root/trunk/src/defines.h


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Rev Chgset Date Author Log Message
(edit) @979 [979] 07/05/08 11:20:34 takkaria Implement the mushroom of sprinting. Forget about making a potion of …
(edit) @969 [969] 06/28/08 07:20:07 takkaria Allow nightly builds to include the revision number in the version string.
(edit) @940 [940] 05/18/08 14:55:34 takkaria (#276) Add a DROP_20 flag.
(edit) @939 [939] 05/18/08 14:38:26 takkaria (#276) Give the monster drop flags more appropriate names.
(edit) @928 [928] 05/17/08 11:10:26 takkaria - Fix issue with monster term not being updated correctly in case of …
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @907 [907] 05/16/08 21:11:36 takkaria This is the big object list reordering. Savefile compat broken for …
(edit) @904 [904] 05/16/08 19:47:32 takkaria Add AFRAID flag, which induces perma-fear.
(edit) @902 [902] 05/16/08 16:21:37 takkaria (#588) Add player vulnerabilities for the base four elements. Not used …
(edit) @901 [901] 05/16/08 12:16:53 takkaria Add the IMPAIR_HP and IMPAIR_MANA, and change the regeneration algorithm: …
(edit) @899 [899] 05/16/08 10:57:27 takkaria - Add "terror" timed effect. This is fear + small speed boost. - Add …
(edit) @898 [898] 05/12/08 00:21:54 takkaria Add a temporary confusion resist.
(edit) @891 [891] 05/11/08 21:53:09 takkaria Fix #140: Move store stocking information into an external edit file, at …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @849 [849] 04/28/08 18:45:39 takkaria Move the monster spell flags into their own spell array. Patch by Kenneth …
(edit) @823 [823] 03/29/08 14:31:12 takkaria Renumber the flag constants to start at RF0_. I've played with this …
(edit) @816 [816] 03/25/08 19:49:01 ajps Add the moderately well-tested "lazy movement" patch which allows a …
(edit) @789 [789] 03/18/08 12:21:03 takkaria Stage one in the big flags1...6 to [0]-[5] move: (Kenneth Boyd) - Add …
(edit) @698 [698] 02/08/08 08:12:45 takkaria Add Nick McConnell?'s mouse button patch. This adds FA-style buttons at …
(edit) @689 [689] 02/06/08 10:00:49 takkaria Remove support for pre-3.0.1 savefiles.
(edit) @681 [681] 02/01/08 05:51:15 takkaria Fix #428: - Make torches always be found at 5000 turns - Make lanterns …
(edit) @678 [678] 02/01/08 05:30:53 takkaria Remove the IDENT_BROKEN flag and the pseudo-ID "broken" state, since they …
(edit) @676 [676] 02/01/08 04:41:56 takkaria - Move out the value_check_aux*() functions to obj-make.c (though I'm …
(edit) @655 [655] 01/29/08 04:45:55 takkaria Remove an unused constant (rationale in #429; Kenneth Boyd).
(edit) @644 [644] 12/24/07 15:10:07 takkaria Un-rev the version number, down to 3.0.13, to avoid weird out-of-memory …
(edit) @643 [643] 12/24/07 14:52:04 takkaria Increment the savefile version for the notes code. Should have done this …
(edit) @639 [639] 12/23/07 19:38:50 takkaria - Swap the X & Y detection sizes, and reduce them just a tad. - Fix …
(edit) @636 [636] 12/23/07 18:14:14 takkaria Commit the history/notes patch by J.D. White. (closes #10)
(edit) @550 [550] 09/12/07 14:27:32 takkaria Update version numbers so I don't get so confused about which version I'm …
(edit) @547 [547] 09/08/07 09:15:57 ajps Restore the proper MONSTER_FLOW_DEPTH value, as reported in #386.
(edit) @532 [532] 08/18/07 19:30:35 takkaria Make ID reveal all powers of an object, and remove *ID*. (#158) Note …
(edit) @531 [531] 08/18/07 18:30:19 takkaria Add "flags" back to object_type, removing the need for the hacky "xtra" …
(edit) @523 [523] 08/14/07 12:02:48 ajps Reduce the use of full-map redraws, and trigger the redrawing of map …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @519 [519] 08/12/07 16:15:19 takkaria Remove ANGBAND_LITE define.
(edit) @485 [485] 08/10/07 09:28:38 ajps Changes to get the map display back to normal for flavoured items after …
(edit) @479 [479] 08/09/07 13:42:54 takkaria Use a clean rewrite of the message memorisation code by Elly, placed in a …
(edit) @478 [478] 08/09/07 13:04:13 takkaria Remove now-unused ACT_ constants.
(edit) @477 [477] 08/09/07 13:03:28 takkaria Remove unused "QUARK_MAX" constant.
(edit) @463 [463] 08/07/07 18:33:42 takkaria Split option definitions out into option.h, and option tables out into …
(edit) @455 [455] 08/06/07 18:20:38 takkaria Move the quark package out to z-quark.c, making it expand as necessary in …
(edit) @453 [453] 08/06/07 13:09:13 takkaria Use header file guards in all header files, and use a consistent naming …
(edit) @450 [450] 08/05/07 20:39:00 ctate Eliminate the monster_level global. Equivalent depth for monster creation …
(edit) @449 [449] 08/05/07 19:05:44 ctate Eliminate the object_level global. Target depth for object creation is …
(edit) @448 [448] 08/05/07 18:43:20 takkaria Specify monster HP as an average rather than with hitdice. …
(edit) @433 [433] 08/02/07 13:45:57 takkaria Clean up racial and class skill values into arrays. (Kenneth Boyd)
(edit) @432 [432] 08/02/07 01:44:03 ctate Don't attempt to stock the general store with no-longer-extant types of …
(edit) @415 [415] 07/31/07 11:36:09 takkaria Fix mushrooms (see #311); also * combine Paranoia and Confusion as Clear …
(edit) @404 [404] 07/28/07 19:19:51 takkaria Add item history tracking, ported (and simplified a bit) from Ey. (closes …
(edit) @399 [399] 07/28/07 16:28:09 takkaria Merge changes [324]-[396] from the angband-3.0.8 branch.
(edit) @332 [332] 07/13/07 12:29:29 takkaria Add show_lists option, the EyAngband? way. (closes #25)
(edit) @320 [320] 07/10/07 18:12:18 takkaria Move artifacts and rings properly across to the new system, (#234)
(edit) @308 [308] 07/08/07 16:26:33 takkaria Make the status bar display all timed effects, left-to-right. (closes …
(edit) @305 [305] 07/08/07 13:10:33 takkaria Add trap detection indicator. (closes #19)
(edit) @270 [270] 07/04/07 15:51:07 takkaria Fix: * pseudo-ID being retained across saves (#171 / #190) * ego-item …
(edit) @265 [265] 07/04/07 13:00:11 takkaria Fix squelch according to #168.
(edit) @248 [248] 07/02/07 10:02:29 ajps Added option to disable mouse movement (pending a better solution in …
(edit) @245 [245] 06/30/07 21:17:41 takkaria * Outline new pickup option scheme outlined in #177. * Also, make "=g" …
(edit) @235 [235] 06/27/07 22:53:39 takkaria * Make worthless items on first sight set the squelch bit * Add …
(edit) @229 [229] 06/27/07 21:43:07 ajps Added a new display option 'hide_squelchable' which does its best to hide …
(edit) @227 [227] 06/27/07 21:25:25 takkaria * Simplify the way item pickup is handled, in the hope this makes …
(edit) @224 [224] 06/27/07 16:55:34 andrewdoull - Improvements to mouse movement to make navigation through dungeon easier …
(edit) @199 [199] 06/21/07 19:54:51 takkaria Fix nits in #159.
(edit) @189 [189] 06/14/07 19:11:37 takkaria Bits of cleanup: * Turn on ALLOW_FEAR, ALLOW_TERROR, GJW_RANDART …
(edit) @171 [171] 06/09/07 08:51:19 takkaria * Dump squelch and autoinscribe settings as part of the options dump. * …
(edit) @163 [163] 06/06/07 18:20:49 takkaria Code for #88 (lantern/torch behaviour and features). Normal stores no …
(edit) @158 [158] 06/06/07 11:49:02 takkaria #126: Make amnesia a timed effect, with a chance of affecting the ability …
(edit) @156 [156] 06/06/07 09:15:50 takkaria Fix #56: * Stop squelching items in the pack without choice. Mark items …
(edit) @154 [154] 06/05/07 14:52:17 takkaria You will repeat, five times, "I will not commit without compiling".
(edit) @153 [153] 06/05/07 14:41:58 takkaria * Remove hardcoded values for p_ptr->noscore (#141). * Remove some …
(edit) @152 [152] 06/02/07 19:31:13 takkaria Commit updated options settings and removals, etc. Now down to 31 …
(edit) @141 [141] 05/14/07 19:27:04 takkaria Switch to new model for producing sound: instead of a TERM_XTRA_SOUND …
(edit) @137 [137] 05/14/07 04:47:59 takkaria Finish up S-style object handling: (Leon Marrick) * Make the game …
(edit) @123 [123] 05/07/07 18:27:22 takkaria Nuke the easy_floor option (it's unnecessary now).
(edit) @119 [119] 05/07/07 06:06:43 takkaria Commit Sangband-style object handling. This comes with the reduction of …
(edit) @117 [117] 05/06/07 16:32:34 takkaria Code cleanup. (Removed a needless option, too.)
(edit) @112 [112] 05/05/07 19:16:57 takkaria * Move player skills into an array (cleans up some files.c code) * Nuke …
(edit) @110 [110] 05/04/07 13:43:35 takkaria Lots of changes: * Fix nits from [91]. (some code from Pete Mack) * …
(edit) @82 [82] 04/25/07 17:12:29 takkaria Import a batch of patches by Hallvard Furuseth for Angband 3.0.0: * …
(edit) @55 [55] 04/21/07 18:09:39 takkaria * Move some things out of defines.h to better places * Fix truncated …
(edit) @52 [52] 04/21/07 06:57:52 takkaria * Fix header on squelch.c (it's entirely GPL) * Possibly fix #89 (see …
(edit) @48 [48] 04/19/07 12:56:23 takkaria * Fix logic in my_fexists() * Ammo in stores is now treated in groups of …
(edit) @46 [46] 04/15/07 08:43:51 takkaria Turn next_xp permanently on, until clev50.
(edit) @36 [36] 04/09/07 10:03:24 takkaria First go with #6. This still has some problems, especially with …
(edit) @34 [34] 04/08/07 23:07:08 takkaria Add some experimental support for small screens, by changing the way the …
(edit) @30 [30] 04/02/07 23:25:43 pmac - Mouse on OSX does not follow screen drags. - Check in hp_changes_color …
(edit) @28 [28] 04/01/07 20:10:52 pmac Replaced "quality squelch" UI with new menu API as a first real test for …
(edit) @24 [24] 03/29/07 13:22:01 takkaria Fix #60: 1. Make player effects an array 2. Remove duplicated code in …
(edit) @16 [16] 03/27/07 13:06:31 pmac Initial add of menu feature. - Cleaned up z-file.h inclusion. - Added new …
(add) @1 [1] 03/23/07 16:50:26 takkaria Angband 3.0.7s3.
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