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Rev Chgset Date Author Log Message
(edit) @1033 [1033] 11/20/08 20:25:35 takkaria Keep the One Ring being a Plain Gold ring, just adjust the fixed sval so …
(edit) @1032 [1032] 11/20/08 19:59:26 GabeCunningham Fixes #638 (I think): Now whenever you Recall down, there aren't any …
(edit) @1031 [1031] 11/19/08 08:39:13 GabeCunningham Remove fixed sval for Plain Gold Ring flavor. Closes #640
(edit) @1030 [1030] 11/16/08 10:58:53 takkaria (#647) Stop compressing Angband using UPX.
(edit) @1029 [1029] 11/16/08 10:58:26 takkaria Fix the autoconf buildsystem. (Thanks to Eric Osheim)
(edit) @1028 [1028] 11/14/08 17:11:32 takkaria (#498, #628) Show correct average damage in pack, and fix torch info …
(edit) @1027 [1027] 11/14/08 16:55:29 takkaria Unarmed combat should give you one blow rather than none.
(edit) @1026 [1026] 11/13/08 13:21:05 takkaria Remove the "activate" flag from Cubragol, now it's firebranded.
(edit) @1025 [1025] 10/10/08 06:19:14 takkaria Fix previous commit, which used $s instead of %s. Concatenate at …
(edit) @1024 [1024] 10/10/08 00:55:09 shanoah Install the icon direcory, and add ANGBAND_DIR_XTRA_* to variable.c, so …
(edit) @1023 [1023] 10/05/08 00:34:34 takkaria Use Angband types rather than C99 types-- this was accidentally checked …
(edit) @1022 [1022] 10/03/08 01:43:26 shanoah Bring the gtk port up to date with the state changes made in revision 999
(edit) @1021 [1021] 10/02/08 22:58:10 takkaria (#632) Fix Windows compile.
(edit) @1020 [1020] 10/02/08 16:14:12 takkaria - Update changelog. - Move some functions from obj-util.c to the more …
(edit) @1019 [1019] 10/02/08 15:58:28 takkaria Make more skills be displayed numerically.
(edit) @1018 [1018] 10/02/08 10:49:15 takkaria Monster now drop items of depth MAX(depth, monster native depth), rather …
(edit) @1017 [1017] 10/02/08 10:44:51 takkaria Make the saving throw display as a percentage on the character screen.
(edit) @1016 [1016] 10/02/08 10:16:11 takkaria Radically up the chances of getting an {excellent} item.
(edit) @1015 [1015] 10/01/08 19:42:09 takkaria Make all metal monsters drop gold of the appropriate kind.
(edit) @1014 [1014] 10/01/08 19:39:28 takkaria Move monster hit/death stuff to a more appropriate place …
(edit) @1013 [1013] 10/01/08 19:38:58 takkaria Forgot to commit this as part of the previous change.
(edit) @1012 [1012] 10/01/08 19:27:42 takkaria Update the changelog.
(edit) @1011 [1011] 10/01/08 19:06:25 takkaria - Give all classes WoR by default. - Priests get 2xCSW instead of …
(edit) @1010 [1010] 10/01/08 19:00:09 takkaria Allow checking knowledge in stores.
(edit) @1009 [1009] 10/01/08 18:02:46 takkaria Change bug address to the forum.
(edit) @1008 [1008] 10/01/08 09:02:08 nckmccnnll Added the outline of a basic NDS port. It requires devkitPRO to compile, …
(edit) @1007 [1007] 10/01/08 07:06:22 takkaria Fix the OS X makefile (maybe?).
(edit) @1006 [1006] 10/01/08 06:27:11 takkaria Add the store header file (doh!).
(edit) @1005 [1005] 10/01/08 03:58:17 takkaria - Fix silly logic error in player/calcs.c. - Make "You are too afraid to …
(edit) @1004 [1004] 10/01/08 03:44:25 takkaria Make CCW/Healing/etc. less nutritious. (Pete Mack)
(edit) @1003 [1003] 10/01/08 03:39:05 takkaria Fix logic bug, reported by Pete Mack at …
(edit) @1002 [1002] 10/01/08 03:12:44 takkaria (#590) Stop truncating DSM activation times.
(edit) @1001 [1001] 10/01/08 03:09:58 takkaria Forgot to add the header files in r993 and onwards.
(edit) @1000 [1000] 10/01/08 03:07:19 takkaria (#498) Make it so that the object information screen prints the correct …
(edit) @999 [999] 10/01/08 02:49:29 takkaria - Create a new struct, player_state, and put everything that gets …
(edit) @998 [998] 10/01/08 01:57:25 takkaria Separate out the "calculation" of "bonuses" from the "updating" in …
(edit) @997 [997] 10/01/08 01:43:54 takkaria - Nuke object.h, which should have been deleted before. - Fix …
(edit) @996 [996] 10/01/08 01:41:31 takkaria Move xtra1.c to player/calcs.c, splitting modify_stat_value() out into …
(edit) @995 [995] 10/01/08 01:23:12 takkaria (#451) Inventory term-window now updates when buying in store.
(edit) @994 [994] 10/01/08 01:18:47 takkaria (#444) Store selling now takes notice of warning inscriptions.
(edit) @993 [993] 10/01/08 00:53:56 takkaria Reorganise some source files. Sorry if this screws things up for anyone; …
(edit) @992 [992] 09/30/08 23:57:43 takkaria Update Doxygen config file; add "make doc" target to autoconf-makefile. …
(edit) @991 [991] 09/23/08 15:06:07 takkaria Some changes by Rowan Beentje: - (#622) Fix to store.c to prevent item …
(edit) @990 [990] 09/23/08 14:54:31 takkaria (#610/#626/#624) Various fixes, thanks to "Irashtar" …
(edit) @989 [989] 09/23/08 14:43:57 takkaria Fix #633 and #621 (mushrooms of clear mind don't get ID'd).
(edit) @988 [988] 08/19/08 22:14:57 takkaria Make floor items a bit rarer, generally.
(edit) @987 [987] 08/05/08 14:26:44 takkaria - Remove a pointless variable - Make all torches always start with …
(edit) @986 [986] 07/23/08 10:55:06 takkaria Do what I meant to do in r840/r841. (Make missile launchers as powerful …
(edit) @985 [985] 07/12/08 02:11:37 shanoah Break up some of the statusbar code in xtra3.c so that ports can easily …
(edit) @984 [984] 07/11/08 22:16:42 shanoah GTK Port: Move changing the # of rows & cols to the Options window; Add …
(edit) @983 [983] 07/06/08 15:47:19 takkaria Remove yet more debugging guff. (Rowan Beentje)
(edit) @982 [982] 07/05/08 12:23:29 takkaria Fix up the autobuilder compile script.
(edit) @981 [981] 07/05/08 12:22:52 takkaria Add an option to include a build ID using the mingw makefile.
(edit) @980 [980] 07/05/08 11:26:27 takkaria Fix some code indentation.
(edit) @979 [979] 07/05/08 11:20:34 takkaria Implement the mushroom of sprinting. Forget about making a potion of …
(edit) @978 [978] 07/05/08 11:13:47 takkaria Remove debugging code left in by mistake.
(edit) @977 [977] 07/04/08 08:25:12 takkaria Fix the graphic pref files: (Rowan Beentje) - Staff of slowness -> Staff …
(edit) @976 [976] 07/04/08 08:20:58 takkaria Fix remaining items in #107, and some others (largely graphics-related): …
(edit) @975 [975] 07/04/08 04:18:27 shanoah Get rid of a bunch of compiler warnings.
(edit) @974 [974] 07/04/08 04:09:04 shanoah Clean up a few warnings in the gtk code, and don't show equippy chars in …
(edit) @973 [973] 07/01/08 14:11:06 mikon * this will really close ticket:612 forever
(edit) @972 [972] 07/01/08 13:55:57 mikon * this fixes #612 (ticket:612 I wonder why it doesn't auto-close the …
(edit) @971 [971] 07/01/08 13:49:47 mikon * fixed #612 (Cursed weapons show incorrect damage)
(edit) @970 [970] 06/28/08 07:37:28 takkaria Update the autobuilder script so that it packages builds with revision …
(edit) @969 [969] 06/28/08 07:20:07 takkaria Allow nightly builds to include the revision number in the version string.
(edit) @968 [968] 06/28/08 06:52:33 takkaria Clean up character dumps a bit.
(edit) @967 [967] 06/28/08 06:25:40 takkaria Make rings of Escaping/Teleport worth 0 to avoid ridiculous sale prices.
(edit) @966 [966] 06/28/08 06:15:29 takkaria Remove the "new savefile" code, since it's not suitable for shipping and …
(edit) @965 [965] 06/28/08 05:57:54 takkaria EFfectively rewrite a chunk of the scorefile code so that it now works, …
(edit) @964 [964] 06/28/08 05:52:51 takkaria Get graphics for objects working again.
(edit) @963 [963] 06/28/08 05:33:23 takkaria Revert r959, because of the problem reported at …
(edit) @962 [962] 06/09/08 23:03:55 takkaria Add some shiny new icons and set their MIME-type correctly in the …
(edit) @961 [961] 06/09/08 22:53:45 takkaria Make main-crb.c use the standard header, and mark it as GPL. There are …
(edit) @960 [960] 06/09/08 22:07:50 takkaria Rename the "default" target "all", for Eclipse users. (Ed Kolis)
(edit) @959 [959] 06/09/08 21:59:55 takkaria Add an efficient font caching system (never call AddFontResource?, etc. for …
(edit) @958 [958] 06/09/08 21:56:12 takkaria A bunch of fixes by Rowan Beentje: - Remove the now useless arg_fiddle, …
(edit) @957 [957] 06/03/08 12:52:52 takkaria (#611) Fix misreference in store.txt.
(edit) @956 [956] 06/02/08 21:55:27 takkaria Rename "armor" scrolls to armour, and fix duplicate "of" in new ring …
(edit) @955 [955] 06/02/08 21:52:05 takkaria Fix up the insta-art svals.
(edit) @954 [954] 06/02/08 13:37:55 takkaria Fix some constness warnings.
(edit) @953 [953] 06/02/08 13:37:00 takkaria Add a new effect and one to implement shortly.
(edit) @952 [952] 06/02/08 13:36:12 takkaria Remove the cost_adj entry from the lib/data/ Makefile.
(edit) @951 [951] 05/26/08 18:55:51 takkaria Clear up a constness warning in cave.c.
(edit) @950 [950] 05/23/08 18:31:21 takkaria Fix some constness warnings.
(edit) @949 [949] 05/23/08 18:26:15 takkaria Move wearable_p() to obj-util.c. (Elly)
(edit) @948 [948] 05/23/08 18:18:13 takkaria Remove some now-unused arrays from load.c.
(edit) @947 [947] 05/21/08 12:25:06 takkaria Remove a really really annoying debug statement
(edit) @946 [946] 05/21/08 11:46:22 takkaria (#491) Inventory should be the default display when selling regardless of …
(edit) @945 [945] 05/21/08 11:33:56 takkaria (#420) Fix ammo damage display.
(edit) @944 [944] 05/20/08 01:32:04 takkaria Update the Makefile with changes in the files present in lib/edit/.
(edit) @943 [943] 05/18/08 15:56:13 takkaria (#276) Orcs and trolls that appear with friends get DROP_20.
(edit) @942 [942] 05/18/08 15:51:22 takkaria Make the various drop flags non-exclusive again and instead make sure …
(edit) @941 [941] 05/18/08 15:49:04 takkaria Fix the statistics package for the new gold distribution.
(edit) @940 [940] 05/18/08 14:55:34 takkaria (#276) Add a DROP_20 flag.
(edit) @939 [939] 05/18/08 14:38:26 takkaria (#276) Give the monster drop flags more appropriate names.
(edit) @938 [938] 05/18/08 14:22:36 takkaria Remove the "coin_type" global.
(edit) @937 [937] 05/18/08 14:19:07 takkaria Fix previous commit
(edit) @936 [936] 05/18/08 13:57:18 takkaria (#276) Refine the number of object drops by monsters.
(edit) @935 [935] 05/18/08 11:56:58 takkaria Improve previous commit.
(edit) @934 [934] 05/18/08 11:45:49 takkaria (#584) Make sure that problems with saving games always get back up to the …
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