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@918
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[918]
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05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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@895
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[895]
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05/11/08 22:23:55 |
takkaria |
Fix #44: (by Rowan Beentje)
- Replace all instances of rand_int() with … |
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@887
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[887]
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05/11/08 20:38:58 |
takkaria |
Move the tval/sval declarations to a separate file. |
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@796
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[796]
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03/19/08 15:27:14 |
GabeCunningham |
Fix #409: Reading a Scroll of Rune of Protection off the floor now … |
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@755
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[755]
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03/09/08 17:16:25 |
GabeCunningham |
Fix #407: Detection now gives a message when nothing is detected, as long … |
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@721
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[721]
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02/26/08 05:10:14 |
takkaria |
Fix #408:
- Add a pre-check before activing the effect that makes the … |
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@633
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[633]
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12/22/07 18:08:09 |
takkaria |
Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. … |
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@577
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[577]
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09/21/07 10:49:04 |
takkaria |
ID rods when zapping them so the charging indicator shows up. (closes … |
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@527
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[527]
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08/15/07 14:35:50 |
takkaria |
Fix previous commit. |
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@526
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[526]
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08/15/07 14:10:49 |
takkaria |
Initial attempt to move all the object use functions over to a generic … |
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@522
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[522]
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08/13/07 09:49:19 |
ajps |
Set up an event system for UI display updates, where the game communicates … |
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@513
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[513]
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08/12/07 09:45:28 |
takkaria |
#329:
* Make unaimed rods work work without aiming regardless of sval. |
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@507
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[507]
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08/12/07 06:52:22 |
takkaria |
Update file headers to the new GPL template for files which are 100%, … |
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@433
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[433]
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08/02/07 13:45:57 |
takkaria |
Clean up racial and class skill values into arrays. (Kenneth Boyd) |
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@325
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[325]
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07/12/07 18:42:23 |
takkaria |
#234:
* move everything across to the new system, nuke obj-info.c
* rods … |
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@321
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[321]
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07/10/07 20:32:26 |
takkaria |
Move potions across to the new effect code. (#234) |
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@320
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[320]
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07/10/07 18:12:18 |
takkaria |
Move artifacts and rings properly across to the new system, (#234) |
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@316
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[316]
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07/09/07 20:08:24 |
takkaria |
Unify a lot of cmd6.c and use-obj.c, resulting in more understandable … |
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@291
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[291]
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07/06/07 19:29:41 |
takkaria |
Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix … |
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@265
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[265]
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07/04/07 13:00:11 |
takkaria |
Fix squelch according to #168. |
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@203
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[203]
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06/21/07 20:23:18 |
takkaria |
Make amnesia a bit less nasty. |
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@158
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[158]
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06/06/07 11:49:02 |
takkaria |
#126: Make amnesia a timed effect, with a chance of affecting the ability … |
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@156
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[156]
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06/06/07 09:15:50 |
takkaria |
Fix #56:
* Stop squelching items in the pack without choice. Mark items … |
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@112
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[112]
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05/05/07 19:16:57 |
takkaria |
* Move player skills into an array (cleans up some files.c code)
* Nuke … |
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@24
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[24]
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03/29/07 13:22:01 |
takkaria |
Fix #60:
1. Make player effects an array
2. Remove duplicated code in … |
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@1
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[1]
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03/23/07 16:50:26 |
takkaria |
Angband 3.0.7s3. |