root/trunk/src/cmd6.c


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Rev Chgset Date Author Log Message
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @796 [796] 03/19/08 15:27:14 GabeCunningham Fix #409: Reading a Scroll of Rune of Protection off the floor now …
(edit) @755 [755] 03/09/08 17:16:25 GabeCunningham Fix #407: Detection now gives a message when nothing is detected, as long …
(edit) @721 [721] 02/26/08 05:10:14 takkaria Fix #408: - Add a pre-check before activing the effect that makes the …
(edit) @633 [633] 12/22/07 18:08:09 takkaria Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. …
(edit) @577 [577] 09/21/07 10:49:04 takkaria ID rods when zapping them so the charging indicator shows up. (closes …
(edit) @527 [527] 08/15/07 14:35:50 takkaria Fix previous commit.
(edit) @526 [526] 08/15/07 14:10:49 takkaria Initial attempt to move all the object use functions over to a generic …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @513 [513] 08/12/07 09:45:28 takkaria #329: * Make unaimed rods work work without aiming regardless of sval.
(edit) @507 [507] 08/12/07 06:52:22 takkaria Update file headers to the new GPL template for files which are 100%, …
(edit) @433 [433] 08/02/07 13:45:57 takkaria Clean up racial and class skill values into arrays. (Kenneth Boyd)
(edit) @325 [325] 07/12/07 18:42:23 takkaria #234: * move everything across to the new system, nuke obj-info.c * rods …
(edit) @321 [321] 07/10/07 20:32:26 takkaria Move potions across to the new effect code. (#234)
(edit) @320 [320] 07/10/07 18:12:18 takkaria Move artifacts and rings properly across to the new system, (#234)
(edit) @316 [316] 07/09/07 20:08:24 takkaria Unify a lot of cmd6.c and use-obj.c, resulting in more understandable …
(edit) @291 [291] 07/06/07 19:29:41 takkaria Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix …
(edit) @265 [265] 07/04/07 13:00:11 takkaria Fix squelch according to #168.
(edit) @203 [203] 06/21/07 20:23:18 takkaria Make amnesia a bit less nasty.
(edit) @158 [158] 06/06/07 11:49:02 takkaria #126: Make amnesia a timed effect, with a chance of affecting the ability …
(edit) @156 [156] 06/06/07 09:15:50 takkaria Fix #56: * Stop squelching items in the pack without choice. Mark items …
(edit) @112 [112] 05/05/07 19:16:57 takkaria * Move player skills into an array (cleans up some files.c code) * Nuke …
(edit) @24 [24] 03/29/07 13:22:01 takkaria Fix #60: 1. Make player effects an array 2. Remove duplicated code in …
(add) @1 [1] 03/23/07 16:50:26 takkaria Angband 3.0.7s3.
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