root/trunk/src/dungeon.c


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Rev Chgset Date Author Log Message
(edit) @966 [966] 06/28/08 06:15:29 takkaria Remove the "new savefile" code, since it's not suitable for shipping and …
(edit) @928 [928] 05/17/08 11:10:26 takkaria - Fix issue with monster term not being updated correctly in case of …
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @901 [901] 05/16/08 12:16:53 takkaria Add the IMPAIR_HP and IMPAIR_MANA, and change the regeneration algorithm: …
(edit) @899 [899] 05/16/08 10:57:27 takkaria - Add "terror" timed effect. This is fear + small speed boost. - Add …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @823 [823] 03/29/08 14:31:12 takkaria Renumber the flag constants to start at RF0_. I've played with this …
(edit) @816 [816] 03/25/08 19:49:01 ajps Add the moderately well-tested "lazy movement" patch which allows a …
(edit) @815 [815] 03/25/08 12:09:16 ajps THe next stage of "fixing" bug #348, the "improved abstraction of the UI" …
(edit) @810 [810] 03/20/08 17:45:26 mikon * removed some unused pickup parameters; fixed comments
(edit) @789 [789] 03/18/08 12:21:03 takkaria Stage one in the big flags1...6 to [0]-[5] move: (Kenneth Boyd) - Add …
(edit) @774 [774] 03/12/08 17:52:44 takkaria - Reset the turn in player_wipe(). - Change character dump's indent …
(edit) @715 [715] 02/26/08 04:21:07 takkaria Fix #344: - Make it so that regardless of what you were doing previously, …
(edit) @698 [698] 02/08/08 08:12:45 takkaria Add Nick McConnell?'s mouse button patch. This adds FA-style buttons at …
(edit) @676 [676] 02/01/08 04:41:56 takkaria - Move out the value_check_aux*() functions to obj-make.c (though I'm …
(edit) @669 [669] 01/31/08 03:14:45 takkaria Remove the disturb_minor option -- make it always-on.
(edit) @653 [653] 01/29/08 04:42:33 takkaria Further work on #430: - Clean up object_desc() calls by using the new …
(edit) @640 [640] 12/23/07 20:55:30 takkaria Fix issue #405 (overwrite savefile prompt).
(edit) @633 [633] 12/22/07 18:08:09 takkaria Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. …
(edit) @624 [624] 12/21/07 23:46:11 takkaria Fix heavy pseudo-ID after pseudo-IDing {indestructible} items for weak …
(edit) @594 [594] 09/29/07 17:37:36 takkaria Finish off #357: * Make {average} items automatically ID * Make …
(edit) @591 [591] 09/29/07 17:03:56 takkaria Refactor the dungeon generation code a bit, so that it reads easier.
(edit) @589 [589] 09/29/07 15:17:19 takkaria Try to fix #319, where the autopickup behaviour seems strangely …
(edit) @583 [583] 09/28/07 11:45:18 takkaria Implement parts of #357: * Make pseudo-id not occur whilst resting * …
(edit) @565 [565] 09/17/07 07:47:18 takkaria Fix the pesky "overwrite existing savefile?" prompt so it doesn't appear …
(edit) @538 [538] 08/19/07 12:46:27 ajps First stages of new game command interface thing. Seems to work OK on …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @507 [507] 08/12/07 06:52:22 takkaria Update file headers to the new GPL template for files which are 100%, …
(edit) @505 [505] 08/12/07 05:41:12 takkaria Finally remove script.h, and move the x-spell defines to externs.h. Remove …
(edit) @500 [500] 08/11/07 17:33:30 takkaria Commit the new savefile code. (#30) Currently incorporated only on the …
(edit) @469 [469] 08/09/07 09:07:11 takkaria Move file handling across to a new API. (#137) Sorry if this landing …
(edit) @450 [450] 08/05/07 20:39:00 ctate Eliminate the monster_level global. Equivalent depth for monster creation …
(edit) @449 [449] 08/05/07 19:05:44 ctate Eliminate the object_level global. Target depth for object creation is …
(edit) @399 [399] 07/28/07 16:28:09 takkaria Merge changes [324]-[396] from the angband-3.0.8 branch.
(edit) @325 [325] 07/12/07 18:42:23 takkaria #234: * move everything across to the new system, nuke obj-info.c * rods …
(edit) @306 [306] 07/08/07 14:07:51 takkaria Commit a patched-up version of Leon's dungeon patch. This probably makes …
(edit) @291 [291] 07/06/07 19:29:41 takkaria Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix …
(edit) @265 [265] 07/04/07 13:00:11 takkaria Fix squelch according to #168.
(edit) @245 [245] 06/30/07 21:17:41 takkaria * Outline new pickup option scheme outlined in #177. * Also, make "=g" …
(edit) @227 [227] 06/27/07 21:25:25 takkaria * Simplify the way item pickup is handled, in the hope this makes …
(edit) @214 [214] 06/23/07 10:50:19 takkaria - Revert X11 copy-and-paste code (#62) - Remove pointless force_roguelike …
(edit) @189 [189] 06/14/07 19:11:37 takkaria Bits of cleanup: * Turn on ALLOW_FEAR, ALLOW_TERROR, GJW_RANDART …
(edit) @163 [163] 06/06/07 18:20:49 takkaria Code for #88 (lantern/torch behaviour and features). Normal stores no …
(edit) @156 [156] 06/06/07 09:15:50 takkaria Fix #56: * Stop squelching items in the pack without choice. Mark items …
(edit) @154 [154] 06/05/07 14:52:17 takkaria You will repeat, five times, "I will not commit without compiling".
(edit) @153 [153] 06/05/07 14:41:58 takkaria * Remove hardcoded values for p_ptr->noscore (#141). * Remove some …
(edit) @152 [152] 06/02/07 19:31:13 takkaria Commit updated options settings and removals, etc. Now down to 31 …
(edit) @144 [144] 05/15/07 10:10:34 ajps Fix for the 'confirming savefile overwrite' feature. Still not …
(edit) @137 [137] 05/14/07 04:47:59 takkaria Finish up S-style object handling: (Leon Marrick) * Make the game …
(edit) @136 [136] 05/14/07 03:31:20 takkaria Minimise use of insecure string functions (#45).
(edit) @135 [135] 05/14/07 03:27:00 takkaria Prompt for overwriting an existing savefile (ajps' patch). Closes #87.
(edit) @134 [134] 05/14/07 03:18:32 takkaria * Create cmd0.c, with new command lists and command menu code. (closes …
(edit) @130 [130] 05/12/07 09:39:43 takkaria * Make monster list display nicer, and allow displaying in the main term. …
(edit) @120 [120] 05/07/07 12:00:03 ajps Random name generator now available for character names - this required …
(edit) @119 [119] 05/07/07 06:06:43 takkaria Commit Sangband-style object handling. This comes with the reduction of …
(edit) @118 [118] 05/06/07 19:32:40 pmac Fix array-bounds error in dungeon.c, also fix initializer block.
(edit) @117 [117] 05/06/07 16:32:34 takkaria Code cleanup. (Removed a needless option, too.)
(edit) @116 [116] 05/06/07 15:13:06 pmac Clean up signed-unsigned comparison warnings.
(edit) @112 [112] 05/05/07 19:16:57 takkaria * Move player skills into an array (cleans up some files.c code) * Nuke …
(edit) @91 [91] 04/27/07 16:23:34 pmac Whoops, also found a bug -- if cut > 1000, adjust was getting set to 0, so …
(edit) @90 [90] 04/27/07 16:13:59 pmac Fix compile error in dungeon.c; remove unused variable.
(edit) @88 [88] 04/27/07 14:08:18 takkaria Make the timed effects code use a switch() after all.
(edit) @87 [87] 04/27/07 12:49:31 takkaria Last commit 'til next week. Just clearing out my local changes before …
(edit) @73 [73] 04/24/07 06:11:09 takkaria * Move macro command to options screen (#99) * Add website to …
(edit) @70 [70] 04/23/07 19:44:24 takkaria * Fix Windows mouse behaviour * Fix bigtile pathfinding * Fix Windows …
(edit) @69 [69] 04/23/07 17:53:20 takkaria Commit the remainder of the mouse patch code. Closes #93.
(edit) @59 [59] 04/22/07 11:24:42 pmac - Added ego lite support - Added 'selections' to store menus - Fixed …
(edit) @50 [50] 04/20/07 07:19:23 takkaria * Make options menus have the first item highlighted by default * Move …
(edit) @48 [48] 04/19/07 12:56:23 takkaria * Fix logic in my_fexists() * Ammo in stores is now treated in groups of …
(edit) @39 [39] 04/09/07 19:45:27 takkaria Remove some nonfunctional or trivial-to-hack-around options …
(edit) @38 [38] 04/09/07 19:33:11 takkaria - Add some more variation in welcome messages - Fix mistake in store.c - …
(edit) @27 [27] 03/31/07 14:11:05 pmac Added real event handling for UI changes. - mouse and other event …
(edit) @24 [24] 03/29/07 13:22:01 takkaria Fix #60: 1. Make player effects an array 2. Remove duplicated code in …
(edit) @16 [16] 03/27/07 13:06:31 pmac Initial add of menu feature. - Cleaned up z-file.h inclusion. - Added new …
(add) @1 [1] 03/23/07 16:50:26 takkaria Angband 3.0.7s3.
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