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@938
|
[938]
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05/18/08 14:22:36 |
takkaria |
Remove the "coin_type" global. |
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@918
|
[918]
|
05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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@895
|
[895]
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05/11/08 22:23:55 |
takkaria |
Fix #44: (by Rowan Beentje)
- Replace all instances of rand_int() with … |
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@889
|
[889]
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05/11/08 21:11:07 |
takkaria |
Use a new algorithm for how much gold is in each gold drop. It replaces … |
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@887
|
[887]
|
05/11/08 20:38:58 |
takkaria |
Move the tval/sval declarations to a separate file. |
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@879
|
[879]
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05/04/08 12:52:43 |
ajps |
Bugfixes for hide_squelchable still not hiding things properly. Fixes … |
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@810
|
[810]
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03/20/08 17:45:26 |
mikon |
* removed some unused pickup parameters; fixed comments |
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@633
|
[633]
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12/22/07 18:08:09 |
takkaria |
Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. … |
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@589
|
[589]
|
09/29/07 15:17:19 |
takkaria |
Try to fix #319, where the autopickup behaviour seems strangely … |
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@526
|
[526]
|
08/15/07 14:10:49 |
takkaria |
Initial attempt to move all the object use functions over to a generic … |
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@507
|
[507]
|
08/12/07 06:52:22 |
takkaria |
Update file headers to the new GPL template for files which are 100%, … |
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@465
|
[465]
|
08/07/07 19:44:53 |
takkaria |
Move running code into pathfind.c. Also, give CJS the credit and … |
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@457
|
[457]
|
08/07/07 05:25:26 |
ziz |
Make the connected stairs option always place the player on correct … |
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@449
|
[449]
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08/05/07 19:05:44 |
ctate |
Eliminate the object_level global. Target depth for object creation is … |
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@446
|
[446]
|
08/05/07 03:36:27 |
ctate |
* Revert chest changes to former random-content-level formula
* Initialize … |
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@445
|
[445]
|
08/05/07 01:26:18 |
ctate |
No need to save/set/restore object_level around chest opening any more |
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@443
|
[443]
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08/05/07 00:39:21 |
ctate |
* Fix subtle copy/paste bug in the object-origin code from [404]
* … |
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@433
|
[433]
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08/02/07 13:45:57 |
takkaria |
Clean up racial and class skill values into arrays. (Kenneth Boyd) |
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@421
|
[421]
|
08/01/07 10:47:10 |
takkaria |
Potion changes (#313):
- !SInvis -> True Seeing: cure blind, see … |
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@400
|
[400]
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07/28/07 17:05:56 |
takkaria |
Move player attack stuff out to attack.c. (part of #214) |
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@399
|
[399]
|
07/28/07 16:28:09 |
takkaria |
Merge changes [324]-[396] from the angband-3.0.8 branch. |
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@292
|
[292]
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07/07/07 10:38:44 |
takkaria |
Stop mentioning items found in rubble if they're squelchable. (closes … |
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@291
|
[291]
|
07/06/07 19:29:41 |
takkaria |
Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix … |
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@265
|
[265]
|
07/04/07 13:00:11 |
takkaria |
Fix squelch according to #168. |
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@245
|
[245]
|
06/30/07 21:17:41 |
takkaria |
* Outline new pickup option scheme outlined in #177.
* Also, make "=g" … |
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@227
|
[227]
|
06/27/07 21:25:25 |
takkaria |
* Simplify the way item pickup is handled, in the hope this makes … |
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@156
|
[156]
|
06/06/07 09:15:50 |
takkaria |
Fix #56:
* Stop squelching items in the pack without choice. Mark items … |
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@152
|
[152]
|
06/02/07 19:31:13 |
takkaria |
Commit updated options settings and removals, etc. Now down to 31 … |
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@136
|
[136]
|
05/14/07 03:31:20 |
takkaria |
Minimise use of insecure string functions (#45). |
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@119
|
[119]
|
05/07/07 06:06:43 |
takkaria |
Commit Sangband-style object handling. This comes with the reduction of … |
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@112
|
[112]
|
05/05/07 19:16:57 |
takkaria |
* Move player skills into an array (cleans up some files.c code)
* Nuke … |
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@69
|
[69]
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04/23/07 17:53:20 |
takkaria |
Commit the remainder of the mouse patch code. Closes #93. |
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@24
|
[24]
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03/29/07 13:22:01 |
takkaria |
Fix #60:
1. Make player effects an array
2. Remove duplicated code in … |
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@1
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[1]
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03/23/07 16:50:26 |
takkaria |
Angband 3.0.7s3. |