root/trunk/src/cmd1.c


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Rev Chgset Date Author Log Message
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @889 [889] 05/11/08 21:11:07 takkaria Use a new algorithm for how much gold is in each gold drop. It replaces …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @810 [810] 03/20/08 17:45:26 mikon * removed some unused pickup parameters; fixed comments
(edit) @765 [765] 03/12/08 16:39:35 takkaria Remove an errant comma and fix a signed-unsigned comparison.
(edit) @750 [750] 03/07/08 18:19:37 GabeCunningham Fix #360: When blinded or without light with a full inventory, you get the …
(edit) @715 [715] 02/26/08 04:21:07 takkaria Fix #344: - Make it so that regardless of what you were doing previously, …
(edit) @653 [653] 01/29/08 04:42:33 takkaria Further work on #430: - Clean up object_desc() calls by using the new …
(edit) @636 [636] 12/23/07 18:14:14 takkaria Commit the history/notes patch by J.D. White. (closes #10)
(edit) @633 [633] 12/22/07 18:08:09 takkaria Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. …
(edit) @603 [603] 09/29/07 19:46:12 takkaria * Clean up the interface to scan_floor(). * Fix #315.
(edit) @589 [589] 09/29/07 15:17:19 takkaria Try to fix #319, where the autopickup behaviour seems strangely …
(edit) @554 [554] 09/14/07 14:47:02 takkaria Refactor the autopickup checking code in thje hope that #347 goes away.
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @509 [509] 08/12/07 08:54:38 takkaria Fix file headers after the GPL commit.
(edit) @507 [507] 08/12/07 06:52:22 takkaria Update file headers to the new GPL template for files which are 100%, …
(edit) @466 [466] 08/07/07 20:04:02 takkaria Move trap code out into trap.c as part of #65, in anticipation of having a …
(edit) @465 [465] 08/07/07 19:44:53 takkaria Move running code into pathfind.c. Also, give CJS the credit and …
(edit) @433 [433] 08/02/07 13:45:57 takkaria Clean up racial and class skill values into arrays. (Kenneth Boyd)
(edit) @421 [421] 08/01/07 10:47:10 takkaria Potion changes (#313): - !SInvis -> True Seeing: cure blind, see …
(edit) @400 [400] 07/28/07 17:05:56 takkaria Move player attack stuff out to attack.c. (part of #214)
(edit) @399 [399] 07/28/07 16:28:09 takkaria Merge changes [324]-[396] from the angband-3.0.8 branch.
(edit) @346 [346] 07/14/07 15:13:28 takkaria Review and alter memory handling: * No-one ever needs to worry about OOM …
(edit) @305 [305] 07/08/07 13:10:33 takkaria Add trap detection indicator. (closes #19)
(edit) @291 [291] 07/06/07 19:29:41 takkaria Stop setting p_ptr->notice to PN_NOTICE, and instead OR it. (should fix …
(edit) @285 [285] 07/05/07 15:55:35 ajps Add ability to create gold with debug commands. Allow normal gold pickup …
(edit) @274 [274] 07/04/07 17:12:31 ajps Improvements to object knowledge screen, including preventing …
(edit) @265 [265] 07/04/07 13:00:11 takkaria Fix squelch according to #168.
(edit) @251 [251] 07/02/07 14:09:36 ajps Clean up various compiler warnings to do with the recent pickup changes …
(edit) @245 [245] 06/30/07 21:17:41 takkaria * Outline new pickup option scheme outlined in #177. * Also, make "=g" …
(edit) @234 [234] 06/27/07 22:29:18 ajps Fix to once again allow the 'feeling' of things that can't be seen. …
(edit) @229 [229] 06/27/07 21:43:07 ajps Added a new display option 'hide_squelchable' which does its best to hide …
(edit) @227 [227] 06/27/07 21:25:25 takkaria * Simplify the way item pickup is handled, in the hope this makes …
(edit) @224 [224] 06/27/07 16:55:34 andrewdoull - Improvements to mouse movement to make navigation through dungeon easier …
(edit) @220 [220] 06/26/07 18:27:33 ajps A couple of bits of code cleanup to fix warnings, and a few alterations …
(edit) @156 [156] 06/06/07 09:15:50 takkaria Fix #56: * Stop squelching items in the pack without choice. Mark items …
(edit) @155 [155] 06/05/07 15:25:10 takkaria Apply patches from #129 (Christer Nyfalt).
(edit) @152 [152] 06/02/07 19:31:13 takkaria Commit updated options settings and removals, etc. Now down to 31 …
(edit) @138 [138] 05/14/07 05:01:42 takkaria Clean up some code, and switch to new file header in squelch.c.
(edit) @137 [137] 05/14/07 04:47:59 takkaria Finish up S-style object handling: (Leon Marrick) * Make the game …
(edit) @124 [124] 05/07/07 18:39:59 takkaria Fix weird money pickup messages (closes #118).
(edit) @119 [119] 05/07/07 06:06:43 takkaria Commit Sangband-style object handling. This comes with the reduction of …
(edit) @112 [112] 05/05/07 19:16:57 takkaria * Move player skills into an array (cleans up some files.c code) * Nuke …
(edit) @69 [69] 04/23/07 17:53:20 takkaria Commit the remainder of the mouse patch code. Closes #93.
(edit) @48 [48] 04/19/07 12:56:23 takkaria * Fix logic in my_fexists() * Ammo in stores is now treated in groups of …
(edit) @24 [24] 03/29/07 13:22:01 takkaria Fix #60: 1. Make player effects an array 2. Remove duplicated code in …
(add) @1 [1] 03/23/07 16:50:26 takkaria Angband 3.0.7s3.
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