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@951
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[951]
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05/26/08 18:55:51 |
takkaria |
Clear up a constness warning in cave.c. |
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@930
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[930]
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05/17/08 11:34:20 |
takkaria |
Clear up yet more warnings and whitespace issues. |
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@918
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[918]
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05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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@895
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[895]
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05/11/08 22:23:55 |
takkaria |
Fix #44: (by Rowan Beentje)
- Replace all instances of rand_int() with … |
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@887
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[887]
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05/11/08 20:38:58 |
takkaria |
Move the tval/sval declarations to a separate file. |
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@823
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[823]
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03/29/08 14:31:12 |
takkaria |
Renumber the flag constants to start at RF0_. I've played with this … |
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@812
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[812]
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03/21/08 12:54:00 |
GabeCunningham |
Fix #544: dtrap borders should work correctly now at the edge of the map. … |
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@808
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[808]
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03/19/08 18:42:43 |
GabeCunningham |
Fix #222: Display trap detection borders as a colored dot. Thanks to Big … |
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@789
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[789]
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03/18/08 12:21:03 |
takkaria |
Stage one in the big flags1...6 to [0]-[5] move: (Kenneth Boyd)
- Add … |
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@698
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[698]
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02/08/08 08:12:45 |
takkaria |
Add Nick McConnell?'s mouse button patch. This adds FA-style buttons at … |
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@638
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[638]
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12/23/07 19:18:51 |
takkaria |
Another try and sorting out the issue behind #263:
- Move map_area() to … |
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@633
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[633]
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12/22/07 18:08:09 |
takkaria |
Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. … |
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@589
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[589]
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09/29/07 15:17:19 |
takkaria |
Try to fix #319, where the autopickup behaviour seems strangely … |
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@541
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[541]
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08/20/07 07:59:13 |
ajps |
Move ui-event to be game-event. |
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@540
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[540]
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08/20/07 07:55:25 |
ajps |
Try and improve the names of the ui-event things so that they look like … |
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@523
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[523]
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08/14/07 12:02:48 |
ajps |
Reduce the use of full-map redraws, and trigger the redrawing of map … |
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@522
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[522]
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08/13/07 09:49:19 |
ajps |
Set up an event system for UI display updates, where the game communicates … |
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@521
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[521]
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08/12/07 19:26:33 |
takkaria |
Clean up config.h a bit, and remove the … |
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@520
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[520]
|
08/12/07 16:28:00 |
takkaria |
Remove the DRS_SMART_OPTIONS, MONSTER_FLOW, CHECK_MODIFICATION_TIME, and … |
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@507
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[507]
|
08/12/07 06:52:22 |
takkaria |
Update file headers to the new GPL template for files which are 100%, … |
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@490
|
[490]
|
08/11/07 10:27:11 |
ajps |
map_info now determines if we can see a monster, not the displaying … |
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@486
|
[486]
|
08/10/07 11:43:54 |
ajps |
Add a few assertion 'guarantees' in case there's a crash bug in the … |
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@485
|
[485]
|
08/10/07 09:28:38 |
ajps |
Changes to get the map display back to normal for flavoured items after … |
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@483
|
[483]
|
08/10/07 08:29:13 |
ajps |
Put hallucination support back in - the actual choice of which object or … |
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@476
|
[476]
|
08/09/07 12:25:19 |
ajps |
Remove the pretence that the display of walls has any meaningful … |
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@472
|
[472]
|
08/09/07 09:35:57 |
ajps |
Change the way we "view" maps, so that map_info returns information
about … |
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@468
|
[468]
|
08/08/07 17:38:34 |
ajps |
Tiny code cleanup - use the box drawing function to draw a box around the … |
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@346
|
[346]
|
07/14/07 15:13:28 |
takkaria |
Review and alter memory handling:
* No-one ever needs to worry about OOM … |
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@310
|
[310]
|
07/08/07 17:11:01 |
takkaria |
Make magic mapping circular (radius 30) and detections circular (radius … |
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@305
|
[305]
|
07/08/07 13:10:33 |
takkaria |
Add trap detection indicator. (closes #19) |
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@229
|
[229]
|
06/27/07 21:43:07 |
ajps |
Added a new display option 'hide_squelchable' which does its best to hide … |
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@227
|
[227]
|
06/27/07 21:25:25 |
takkaria |
* Simplify the way item pickup is handled, in the hope this makes … |
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@152
|
[152]
|
06/02/07 19:31:13 |
takkaria |
Commit updated options settings and removals, etc. Now down to 31 … |
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@137
|
[137]
|
05/14/07 04:47:59 |
takkaria |
Finish up S-style object handling: (Leon Marrick)
* Make the game … |
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@48
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[48]
|
04/19/07 12:56:23 |
takkaria |
* Fix logic in my_fexists()
* Ammo in stores is now treated in groups of … |
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@30
|
[30]
|
04/02/07 23:25:43 |
pmac |
- Mouse on OSX does not follow screen drags.
- Check in hp_changes_color … |
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@24
|
[24]
|
03/29/07 13:22:01 |
takkaria |
Fix #60:
1. Make player effects an array
2. Remove duplicated code in … |
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@16
|
[16]
|
03/27/07 13:06:31 |
pmac |
Initial add of menu feature.
- Cleaned up z-file.h inclusion.
- Added new … |
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@1
|
[1]
|
03/23/07 16:50:26 |
takkaria |
Angband 3.0.7s3. |