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@979
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[979]
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07/05/08 11:20:34 |
takkaria |
Implement the mushroom of sprinting.
Forget about making a potion of … |
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@953
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[953]
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06/02/08 13:37:00 |
takkaria |
Add a new effect and one to implement shortly. |
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@918
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[918]
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05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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@903
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[903]
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05/16/08 19:42:51 |
takkaria |
Add a new effect and a stub for another. |
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@899
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[899]
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05/16/08 10:57:27 |
takkaria |
- Add "terror" timed effect. This is fear + small speed boost.
- Add … |
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@895
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[895]
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05/11/08 22:23:55 |
takkaria |
Fix #44: (by Rowan Beentje)
- Replace all instances of rand_int() with … |
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@761
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[761]
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03/12/08 16:15:12 |
takkaria |
"Handle" EF_XXX and EF_MAX better. |
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@755
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[755]
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03/09/08 17:16:25 |
GabeCunningham |
Fix #407: Detection now gives a message when nothing is detected, as long … |
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@752
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[752]
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03/07/08 18:28:55 |
GabeCunningham |
Fix #459: Potions of Brawn etc are now described as "increasing (Strength) … |
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@732
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[732]
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02/26/08 23:54:15 |
takkaria |
Add temporary acid, electricity, and poison resists to the effects code. … |
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@721
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[721]
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02/26/08 05:10:14 |
takkaria |
Fix #408:
- Add a pre-check before activing the effect that makes the … |
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@720
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[720]
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02/26/08 04:57:36 |
takkaria |
Preliminary work for fixing #408 / code cleanup:
- Split out the effects … |
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@637
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[637]
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12/23/07 18:21:04 |
takkaria |
Make DET_* -> DETECT_* in effects.c/.h as per Andrew Doull's request. |
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@618
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[618]
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12/21/07 20:39:09 |
takkaria |
A number of people suggested that instead of the previously proposed … |
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@580
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[580]
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09/28/07 09:19:45 |
takkaria |
Tweak the way detection works a bit (#263):
* Make detect treasure always … |
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@558
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[558]
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09/14/07 15:12:29 |
takkaria |
Switch back the clone ad fear effects. (closes #378) |
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@543
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[543]
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08/24/07 18:02:12 |
takkaria |
Have a go at changing healing potions. (#369)
- CLW now heals 15%/15HP, … |
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@532
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[532]
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08/18/07 19:30:35 |
takkaria |
Make ID reveal all powers of an object, and remove *ID*. (#158)
Note … |
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@522
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[522]
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08/13/07 09:49:19 |
ajps |
Set up an event system for UI display updates, where the game communicates … |
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@449
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[449]
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08/05/07 19:05:44 |
ctate |
Eliminate the object_level global. Target depth for object creation is … |
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@431
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[431]
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08/01/07 22:30:03 |
takkaria |
Fix the new lose-one-gain-one stat potions; only increase one of the pair … |
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@421
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[421]
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08/01/07 10:47:10 |
takkaria |
Potion changes (#313):
- !SInvis -> True Seeing: cure blind, see … |
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@420
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[420]
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08/01/07 10:07:00 |
takkaria |
* Make CLW, CSW, CCW potions heal % of HP, not just xdy. (#313) This … |
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@419
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[419]
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08/01/07 02:06:09 |
ctate |
* Fix #308 - Wands of Wonder now identify if the effect is noticeable, … |
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@418
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[418]
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07/31/07 12:10:55 |
ajps |
Fix for slight mistake in [414]. |
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@415
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[415]
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07/31/07 11:36:09 |
takkaria |
Fix mushrooms (see #311); also
* combine Paranoia and Confusion as Clear … |
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@414
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[414]
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07/31/07 10:46:14 |
ctate |
Fix an unreachable-code bug that was failing to ID Dragon's Breath items … |
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@398
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[398]
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07/28/07 12:04:36 |
ctate |
Cleanup:
* Fix cut/paste compile error in effects.c
* Regularise … |
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@373
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[373]
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07/25/07 10:36:06 |
takkaria |
Make wands of wonder work properly again. (closes #279) |
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@336
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[336]
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07/13/07 18:54:23 |
takkaria |
* Implement weapon and ammo damage display. (closes #26)
* Fix some … |
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@325
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[325]
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07/12/07 18:42:23 |
takkaria |
#234:
* move everything across to the new system, nuke obj-info.c
* rods … |
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@321
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[321]
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07/10/07 20:32:26 |
takkaria |
Move potions across to the new effect code. (#234) |
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@320
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[320]
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07/10/07 18:12:18 |
takkaria |
Move artifacts and rings properly across to the new system, (#234) |
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@319
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[319]
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07/10/07 12:12:46 |
takkaria |
#234:
* Move rings across to the new effects code.
* Describe uses in … |
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@318
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[318]
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07/10/07 11:11:21 |
takkaria |
Move scrolls across to the new system. (see #234) |
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@317
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[317]
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07/10/07 10:02:30 |
takkaria |
Create some new infrastructure for unified effects code. Make food items … |