root/trunk/src/effects.c


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Rev Chgset Date Author Log Message
(edit) @979 [979] 07/05/08 11:20:34 takkaria Implement the mushroom of sprinting. Forget about making a potion of …
(edit) @953 [953] 06/02/08 13:37:00 takkaria Add a new effect and one to implement shortly.
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @903 [903] 05/16/08 19:42:51 takkaria Add a new effect and a stub for another.
(edit) @899 [899] 05/16/08 10:57:27 takkaria - Add "terror" timed effect. This is fear + small speed boost. - Add …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @761 [761] 03/12/08 16:15:12 takkaria "Handle" EF_XXX and EF_MAX better.
(edit) @755 [755] 03/09/08 17:16:25 GabeCunningham Fix #407: Detection now gives a message when nothing is detected, as long …
(edit) @752 [752] 03/07/08 18:28:55 GabeCunningham Fix #459: Potions of Brawn etc are now described as "increasing (Strength) …
(edit) @732 [732] 02/26/08 23:54:15 takkaria Add temporary acid, electricity, and poison resists to the effects code. …
(edit) @721 [721] 02/26/08 05:10:14 takkaria Fix #408: - Add a pre-check before activing the effect that makes the …
(edit) @720 [720] 02/26/08 04:57:36 takkaria Preliminary work for fixing #408 / code cleanup: - Split out the effects …
(edit) @637 [637] 12/23/07 18:21:04 takkaria Make DET_* -> DETECT_* in effects.c/.h as per Andrew Doull's request.
(edit) @618 [618] 12/21/07 20:39:09 takkaria A number of people suggested that instead of the previously proposed …
(edit) @580 [580] 09/28/07 09:19:45 takkaria Tweak the way detection works a bit (#263): * Make detect treasure always …
(edit) @558 [558] 09/14/07 15:12:29 takkaria Switch back the clone ad fear effects. (closes #378)
(edit) @543 [543] 08/24/07 18:02:12 takkaria Have a go at changing healing potions. (#369) - CLW now heals 15%/15HP, …
(edit) @532 [532] 08/18/07 19:30:35 takkaria Make ID reveal all powers of an object, and remove *ID*. (#158) Note …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @449 [449] 08/05/07 19:05:44 ctate Eliminate the object_level global. Target depth for object creation is …
(edit) @431 [431] 08/01/07 22:30:03 takkaria Fix the new lose-one-gain-one stat potions; only increase one of the pair …
(edit) @421 [421] 08/01/07 10:47:10 takkaria Potion changes (#313): - !SInvis -> True Seeing: cure blind, see …
(edit) @420 [420] 08/01/07 10:07:00 takkaria * Make CLW, CSW, CCW potions heal % of HP, not just xdy. (#313) This …
(edit) @419 [419] 08/01/07 02:06:09 ctate * Fix #308 - Wands of Wonder now identify if the effect is noticeable, …
(edit) @418 [418] 07/31/07 12:10:55 ajps Fix for slight mistake in [414].
(edit) @415 [415] 07/31/07 11:36:09 takkaria Fix mushrooms (see #311); also * combine Paranoia and Confusion as Clear …
(edit) @414 [414] 07/31/07 10:46:14 ctate Fix an unreachable-code bug that was failing to ID Dragon's Breath items …
(edit) @398 [398] 07/28/07 12:04:36 ctate Cleanup: * Fix cut/paste compile error in effects.c * Regularise …
(edit) @373 [373] 07/25/07 10:36:06 takkaria Make wands of wonder work properly again. (closes #279)
(edit) @336 [336] 07/13/07 18:54:23 takkaria * Implement weapon and ammo damage display. (closes #26) * Fix some …
(edit) @325 [325] 07/12/07 18:42:23 takkaria #234: * move everything across to the new system, nuke obj-info.c * rods …
(edit) @321 [321] 07/10/07 20:32:26 takkaria Move potions across to the new effect code. (#234)
(edit) @320 [320] 07/10/07 18:12:18 takkaria Move artifacts and rings properly across to the new system, (#234)
(edit) @319 [319] 07/10/07 12:12:46 takkaria #234: * Move rings across to the new effects code. * Describe uses in …
(edit) @318 [318] 07/10/07 11:11:21 takkaria Move scrolls across to the new system. (see #234)
(add) @317 [317] 07/10/07 10:02:30 takkaria Create some new infrastructure for unified effects code. Make food items …
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