09:35:57 ajps Change the way we "view" maps, so that map_info returns information about …
(edit) @469 [469] 08/09/07 09:07:11 takkaria Move file handling across to a new API. (#137) Sorry if this landing …
(edit) @467 [467] 08/08/07 06:52:41 takkaria Move the user_name function to main.c, where it belongs.
(edit) @466 [466] 08/07/07 20:04:02 takkaria Move trap code out into trap.c as part of #65, in anticipation of having a …
(edit) @465 [465] 08/07/07 19:44:53 takkaria Move running code into pathfind.c. Also, give CJS the credit and …
(edit) @463 [463] 08/07/07 18:33:42 takkaria Split option definitions out into option.h, and option tables out into …
(edit) @462 [462] 08/07/07 16:52:21 takkaria Try that last commit again, having tried to compile it.
(edit) @461 [461] 08/07/07 16:50:02 takkaria Do a little code review on util.c: * Move damroll() function into z-rand, …
(edit) @455 [455] 08/06/07 18:20:38 takkaria Move the quark package out to z-quark.c, making it expand as necessary in …
(edit) @453 [453] 08/06/07 13:09:13 takkaria Use header file guards in all header files, and use a consistent naming …
(edit) @450 [450] 08/05/07 20:39:00 ctate Eliminate the monster_level global. Equivalent depth for monster creation …
(edit) @449 [449] 08/05/07 19:05:44 ctate Eliminate the object_level global. Target depth for object creation is …
(edit) @443 [443] 08/05/07 00:39:21 ctate * Fix subtle copy/paste bug in the object-origin code from [404] * …
(edit) @429 [429] 08/01/07 15:45:01 takkaria #317: * make slays affect rolled damage, not total damage, like combat * …
(edit) @421 [421] 08/01/07 10:47:10 takkaria Potion changes (#313): - !SInvis -> True Seeing: cure blind, see …
(edit) @420 [420] 08/01/07 10:07:00 takkaria * Make CLW, CSW, CCW potions heal % of HP, not just xdy. (#313) This …
(edit) @410 [410] 07/30/07 21:08:11 takkaria Add the new object allocation system, as #310. Things will be a bit dodgy …
(edit) @402 [402] 07/28/07 17:56:48 takkaria On object inspection screen: (#214) * Show breakage chance for arrows * …
(edit) @400 [400] 07/28/07 17:05:56 takkaria Move player attack stuff out to attack.c. (part of #214)
(edit) @399 [399] 07/28/07 16:28:09 takkaria Merge changes [324]-[396] from the angband-3.0.8 branch.
(edit) @346 [346] 07/14/07 15:13:28 takkaria Review and alter memory handling: * No-one ever needs to worry about OOM …
(edit) @336 [336] 07/13/07 18:54:23 takkaria * Implement weapon and ammo damage display. (closes #26) * Fix some …
(edit) @325 [325] 07/12/07 18:42:23 takkaria #234: * move everything across to the new system, nuke obj-info.c * rods …
(edit) @312 [312] 07/08/07 20:49:04 takkaria Recolour the monster recall, make it use more compact code (using …
(edit) @305 [305] 07/08/07 13:10:33 takkaria Add trap detection indicator. (closes #19)
(edit) @303 [303] 07/08/07 11:51:57 takkaria Add quickstart. (closes #28)
(edit) @279 [279] 07/04/07 19:38:20 ajps Add prototype for squelch_drop
(edit) @274 [274] 07/04/07 17:12:31 ajps Improvements to object knowledge screen, including preventing …
(edit) @265 [265] 07/04/07 13:00:11 takkaria Fix squelch according to #168.
(edit) @262 [262] 07/04/07 11:39:56 takkaria Fix #188: * Up the maximum # of objects on the level to 1024. * When …
(edit) @250 [250] 07/02/07 14:02:56 ajps Alter self_knowledge to study equipment and player flags instead of the …
(edit) @232 [232] 06/27/07 22:17:15 takkaria * Fix lots of warnings. * Change arg_graphics to int, because that's how …
(edit) @229 [229] 06/27/07 21:43:07 ajps Added a new display option 'hide_squelchable' which does its best to hide …
(edit) @227 [227] 06/27/07 21:25:25 takkaria * Simplify the way item pickup is handled, in the hope this makes …
(edit) @224 [224] 06/27/07 16:55:34 andrewdoull - Improvements to mouse movement to make navigation through dungeon easier …
(edit) @217 [217] 06/24/07 01:54:38 ajps A possibly misplaced attempt to make the options menus internally …
(edit) @216 [216] 06/23/07 11:07:59 ajps Fix externs.h to stop compiler warning (and incidentally to make the code …
(edit) @214 [214] 06/23/07 10:50:19 takkaria - Revert X11 copy-and-paste code (#62) - Remove pointless force_roguelike …
(edit) @213 [213] 06/23/07 08:48:04 takkaria Angband now requires setegid(). Remove player_euid.
(edit) @206 [206] 06/22/07 03:47:48 ajps Birth 'improvements'. A few minor bugfixes, and the adoption of ESC as a …
(edit) @200 [200] 06/21/07 19:58:23 takkaria Fix [199].
(edit) @189 [189] 06/14/07 19:11:37 takkaria Bits of cleanup: * Turn on ALLOW_FEAR, ALLOW_TERROR, GJW_RANDART …
(edit) @182 [182] 06/10/07 11:56:57 takkaria * Clean up autoconf support more: - we never make use of info on what …
(edit) @156 [156] 06/06/07 09:15:50 takkaria Fix #56: * Stop squelching items in the pack without choice. Mark items …
(edit) @141 [141] 05/14/07 19:27:04 takkaria Switch to new model for producing sound: instead of a TERM_XTRA_SOUND …
(edit) @136 [136] 05/14/07 03:31:20 takkaria Minimise use of insecure string functions (#45).
(edit) @135 [135] 05/14/07 03:27:00 takkaria Prompt for overwriting an existing savefile (ajps' patch). Closes #87.
(edit) @134 [134] 05/14/07 03:18:32 takkaria * Create cmd0.c, with new command lists and command menu code. (closes …
(edit) @127 [127] 05/11/07 20:18:29 takkaria * Add directory-scanning code. (z-file.c) * Make the SDL port use that …
(edit) @120 [120] 05/07/07 12:00:03 ajps Random name generator now available for character names - this required …
(edit) @119 [119] 05/07/07 06:06:43 takkaria Commit Sangband-style object handling. This comes with the reduction of …
(edit) @112 [112] 05/05/07 19:16:57 takkaria * Move player skills into an array (cleans up some files.c code) * Nuke …
Note: See TracRevisionLog for help on using the revision log.