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@918
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[918]
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05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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@895
|
[895]
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05/11/08 22:23:55 |
takkaria |
Fix #44: (by Rowan Beentje)
- Replace all instances of rand_int() with … |
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@889
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[889]
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05/11/08 21:11:07 |
takkaria |
Use a new algorithm for how much gold is in each gold drop. It replaces … |
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@887
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[887]
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05/11/08 20:38:58 |
takkaria |
Move the tval/sval declarations to a separate file. |
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@810
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[810]
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03/20/08 17:45:26 |
mikon |
* removed some unused pickup parameters; fixed comments |
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@765
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[765]
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03/12/08 16:39:35 |
takkaria |
Remove an errant comma and fix a signed-unsigned comparison. |
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@750
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[750]
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03/07/08 18:19:37 |
GabeCunningham |
Fix #360: When blinded or without light with a full inventory, you get the … |
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@715
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[715]
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02/26/08 04:21:07 |
takkaria |
Fix #344:
- Make it so that regardless of what you were doing previously, … |
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@653
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[653]
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01/29/08 04:42:33 |
takkaria |
Further work on #430:
- Clean up object_desc() calls by using the new … |
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@636
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[636]
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12/23/07 18:14:14 |
takkaria |
Commit the history/notes patch by J.D. White. (closes #10) |
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@633
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[633]
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12/22/07 18:08:09 |
takkaria |
Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. … |
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@603
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[603]
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09/29/07 19:46:12 |
takkaria |
* Clean up the interface to scan_floor().
* Fix #315. |
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@589
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[589]
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09/29/07 15:17:19 |
takkaria |
Try to fix #319, where the autopickup behaviour seems strangely … |
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@554
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[554]
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09/14/07 14:47:02 |
takkaria |
Refactor the autopickup checking code in thje hope that #347 goes away. |
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@522
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[522]
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08/13/07 09:49:19 |
ajps |
Set up an event system for UI display updates, where the game communicates … |
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@509
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[509]
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08/12/07 08:54:38 |
takkaria |
Fix file headers after the GPL commit. |
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@507
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[507]
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08/12/07 06:52:22 |
takkaria |
Update file headers to the new GPL template for files which are 100%, … |
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@466
|
[466]
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08/07/07 20:04:02 |
takkaria |
Move trap code out into trap.c as part of #65, in anticipation of having a … |
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@465
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[465]
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08/07/07 19:44:53 |
takkaria |
Move running code into pathfind.c. Also, give CJS the credit and … |
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@433
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[433]
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08/02/07 13:45:57 |
takkaria |
Clean up racial and class skill values into arrays. (Kenneth Boyd) |
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@421
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[421]
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08/01/07 10:47:10 |
takkaria |
Potion changes (#313):
- !SInvis -> True Seeing: cure blind, see … |
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@400
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[400]
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07/28/07 17:05:56 |
takkaria |
Move player attack stuff out to attack.c. (part of #214) |
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@399
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[399]
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07/28/07 16:28:09 |
takkaria |
Merge changes [324]-[396] from the angband-3.0.8 branch. |
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@346
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[346]
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07/14/07 15:13:28 |
takkaria |
Review and alter memory handling:
* No-one ever needs to worry about OOM … |
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@305
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[305]
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07/08/07 13:10:33 |
takkaria |
Add trap detection indicator. (closes #19) |
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@291
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[291]
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07/06/07 19:29:41 |
takkaria |
Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix … |
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@285
|
[285]
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07/05/07 15:55:35 |
ajps |
Add ability to create gold with debug commands. Allow normal gold pickup … |
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@274
|
[274]
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07/04/07 17:12:31 |
ajps |
Improvements to object knowledge screen, including preventing … |
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@265
|
[265]
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07/04/07 13:00:11 |
takkaria |
Fix squelch according to #168. |
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@251
|
[251]
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07/02/07 14:09:36 |
ajps |
Clean up various compiler warnings to do with the recent pickup changes … |
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@245
|
[245]
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06/30/07 21:17:41 |
takkaria |
* Outline new pickup option scheme outlined in #177.
* Also, make "=g" … |
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@234
|
[234]
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06/27/07 22:29:18 |
ajps |
Fix to once again allow the 'feeling' of things that can't be seen. … |
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@229
|
[229]
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06/27/07 21:43:07 |
ajps |
Added a new display option 'hide_squelchable' which does its best to hide … |
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@227
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[227]
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06/27/07 21:25:25 |
takkaria |
* Simplify the way item pickup is handled, in the hope this makes … |
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@224
|
[224]
|
06/27/07 16:55:34 |
andrewdoull |
- Improvements to mouse movement to make navigation through dungeon easier … |
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@220
|
[220]
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06/26/07 18:27:33 |
ajps |
A couple of bits of code cleanup to fix warnings, and a few alterations … |
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@156
|
[156]
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06/06/07 09:15:50 |
takkaria |
Fix #56:
* Stop squelching items in the pack without choice. Mark items … |
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@155
|
[155]
|
06/05/07 15:25:10 |
takkaria |
Apply patches from #129 (Christer Nyfalt). |
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@152
|
[152]
|
06/02/07 19:31:13 |
takkaria |
Commit updated options settings and removals, etc. Now down to 31 … |
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@138
|
[138]
|
05/14/07 05:01:42 |
takkaria |
Clean up some code, and switch to new file header in squelch.c. |
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@137
|
[137]
|
05/14/07 04:47:59 |
takkaria |
Finish up S-style object handling: (Leon Marrick)
* Make the game … |
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@124
|
[124]
|
05/07/07 18:39:59 |
takkaria |
Fix weird money pickup messages (closes #118). |
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@119
|
[119]
|
05/07/07 06:06:43 |
takkaria |
Commit Sangband-style object handling. This comes with the reduction of … |
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@112
|
[112]
|
05/05/07 19:16:57 |
takkaria |
* Move player skills into an array (cleans up some files.c code)
* Nuke … |
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@69
|
[69]
|
04/23/07 17:53:20 |
takkaria |
Commit the remainder of the mouse patch code. Closes #93. |
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@48
|
[48]
|
04/19/07 12:56:23 |
takkaria |
* Fix logic in my_fexists()
* Ammo in stores is now treated in groups of … |
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@24
|
[24]
|
03/29/07 13:22:01 |
takkaria |
Fix #60:
1. Make player effects an array
2. Remove duplicated code in … |
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@1
|
[1]
|
03/23/07 16:50:26 |
takkaria |
Angband 3.0.7s3. |