root/trunk/src/cave.c


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Rev Chgset Date Author Log Message
(edit) @951 [951] 05/26/08 18:55:51 takkaria Clear up a constness warning in cave.c.
(edit) @930 [930] 05/17/08 11:34:20 takkaria Clear up yet more warnings and whitespace issues.
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @823 [823] 03/29/08 14:31:12 takkaria Renumber the flag constants to start at RF0_. I've played with this …
(edit) @812 [812] 03/21/08 12:54:00 GabeCunningham Fix #544: dtrap borders should work correctly now at the edge of the map. …
(edit) @808 [808] 03/19/08 18:42:43 GabeCunningham Fix #222: Display trap detection borders as a colored dot. Thanks to Big …
(edit) @789 [789] 03/18/08 12:21:03 takkaria Stage one in the big flags1...6 to [0]-[5] move: (Kenneth Boyd) - Add …
(edit) @698 [698] 02/08/08 08:12:45 takkaria Add Nick McConnell?'s mouse button patch. This adds FA-style buttons at …
(edit) @638 [638] 12/23/07 19:18:51 takkaria Another try and sorting out the issue behind #263: - Move map_area() to …
(edit) @633 [633] 12/22/07 18:08:09 takkaria Replace !rand_int or rand_int() == 0 checks with the one_in_() construct. …
(edit) @589 [589] 09/29/07 15:17:19 takkaria Try to fix #319, where the autopickup behaviour seems strangely …
(edit) @541 [541] 08/20/07 07:59:13 ajps Move ui-event to be game-event.
(edit) @540 [540] 08/20/07 07:55:25 ajps Try and improve the names of the ui-event things so that they look like …
(edit) @523 [523] 08/14/07 12:02:48 ajps Reduce the use of full-map redraws, and trigger the redrawing of map …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @521 [521] 08/12/07 19:26:33 takkaria Clean up config.h a bit, and remove the …
(edit) @520 [520] 08/12/07 16:28:00 takkaria Remove the DRS_SMART_OPTIONS, MONSTER_FLOW, CHECK_MODIFICATION_TIME, and …
(edit) @507 [507] 08/12/07 06:52:22 takkaria Update file headers to the new GPL template for files which are 100%, …
(edit) @490 [490] 08/11/07 10:27:11 ajps map_info now determines if we can see a monster, not the displaying …
(edit) @486 [486] 08/10/07 11:43:54 ajps Add a few assertion 'guarantees' in case there's a crash bug in the …
(edit) @485 [485] 08/10/07 09:28:38 ajps Changes to get the map display back to normal for flavoured items after …
(edit) @483 [483] 08/10/07 08:29:13 ajps Put hallucination support back in - the actual choice of which object or …
(edit) @476 [476] 08/09/07 12:25:19 ajps Remove the pretence that the display of walls has any meaningful …
(edit) @472 [472] 08/09/07 09:35:57 ajps Change the way we "view" maps, so that map_info returns information about …
(edit) @468 [468] 08/08/07 17:38:34 ajps Tiny code cleanup - use the box drawing function to draw a box around the …
(edit) @346 [346] 07/14/07 15:13:28 takkaria Review and alter memory handling: * No-one ever needs to worry about OOM …
(edit) @310 [310] 07/08/07 17:11:01 takkaria Make magic mapping circular (radius 30) and detections circular (radius …
(edit) @305 [305] 07/08/07 13:10:33 takkaria Add trap detection indicator. (closes #19)
(edit) @229 [229] 06/27/07 21:43:07 ajps Added a new display option 'hide_squelchable' which does its best to hide …
(edit) @227 [227] 06/27/07 21:25:25 takkaria * Simplify the way item pickup is handled, in the hope this makes …
(edit) @152 [152] 06/02/07 19:31:13 takkaria Commit updated options settings and removals, etc. Now down to 31 …
(edit) @137 [137] 05/14/07 04:47:59 takkaria Finish up S-style object handling: (Leon Marrick) * Make the game …
(edit) @48 [48] 04/19/07 12:56:23 takkaria * Fix logic in my_fexists() * Ammo in stores is now treated in groups of …
(edit) @30 [30] 04/02/07 23:25:43 pmac - Mouse on OSX does not follow screen drags. - Check in hp_changes_color …
(edit) @24 [24] 03/29/07 13:22:01 takkaria Fix #60: 1. Make player effects an array 2. Remove duplicated code in …
(edit) @16 [16] 03/27/07 13:06:31 pmac Initial add of menu feature. - Cleaned up z-file.h inclusion. - Added new …
(add) @1 [1] 03/23/07 16:50:26 takkaria Angband 3.0.7s3.
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