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@1004
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[1004]
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10/01/08 03:44:25 |
takkaria |
Make CCW/Healing/etc. less nutritious. (Pete Mack) |
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@979
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[979]
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07/05/08 11:20:34 |
takkaria |
Implement the mushroom of sprinting.
Forget about making a potion of … |
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@967
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[967]
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06/28/08 06:25:40 |
takkaria |
Make rings of Escaping/Teleport worth 0 to avoid ridiculous sale prices. |
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@964
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[964]
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06/28/08 05:52:51 |
takkaria |
Get graphics for objects working again. |
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@956
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[956]
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06/02/08 21:55:27 |
takkaria |
Rename "armor" scrolls to armour, and fix duplicate "of" in new ring … |
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@918
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[918]
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05/17/08 09:08:23 |
takkaria |
Use consistent newlines everywhere, and also set the svn:eol-style … |
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@907
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[907]
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05/16/08 21:11:36 |
takkaria |
This is the big object list reordering. Savefile compat broken for … |
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@889
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[889]
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05/11/08 21:11:07 |
takkaria |
Use a new algorithm for how much gold is in each gold drop. It replaces … |
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@813
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[813]
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03/21/08 19:04:05 |
GabeCunningham |
Fix #525: Remove potion of pleasing, and make potions of charisma appear … |
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@772
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[772]
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03/12/08 17:46:22 |
takkaria |
Make mithril gauntlets acid-proof. (pete m) |
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@770
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[770]
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03/12/08 17:26:04 |
takkaria |
Replace the sustain {stat} rings with sustain mind and sustain body, … |
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@769
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[769]
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03/12/08 17:19:47 |
takkaria |
Restore sustains on rings/amulets. |
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@733
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[733]
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02/26/08 23:58:15 |
takkaria |
Fix #440: Add a potion of resist poison. |
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@727
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[727]
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02/26/08 23:09:00 |
takkaria |
Close #490: Make CCW a little more common throughout the dungeon. |
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@711
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[711]
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02/25/08 04:38:48 |
takkaria |
Reduce the weight of torches a fair bit. |
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@688
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[688]
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02/05/08 08:06:32 |
takkaria |
Rename "Cesti" to "Mithril Gauntlets". (Thanks to d1sc0nnected on the … |
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@687
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[687]
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02/05/08 07:37:55 |
takkaria |
Lower gold drop at the top end of the spectrum. |
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@680
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[680]
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02/01/08 05:48:37 |
takkaria |
- Stop making rings of Stupidity, Weakness, and Woe.
- Remove a bunch of … |
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@642
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[642]
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12/24/07 14:49:49 |
takkaria |
Change DET_ to DETECT_ in the edit files. |
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@580
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[580]
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09/28/07 09:19:45 |
takkaria |
Tweak the way detection works a bit (#263):
* Make detect treasure always … |
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@567
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[567]
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09/17/07 07:48:37 |
takkaria |
attack.c, obj-info.c, object.txt:
Make bad potions have a more damaging … |
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@555
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[555]
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09/14/07 14:48:59 |
takkaria |
Make the light-source descriptions more accurate. (closes #359) |
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@543
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[543]
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08/24/07 18:02:12 |
takkaria |
Have a go at changing healing potions. (#369)
- CLW now heals 15%/15HP, … |
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@535
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[535]
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08/19/07 07:18:36 |
takkaria |
Forgot to commit this in [533]. |
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@525
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[525]
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08/15/07 08:23:51 |
takkaria |
* Make lights a bit more common.
* Make Filthy Rags [0,+0] by default.
* … |
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@427
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[427]
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08/01/07 14:19:21 |
takkaria |
Add some balance changes made by a patch Timo made for 3.0. |
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@426
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[426]
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08/01/07 14:00:18 |
takkaria |
#316:
* Move Detection staffs to be rods, also Probing
* Tweak rarities … |
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@424
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[424]
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08/01/07 12:38:11 |
takkaria |
Tweak the wands a bit. (They still need plenty of work, I think.) |
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@423
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[423]
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08/01/07 11:56:21 |
takkaria |
- Make the new stat loss-stat gain potions appear much more rarely.
- … |
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@422
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[422]
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08/01/07 10:48:49 |
takkaria |
Oops. Fix the depth of the new LoseStat? replacement potions. ([421]) |
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@421
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[421]
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08/01/07 10:47:10 |
takkaria |
Potion changes (#313):
- !SInvis -> True Seeing: cure blind, see … |
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@415
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[415]
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07/31/07 11:36:09 |
takkaria |
Fix mushrooms (see #311); also
* combine Paranoia and Confusion as Clear … |
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@413
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[413]
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07/31/07 09:00:22 |
takkaria |
Fix #228:
- Reduce the number of food varieties in the game.
- Make … |
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@412
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[412]
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07/30/07 21:52:59 |
takkaria |
Change potions:
* Remove Slow Poison/Water/Apple Juice
* Give Slime Mold … |
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@411
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[411]
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07/30/07 21:43:14 |
takkaria |
Missed the object file in [410]. Adding it now. |
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@399
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[399]
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07/28/07 16:28:09 |
takkaria |
Merge changes [324]-[396] from the angband-3.0.8 branch. |
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@325
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[325]
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07/12/07 18:42:23 |
takkaria |
#234:
* move everything across to the new system, nuke obj-info.c
* rods … |
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@321
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[321]
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07/10/07 20:32:26 |
takkaria |
Move potions across to the new effect code. (#234) |
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@320
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[320]
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07/10/07 18:12:18 |
takkaria |
Move artifacts and rings properly across to the new system, (#234) |
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@319
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[319]
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07/10/07 12:12:46 |
takkaria |
#234:
* Move rings across to the new effects code.
* Describe uses in … |
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@318
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[318]
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07/10/07 11:11:21 |
takkaria |
Move scrolls across to the new system. (see #234) |
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@317
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[317]
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07/10/07 10:02:30 |
takkaria |
Create some new infrastructure for unified effects code. Make food items … |
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@305
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[305]
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07/08/07 13:10:33 |
takkaria |
Add trap detection indicator. (closes #19) |
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@270
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[270]
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07/04/07 15:51:07 |
takkaria |
Fix:
* pseudo-ID being retained across saves (#171 / #190)
* ego-item … |
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@163
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[163]
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06/06/07 18:20:49 |
takkaria |
Code for #88 (lantern/torch behaviour and features).
Normal stores no … |
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@157
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[157]
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06/06/07 09:51:25 |
takkaria |
Oops. Forgot to commit updated edit files. |
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@110
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[110]
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05/04/07 13:43:35 |
takkaria |
Lots of changes:
* Fix nits from [91]. (some code from Pete Mack)
* … |
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@60
|
[60]
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04/22/07 12:56:07 |
pmac |
Missed a file. Normal lanterns no longer have pvals. |
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@48
|
[48]
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04/19/07 12:56:23 |
takkaria |
* Fix logic in my_fexists()
* Ammo in stores is now treated in groups of … |
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@24
|
[24]
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03/29/07 13:22:01 |
takkaria |
Fix #60:
1. Make player effects an array
2. Remove duplicated code in … |
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@1
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[1]
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03/23/07 16:50:26 |
takkaria |
Angband 3.0.7s3. |