root/trunk/src/cmd2.c


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Rev Chgset Date Author Log Message
(edit) @938 [938] 05/18/08 14:22:36 takkaria Remove the "coin_type" global.
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @889 [889] 05/11/08 21:11:07 takkaria Use a new algorithm for how much gold is in each gold drop. It replaces …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @879 [879] 05/04/08 12:52:43 ajps Bugfixes for hide_squelchable still not hiding things properly. Fixes …
(edit) @810 [810] 03/20/08 17:45:26 mikon * removed some unused pickup parameters; fixed comments
(edit) @633 [633] 12/22/07 18:08:09 takkaria Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. …
(edit) @589 [589] 09/29/07 15:17:19 takkaria Try to fix #319, where the autopickup behaviour seems strangely …
(edit) @526 [526] 08/15/07 14:10:49 takkaria Initial attempt to move all the object use functions over to a generic …
(edit) @507 [507] 08/12/07 06:52:22 takkaria Update file headers to the new GPL template for files which are 100%, …
(edit) @465 [465] 08/07/07 19:44:53 takkaria Move running code into pathfind.c. Also, give CJS the credit and …
(edit) @457 [457] 08/07/07 05:25:26 ziz Make the connected stairs option always place the player on correct …
(edit) @449 [449] 08/05/07 19:05:44 ctate Eliminate the object_level global. Target depth for object creation is …
(edit) @446 [446] 08/05/07 03:36:27 ctate * Revert chest changes to former random-content-level formula * Initialize …
(edit) @445 [445] 08/05/07 01:26:18 ctate No need to save/set/restore object_level around chest opening any more
(edit) @443 [443] 08/05/07 00:39:21 ctate * Fix subtle copy/paste bug in the object-origin code from [404] * …
(edit) @433 [433] 08/02/07 13:45:57 takkaria Clean up racial and class skill values into arrays. (Kenneth Boyd)
(edit) @421 [421] 08/01/07 10:47:10 takkaria Potion changes (#313): - !SInvis -> True Seeing: cure blind, see …
(edit) @400 [400] 07/28/07 17:05:56 takkaria Move player attack stuff out to attack.c. (part of #214)
(edit) @399 [399] 07/28/07 16:28:09 takkaria Merge changes [324]-[396] from the angband-3.0.8 branch.
(edit) @292 [292] 07/07/07 10:38:44 takkaria Stop mentioning items found in rubble if they're squelchable. (closes …
(edit) @291 [291] 07/06/07 19:29:41 takkaria Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix …
(edit) @265 [265] 07/04/07 13:00:11 takkaria Fix squelch according to #168.
(edit) @245 [245] 06/30/07 21:17:41 takkaria * Outline new pickup option scheme outlined in #177. * Also, make "=g" …
(edit) @227 [227] 06/27/07 21:25:25 takkaria * Simplify the way item pickup is handled, in the hope this makes …
(edit) @156 [156] 06/06/07 09:15:50 takkaria Fix #56: * Stop squelching items in the pack without choice. Mark items …
(edit) @152 [152] 06/02/07 19:31:13 takkaria Commit updated options settings and removals, etc. Now down to 31 …
(edit) @136 [136] 05/14/07 03:31:20 takkaria Minimise use of insecure string functions (#45).
(edit) @119 [119] 05/07/07 06:06:43 takkaria Commit Sangband-style object handling. This comes with the reduction of …
(edit) @112 [112] 05/05/07 19:16:57 takkaria * Move player skills into an array (cleans up some files.c code) * Nuke …
(edit) @69 [69] 04/23/07 17:53:20 takkaria Commit the remainder of the mouse patch code. Closes #93.
(edit) @24 [24] 03/29/07 13:22:01 takkaria Fix #60: 1. Make player effects an array 2. Remove duplicated code in …
(add) @1 [1] 03/23/07 16:50:26 takkaria Angband 3.0.7s3.
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