root/trunk/src/attack.c


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Rev Chgset Date Author Log Message
(edit) @986 [986] 07/23/08 10:55:06 takkaria Do what I meant to do in r840/r841. (Make missile launchers as powerful …
(edit) @918 [918] 05/17/08 09:08:23 takkaria Use consistent newlines everywhere, and also set the svn:eol-style …
(edit) @899 [899] 05/16/08 10:57:27 takkaria - Add "terror" timed effect. This is fear + small speed boost. - Add …
(edit) @895 [895] 05/11/08 22:23:55 takkaria Fix #44: (by Rowan Beentje) - Replace all instances of rand_int() with …
(edit) @887 [887] 05/11/08 20:38:58 takkaria Move the tval/sval declarations to a separate file.
(edit) @883 [883] 05/06/08 22:09:10 takkaria Lower the distance missile weapons can fire into the 10-14 grids range.
(edit) @842 [842] 04/28/08 08:48:04 takkaria Fix reference to a file not yet committed.
(edit) @841 [841] 04/27/08 21:59:36 takkaria Previous commit (r840) should have said: - Effectively revert r429
(edit) @840 [840] 04/27/08 21:57:56 takkaria --
(edit) @823 [823] 03/29/08 14:31:12 takkaria Renumber the flag constants to start at RF0_. I've played with this …
(edit) @791 [791] 03/18/08 14:35:51 takkaria Make criticals on weapons match criticals on missiles when it comes to …
(edit) @789 [789] 03/18/08 12:21:03 takkaria Stage one in the big flags1...6 to [0]-[5] move: (Kenneth Boyd) - Add …
(edit) @757 [757] 03/12/08 15:59:03 takkaria Fix some warnings. (Thanks to Shanoah)
(edit) @671 [671] 01/31/08 03:51:36 takkaria Stop access to p_ptr->target_* from anywhere except target.c.
(edit) @653 [653] 01/29/08 04:42:33 takkaria Further work on #430: - Clean up object_desc() calls by using the new …
(edit) @567 [567] 09/17/07 07:48:37 takkaria attack.c, obj-info.c, object.txt: Make bad potions have a more damaging …
(edit) @522 [522] 08/13/07 09:49:19 ajps Set up an event system for UI display updates, where the game communicates …
(edit) @433 [433] 08/02/07 13:45:57 takkaria Clean up racial and class skill values into arrays. (Kenneth Boyd)
(edit) @429 [429] 08/01/07 15:45:01 takkaria #317: * make slays affect rolled damage, not total damage, like combat * …
(edit) @402 [402] 07/28/07 17:56:48 takkaria On object inspection screen: (#214) * Show breakage chance for arrows * …
(add) @400 [400] 07/28/07 17:05:56 takkaria Move player attack stuff out to attack.c. (part of #214)
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