Changeset 999
- Timestamp:
- 10/01/08 02:49:29 (2 months ago)
- Files:
-
- trunk/src/Makefile.inc (modified) (1 diff)
- trunk/src/attack.c (modified) (12 diffs)
- trunk/src/cmd1.c (modified) (2 diffs)
- trunk/src/cmd2.c (modified) (15 diffs)
- trunk/src/cmd3.c (modified) (1 diff)
- trunk/src/cmd5.c (modified) (3 diffs)
- trunk/src/cmd6.c (modified) (1 diff)
- trunk/src/dungeon.c (modified) (9 diffs)
- trunk/src/effects.c (modified) (9 diffs)
- trunk/src/files.c (modified) (7 diffs)
- trunk/src/load.c (modified) (1 diff)
- trunk/src/monster/melee1.c (modified) (19 diffs)
- trunk/src/monster/melee2.c (modified) (24 diffs)
- trunk/src/monster/monster2.c (modified) (20 diffs)
- trunk/src/object/obj-info.c (modified) (3 diffs)
- trunk/src/object/obj-util.c (modified) (4 diffs)
- trunk/src/player/calcs.c (modified) (49 diffs)
- trunk/src/player/types.h (modified) (5 diffs)
- trunk/src/save.c (modified) (1 diff)
- trunk/src/spells1.c (modified) (24 diffs)
- trunk/src/spells2.c (modified) (2 diffs)
- trunk/src/store.c (modified) (1 diff)
- trunk/src/trap.c (modified) (10 diffs)
- trunk/src/types.h (modified) (2 diffs)
- trunk/src/xtra2.c (modified) (10 diffs)
- trunk/src/xtra3.c (modified) (4 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/src/Makefile.inc
r996 r999 17 17 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 18 18 defines.h option.h types.h object/types.h object/object.h \ 19 monster/types.h player/types.h store.h ui.h z-type.h externs.h \20 object/tvalsval.h19 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 20 externs.h object/tvalsval.h 21 21 birth.o: birth.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 22 22 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 23 23 option.h types.h object/types.h object/object.h monster/types.h \ 24 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h cmds.h \25 game-event.h game-cmd.h ui-menu.h24 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 25 object/tvalsval.h cmds.h game-event.h game-cmd.h ui-menu.h 26 26 button.o: button.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 27 27 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 28 28 defines.h option.h types.h object/types.h object/object.h \ 29 monster/types.h player/types.h store.h ui.h z-type.h externs.h 29 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 30 externs.h 30 31 cave.o: cave.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 31 32 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 32 33 option.h types.h object/types.h object/object.h monster/types.h \ 33 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h \34 game-event.h34 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 35 object/tvalsval.h game-event.h 35 36 cmd0.o: cmd0.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 36 37 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 37 38 option.h types.h object/types.h object/object.h monster/types.h \ 38 player/types.h store.h ui.h z-type.h externs.h wizard.h cmds.h \39 ui-menu.h39 player/types.h player/player.h store.h ui.h z-type.h externs.h wizard.h \ 40 cmds.h ui-menu.h 40 41 cmd1.o: cmd1.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 41 42 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 42 43 option.h types.h object/types.h object/object.h monster/types.h \ 43 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h cmds.h 44 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 45 object/tvalsval.h cmds.h 44 46 cmd2.o: cmd2.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 45 47 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 46 48 option.h types.h object/types.h object/object.h monster/types.h \ 47 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h 49 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 50 object/tvalsval.h 48 51 cmd3.o: cmd3.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 49 52 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 50 53 option.h types.h object/types.h object/object.h monster/types.h \ 51 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h 54 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 55 object/tvalsval.h 52 56 cmd4.o: cmd4.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 53 57 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 54 58 option.h types.h object/types.h object/object.h monster/types.h \ 55 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h \56 ui-menu.h59 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 60 object/tvalsval.h ui-menu.h 57 61 cmd5.o: cmd5.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 58 62 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 59 63 option.h types.h object/types.h object/object.h monster/types.h \ 60 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h 64 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 65 object/tvalsval.h 61 66 cmd6.o: cmd6.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 62 67 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 63 68 option.h types.h object/types.h object/object.h monster/types.h \ 64 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h cmds.h \65 effects.h list-effects.h69 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 70 object/tvalsval.h cmds.h effects.h list-effects.h 66 71 cmd-obj.o: cmd-obj.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 67 72 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 68 73 defines.h option.h types.h object/types.h object/object.h \ 69 monster/types.h player/types.h store.h ui.h z-type.h externs.h \70 object/tvalsval.h cmds.h74 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 75 externs.h object/tvalsval.h cmds.h 71 76 death.o: death.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 72 77 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 73 78 option.h types.h object/types.h object/object.h monster/types.h \ 74 player/types.h store.h ui.h z-type.h externs.h ui-menu.h cmds.h 79 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 80 ui-menu.h cmds.h 75 81 debug.o: debug.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 76 82 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 77 83 option.h types.h object/types.h object/object.h monster/types.h \ 78 player/types.h store.h ui.h z-type.h externs.h debug.h84 player/types.h player/player.h store.h ui.h z-type.h externs.h debug.h 79 85 dungeon.o: dungeon.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 80 86 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 81 87 defines.h option.h types.h object/types.h object/object.h \ 82 monster/types.h player/types.h store.h ui.h z-type.h externs.h \83 object/tvalsval.h cmds.h game-event.h88 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 89 externs.h object/tvalsval.h cmds.h game-event.h 84 90 effects.o: effects.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 85 91 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 86 92 defines.h option.h types.h object/types.h object/object.h \ 87 monster/types.h player/types.h store.h ui.h z-type.h externs.h \88 e ffects.h list-effects.h93 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 94 externs.h effects.h list-effects.h 89 95 files.o: files.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 90 96 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 91 97 option.h types.h object/types.h object/object.h monster/types.h \ 92 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h \93 ui-menu.h cmds.h98 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 99 object/tvalsval.h ui-menu.h cmds.h 94 100 game-cmd.o: game-cmd.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 95 101 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 96 102 defines.h option.h types.h object/types.h object/object.h \ 97 monster/types.h player/types.h store.h ui.h z-type.h externs.h \98 game-cmd.h103 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 104 externs.h game-cmd.h 99 105 game-event.o: game-event.c z-virt.h h-basic.h game-event.h 100 106 generate.o: generate.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 101 107 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 102 108 defines.h option.h types.h object/types.h object/object.h \ 103 monster/types.h player/types.h store.h ui.h z-type.h externs.h 109 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 110 externs.h 104 111 history.o: history.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 105 112 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 106 113 defines.h option.h types.h object/types.h object/object.h \ 107 monster/types.h player/types.h store.h ui.h z-type.h externs.h 114 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 115 externs.h 108 116 init1.o: init1.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 109 117 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 110 118 option.h types.h object/types.h object/object.h monster/types.h \ 111 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h \112 effects.h list-effects.h init.h119 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 120 object/tvalsval.h effects.h list-effects.h init.h 113 121 init2.o: init2.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 114 122 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 115 123 option.h types.h object/types.h object/object.h monster/types.h \ 116 player/types.h store.h ui.h z-type.h externs.h init.h cmds.h \117 game-event.h game-cmd.h124 player/types.h player/player.h store.h ui.h z-type.h externs.h init.h \ 125 cmds.h game-event.h game-cmd.h 118 126 load.o: load.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 119 127 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 120 128 option.h types.h object/types.h object/object.h monster/types.h \ 121 player/types.h store.h ui.h z-type.h externs.h object/tvalsval.h 129 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 130 object/tvalsval.h 122 131 melee1.o: monster/melee1.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 123 132 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 124 133 defines.h option.h types.h object/types.h object/object.h \ 125 monster/types.h player/types.h store.h ui.h z-type.h externs.h \126 object/tvalsval.h134 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 135 externs.h object/tvalsval.h 127 136 melee2.o: monster/melee2.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 128 137 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 129 138 defines.h option.h types.h object/types.h object/object.h \ 130 monster/types.h player/types.h store.h ui.h z-type.h externs.h \131 bitflag.h object/tvalsval.h139 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 140 externs.h bitflag.h object/tvalsval.h 132 141 monster1.o: monster/monster1.c angband.h h-basic.h z-file.h z-form.h \ 133 142 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 134 143 config.h defines.h option.h types.h object/types.h object/object.h \ 135 monster/types.h player/types.h store.h ui.h z-type.h externs.h 144 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 145 externs.h 136 146 monster2.o: monster/monster2.c angband.h h-basic.h z-file.h z-form.h \ 137 147 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 138 148 config.h defines.h option.h types.h object/types.h object/object.h \ 139 monster/types.h player/types.h store.h ui.h z-type.h externs.h 149 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 150 externs.h 140 151 obj-desc.o: object/obj-desc.c angband.h h-basic.h z-file.h z-form.h \ 141 152 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 142 153 config.h defines.h option.h types.h object/types.h object/object.h \ 143 monster/types.h player/types.h store.h ui.h z-type.h externs.h \144 object/tvalsval.h154 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 155 externs.h object/tvalsval.h 145 156 obj-info.o: object/obj-info.c angband.h h-basic.h z-file.h z-form.h \ 146 157 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 147 158 config.h defines.h option.h types.h object/types.h object/object.h \ 148 monster/types.h player/types.h store.h ui.h z-type.h externs.h \149 e ffects.h list-effects.h cmds.h object/tvalsval.h159 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 160 externs.h effects.h list-effects.h cmds.h object/tvalsval.h 150 161 obj-make.o: object/obj-make.c angband.h h-basic.h z-file.h z-form.h \ 151 162 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 152 163 config.h defines.h option.h types.h object/types.h object/object.h \ 153 monster/types.h player/types.h store.h ui.h z-type.h externs.h \154 object/tvalsval.h164 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 165 externs.h object/tvalsval.h 155 166 obj-ui.o: object/obj-ui.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 156 167 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 157 168 defines.h option.h types.h object/types.h object/object.h \ 158 monster/types.h player/types.h store.h ui.h z-type.h externs.h \159 object/tvalsval.h169 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 170 externs.h object/tvalsval.h 160 171 obj-util.o: object/obj-util.c angband.h h-basic.h z-file.h z-form.h \ 161 172 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 162 173 config.h defines.h option.h types.h object/types.h object/object.h \ 163 monster/types.h player/types.h store.h ui.h z-type.h externs.h \164 randname.h object/tvalsval.h174 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 175 externs.h randname.h object/tvalsval.h 165 176 randart.o: object/randart.c angband.h h-basic.h z-file.h z-form.h \ 166 177 z-util.h z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h \ 167 178 config.h defines.h option.h types.h object/types.h object/object.h \ 168 monster/types.h player/types.h store.h ui.h z-type.h externs.h \169 object/tvalsval.h init.h randname.h179 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 180 externs.h object/tvalsval.h init.h randname.h 170 181 option.o: option.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 171 182 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 172 183 defines.h option.h types.h object/types.h object/object.h \ 173 monster/types.h player/types.h store.h ui.h z-type.h externs.h 184 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 185 externs.h 174 186 randname.o: randname.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 175 187 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 176 188 defines.h option.h types.h object/types.h object/object.h \ 177 monster/types.h player/types.h store.h ui.h z-type.h externs.h \ 189 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 190 externs.h randname.h 191 pathfind.o: pathfind.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 192 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 193 defines.h option.h types.h object/types.h object/object.h \ 194 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 195 externs.h 196 calcs.o: player/calcs.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 197 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 198 defines.h option.h types.h object/types.h object/object.h \ 199 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 200 externs.h game-event.h object/tvalsval.h 201 util.o: player/util.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 202 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 203 defines.h option.h types.h object/types.h object/object.h \ 204 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 205 externs.h 206 score.o: score.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 207 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 208 option.h types.h object/types.h object/object.h monster/types.h \ 209 player/types.h player/player.h store.h ui.h z-type.h externs.h 210 signals.o: signals.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 211 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 212 defines.h option.h types.h object/types.h object/object.h \ 213 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 214 externs.h 215 save.o: save.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 216 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 217 option.h types.h object/types.h object/object.h monster/types.h \ 218 player/types.h player/player.h store.h ui.h z-type.h externs.h 219 spells1.o: spells1.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 220 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 221 defines.h option.h types.h object/types.h object/object.h \ 222 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 223 externs.h object/tvalsval.h 224 spells2.o: spells2.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 225 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 226 defines.h option.h types.h object/types.h object/object.h \ 227 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 228 externs.h object/tvalsval.h 229 squelch.o: squelch.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 230 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 231 defines.h option.h types.h object/types.h object/object.h \ 232 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 233 externs.h cmds.h ui-menu.h object/tvalsval.h 234 store.o: store.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 235 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 236 option.h types.h object/types.h object/object.h monster/types.h \ 237 player/types.h player/player.h store.h ui.h z-type.h externs.h cmds.h \ 238 ui-menu.h game-event.h object/tvalsval.h 239 tables.o: tables.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 240 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 241 defines.h option.h types.h object/types.h object/object.h \ 242 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 243 externs.h object/tvalsval.h 244 target.o: target.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 245 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 246 defines.h option.h types.h object/types.h object/object.h \ 247 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 248 externs.h cmds.h 249 trap.o: trap.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 250 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 251 option.h types.h object/types.h object/object.h monster/types.h \ 252 player/types.h player/player.h store.h ui.h z-type.h externs.h 253 ui.o: ui.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 254 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 255 option.h types.h object/types.h object/object.h monster/types.h \ 256 player/types.h player/player.h store.h ui.h z-type.h externs.h 257 ui-birth.o: ui-birth.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 258 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 259 defines.h option.h types.h object/types.h object/object.h \ 260 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 261 externs.h ui-menu.h game-event.h game-cmd.h 262 ui-event.o: ui-event.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 263 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 264 defines.h option.h types.h object/types.h object/object.h \ 265 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 266 externs.h 267 ui-menu.o: ui-menu.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 268 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 269 defines.h option.h types.h object/types.h object/object.h \ 270 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 271 externs.h ui-menu.h 272 util.o: util.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 273 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 274 option.h types.h object/types.h object/object.h monster/types.h \ 275 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 178 276 randname.h 179 pathfind.o: pathfind.c angband.h h-basic.h z-file.h z-form.h z-util.h \180 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \181 defines.h option.h types.h object/types.h object/object.h \182 monster/types.h player/types.h store.h ui.h z-type.h externs.h183 calcs.o: player/calcs.c angband.h h-basic.h z-file.h z-form.h z-util.h \184 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \185 defines.h option.h types.h object/types.h object/object.h \186 monster/types.h player/types.h store.h ui.h z-type.h externs.h \187 game-event.h object/tvalsval.h188 score.o: score.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \189 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \190 option.h types.h object/types.h object/object.h monster/types.h \191 player/types.h store.h ui.h z-type.h externs.h192 signals.o: signals.c angband.h h-basic.h z-file.h z-form.h z-util.h \193 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \194 defines.h option.h types.h object/types.h object/object.h \195 monster/types.h player/types.h store.h ui.h z-type.h externs.h196 save.o: save.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \197 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \198 option.h types.h object/types.h object/object.h monster/types.h \199 player/types.h store.h ui.h z-type.h externs.h200 spells1.o: spells1.c angband.h h-basic.h z-file.h z-form.h z-util.h \201 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \202 defines.h option.h types.h object/types.h object/object.h \203 monster/types.h player/types.h store.h ui.h z-type.h externs.h \204 object/tvalsval.h205 spells2.o: spells2.c angband.h h-basic.h z-file.h z-form.h z-util.h \206 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \207 defines.h option.h types.h object/types.h object/object.h \208 monster/types.h player/types.h store.h ui.h z-type.h externs.h \209 object/tvalsval.h210 squelch.o: squelch.c angband.h h-basic.h z-file.h z-form.h z-util.h \211 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \212 defines.h option.h types.h object/types.h object/object.h \213 monster/types.h player/types.h store.h ui.h z-type.h externs.h cmds.h \214 ui-menu.h object/tvalsval.h215 store.o: store.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \216 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \217 option.h types.h object/types.h object/object.h monster/types.h \218 player/types.h store.h ui.h z-type.h externs.h cmds.h ui-menu.h \219 game-event.h object/tvalsval.h220 tables.o: tables.c angband.h h-basic.h z-file.h z-form.h z-util.h \221 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \222 defines.h option.h types.h object/types.h object/object.h \223 monster/types.h player/types.h store.h ui.h z-type.h externs.h \224 object/tvalsval.h225 target.o: target.c angband.h h-basic.h z-file.h z-form.h z-util.h \226 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \227 defines.h option.h types.h object/types.h object/object.h \228 monster/types.h player/types.h store.h ui.h z-type.h externs.h cmds.h229 trap.o: trap.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \230 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \231 option.h types.h object/types.h object/object.h monster/types.h \232 player/types.h store.h ui.h z-type.h externs.h233 ui.o: ui.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \234 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \235 option.h types.h object/types.h object/object.h monster/types.h \236 player/types.h store.h ui.h z-type.h externs.h237 ui-birth.o: ui-birth.c angband.h h-basic.h z-file.h z-form.h z-util.h \238 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \239 defines.h option.h types.h object/types.h object/object.h \240 monster/types.h player/types.h store.h ui.h z-type.h externs.h \241 ui-menu.h game-event.h game-cmd.h242 ui-event.o: ui-event.c angband.h h-basic.h z-file.h z-form.h z-util.h \243 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \244 defines.h option.h types.h object/types.h object/object.h \245 monster/types.h player/types.h store.h ui.h z-type.h externs.h246 ui-menu.o: ui-menu.c angband.h h-basic.h z-file.h z-form.h z-util.h \247 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \248 defines.h option.h types.h object/types.h object/object.h \249 monster/types.h player/types.h store.h ui.h z-type.h externs.h \250 ui-menu.h251 util.o: util.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \252 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \253 option.h types.h object/types.h object/object.h monster/types.h \254 player/types.h store.h ui.h z-type.h externs.h randname.h255 277 variable.o: variable.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 256 278 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 257 279 defines.h option.h types.h object/types.h object/object.h \ 258 monster/types.h player/types.h store.h ui.h z-type.h externs.h 280 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 281 externs.h 259 282 wiz-spoil.o: wiz-spoil.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 260 283 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 261 284 defines.h option.h types.h object/types.h object/object.h \ 262 monster/types.h player/types.h store.h ui.h z-type.h externs.h cmds.h \263 object/tvalsval.h285 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 286 externs.h cmds.h object/tvalsval.h 264 287 wiz-stats.o: wiz-stats.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 265 288 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 266 289 defines.h option.h types.h object/types.h object/object.h \ 267 monster/types.h player/types.h store.h ui.h z-type.h externs.h cmds.h \268 wizard.h object/tvalsval.h290 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 291 externs.h cmds.h wizard.h object/tvalsval.h 269 292 wizard.o: wizard.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 270 293 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 271 294 defines.h option.h types.h object/types.h object/object.h \ 272 monster/types.h player/types.h store.h ui.h z-type.h externs.h wizard.h \273 cmds.h object/tvalsval.h295 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 296 externs.h wizard.h cmds.h object/tvalsval.h 274 297 x-spell.o: x-spell.c angband.h h-basic.h z-file.h z-form.h z-util.h \ 275 298 z-virt.h z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h \ 276 299 defines.h option.h types.h object/types.h object/object.h \ 277 monster/types.h player/types.h store.h ui.h z-type.h externs.h \278 object/tvalsval.h300 monster/types.h player/types.h player/player.h store.h ui.h z-type.h \ 301 externs.h object/tvalsval.h 279 302 xtra2.o: xtra2.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 280 303 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 281 304 option.h types.h object/types.h object/object.h monster/types.h \ 282 player/types.h store.h ui.h z-type.h externs.h cmds.h object/tvalsval.h 305 player/types.h player/player.h store.h ui.h z-type.h externs.h cmds.h \ 306 object/tvalsval.h 283 307 xtra3.o: xtra3.c angband.h h-basic.h z-file.h z-form.h z-util.h z-virt.h \ 284 308 z-rand.h z-term.h ui-event.h z-quark.h z-msg.h config.h defines.h \ 285 309 option.h types.h object/types.h object/object.h monster/types.h \ 286 player/types.h store.h ui.h z-type.h externs.h game-event.h ui-birth.h \287 object/tvalsval.h310 player/types.h player/player.h store.h ui.h z-type.h externs.h \ 311 game-event.h ui-birth.h object/tvalsval.h 288 312 z-file.o: z-file.c z-file.h h-basic.h z-virt.h z-util.h z-form.h 289 313 z-form.o: z-form.c z-form.h h-basic.h z-type.h z-util.h z-virt.h trunk/src/attack.c
r993 r999 107 107 108 108 /* Extract "shot" power */ 109 i = (weight + ((p_ptr-> to_h + plus) * 4) + (p_ptr->lev * 2));109 i = (weight + ((p_ptr->state.to_h + plus) * 4) + (p_ptr->lev * 2)); 110 110 111 111 /* Critical hit */ … … 146 146 147 147 /* Extract "blow" power */ 148 i = (weight + ((p_ptr-> to_h + plus) * 5) + (p_ptr->lev * 3));148 i = (weight + ((p_ptr->state.to_h + plus) * 5) + (p_ptr->lev * 3)); 149 149 150 150 /* Chance */ … … 452 452 453 453 /* Handle player fear */ 454 if (p_ptr-> afraid)454 if (p_ptr->state.afraid) 455 455 { 456 456 /* Message */ … … 466 466 467 467 /* Calculate the "attack quality" */ 468 bonus = p_ptr-> to_h + o_ptr->to_h;469 chance = (p_ptr->s kills[SKILL_TO_HIT_MELEE] + (bonus * BTH_PLUS_ADJ));468 bonus = p_ptr->state.to_h + o_ptr->to_h; 469 chance = (p_ptr->state.skills[SKILL_TO_HIT_MELEE] + (bonus * BTH_PLUS_ADJ)); 470 470 471 471 472 472 /* Attack once for each legal blow */ 473 while (num++ < p_ptr-> num_blow)473 while (num++ < p_ptr->state.num_blow) 474 474 { 475 475 /* Test for hit */ … … 487 487 k = damroll(o_ptr->dd, o_ptr->ds); 488 488 k *= tot_dam_aux(o_ptr, m_ptr); 489 if (p_ptr-> impact && (k > 50)) do_quake = TRUE;489 if (p_ptr->state.impact && (k > 50)) do_quake = TRUE; 490 490 k += o_ptr->to_d; 491 491 k = critical_norm(o_ptr->weight, o_ptr->to_h, k); … … 493 493 494 494 /* Apply the player damage bonuses */ 495 k += p_ptr-> to_d;495 k += p_ptr->state.to_d; 496 496 497 497 /* No negative damage */ … … 619 619 620 620 /* Require a usable launcher */ 621 if (!j_ptr->tval || !p_ptr-> ammo_tval)621 if (!j_ptr->tval || !p_ptr->state.ammo_tval) 622 622 { 623 623 msg_print("You have nothing to fire with."); … … 627 627 628 628 /* Require proper missile */ 629 item_tester_tval = p_ptr-> ammo_tval;629 item_tester_tval = p_ptr->state.ammo_tval; 630 630 631 631 /* Get an item */ … … 687 687 688 688 /* Use the proper number of shots */ 689 thits = p_ptr-> num_fire;689 thits = p_ptr->state.num_fire; 690 690 691 691 /* Actually "fire" the object */ 692 bonus = (p_ptr-> to_h + i_ptr->to_h + j_ptr->to_h);693 chance = (p_ptr->s kills[SKILL_TO_HIT_BOW] + (bonus * BTH_PLUS_ADJ));692 bonus = (p_ptr->state.to_h + i_ptr->to_h + j_ptr->to_h); 693 chance = (p_ptr->state.skills[SKILL_TO_HIT_BOW] + (bonus * BTH_PLUS_ADJ)); 694 694 695 695 /* Base range XXX XXX */ 696 tdis = 6 + 2 * p_ptr-> ammo_mult;696 tdis = 6 + 2 * p_ptr->state.ammo_mult; 697 697 698 698 … … 822 822 tdam = damroll(i_ptr->dd, i_ptr->ds); 823 823 tdam += i_ptr->to_d + j_ptr->to_d; 824 tdam *= p_ptr-> ammo_mult;824 tdam *= p_ptr->state.ammo_mult; 825 825 tdam *= MAX(ammo_mult, shoot_mult); 826 826 tdam = critical_shot(i_ptr->weight, i_ptr->to_h, tdam); … … 977 977 978 978 /* Hack -- Distance -- Reward strength, penalize weight */ 979 tdis = (adj_str_blow[p_ptr->stat _ind[A_STR]] + 20) * mul / div;979 tdis = (adj_str_blow[p_ptr->state.stat_ind[A_STR]] + 20) * mul / div; 980 980 981 981 /* Max distance of 10 */ … … 988 988 989 989 /* Chance of hitting */ 990 chance = (p_ptr->s kills[SKILL_TO_HIT_THROW] + (p_ptr->to_h * BTH_PLUS_ADJ));990 chance = (p_ptr->state.skills[SKILL_TO_HIT_THROW] + (p_ptr->state.to_h * BTH_PLUS_ADJ)); 991 991 992 992 trunk/src/cmd1.c
r993 r999 38 38 39 39 /* Start with base search ability */ 40 chance = p_ptr->s kills[SKILL_SEARCH];40 chance = p_ptr->state.skills[SKILL_SEARCH]; 41 41 42 42 /* Penalize various conditions */ … … 675 675 676 676 /* Spontaneous Searching */ 677 if ((p_ptr->s kills[SKILL_SEARCH_FREQUENCY] >= 50) ||678 one_in_(50 - p_ptr->s kills[SKILL_SEARCH_FREQUENCY]))677 if ((p_ptr->state.skills[SKILL_SEARCH_FREQUENCY] >= 50) || 678 one_in_(50 - p_ptr->state.skills[SKILL_SEARCH_FREQUENCY])) 679 679 { 680 680 search(); trunk/src/cmd2.c
r993 r999 293 293 { 294 294 msg_print("A puff of green gas surrounds you!"); 295 if (!(p_ptr-> resist_pois || p_ptr->timed[TMD_OPP_POIS]))295 if (!(p_ptr->state.resist_pois || p_ptr->timed[TMD_OPP_POIS])) 296 296 { 297 297 (void)inc_timed(TMD_POISONED, 10 + randint1(20)); … … 303 303 { 304 304 msg_print("A puff of yellow gas surrounds you!"); 305 if (!p_ptr-> free_act)305 if (!p_ptr->state.free_act) 306 306 { 307 307 (void)inc_timed(TMD_PARALYZED, 10 + randint1(20)); … … 357 357 358 358 /* Get the "disarm" factor */ 359 i = p_ptr->s kills[SKILL_DISARM];359 i = p_ptr->state.skills[SKILL_DISARM]; 360 360 361 361 /* Penalize some conditions */ … … 425 425 426 426 /* Get the "disarm" factor */ 427 i = p_ptr->s kills[SKILL_DISARM];427 i = p_ptr->state.skills[SKILL_DISARM]; 428 428 429 429 /* Penalize some conditions */ … … 675 675 { 676 676 /* Disarm factor */ 677 i = p_ptr->s kills[SKILL_DISARM];677 i = p_ptr->state.skills[SKILL_DISARM]; 678 678 679 679 /* Penalize some conditions */ … … 1091 1091 { 1092 1092 /* Tunnel */ 1093 if ((p_ptr->s kills[SKILL_DIGGING] > 40 + randint0(1600)) && twall(y, x))1093 if ((p_ptr->state.skills[SKILL_DIGGING] > 40 + randint0(1600)) && twall(y, x)) 1094 1094 { 1095 1095 msg_print("You have finished the tunnel."); … … 1127 1127 if (hard) 1128 1128 { 1129 okay = (p_ptr->s kills[SKILL_DIGGING] > 20 + randint0(800));1129 okay = (p_ptr->state.skills[SKILL_DIGGING] > 20 + randint0(800)); 1130 1130 } 1131 1131 … … 1133 1133 else 1134 1134 { 1135 okay = (p_ptr->s kills[SKILL_DIGGING] > 10 + randint0(400));1135 okay = (p_ptr->state.skills[SKILL_DIGGING] > 10 + randint0(400)); 1136 1136 } 1137 1137 … … 1178 1178 { 1179 1179 /* Remove the rubble */ 1180 if ((p_ptr->s kills[SKILL_DIGGING] > randint0(200)) && twall(y, x))1180 if ((p_ptr->state.skills[SKILL_DIGGING] > randint0(200)) && twall(y, x)) 1181 1181 { 1182 1182 /* Message */ … … 1210 1210 { 1211 1211 /* Tunnel */ 1212 if ((p_ptr->s kills[SKILL_DIGGING] > 30 + randint0(1200)) && twall(y, x))1212 if ((p_ptr->state.skills[SKILL_DIGGING] > 30 + randint0(1200)) && twall(y, x)) 1213 1213 { 1214 1214 msg_print("You have finished the tunnel."); … … 1231 1231 { 1232 1232 /* Tunnel */ 1233 if ((p_ptr->s kills[SKILL_DIGGING] > 30 + randint0(1200)) && twall(y, x))1233 if ((p_ptr->state.skills[SKILL_DIGGING] > 30 + randint0(1200)) && twall(y, x)) 1234 1234 { 1235 1235 msg_print("You have finished the tunnel."); … … 1377 1377 1378 1378 /* Get the "disarm" factor */ 1379 i = p_ptr->s kills[SKILL_DISARM];1379 i = p_ptr->state.skills[SKILL_DISARM]; 1380 1380 1381 1381 /* Penalize some conditions */ … … 1595 1595 /* Hack -- Bash power based on strength */ 1596 1596 /* (Ranges from 3 to 20 to 100 to 200) */ 1597 bash = adj_str_blow[p_ptr->stat _ind[A_STR]];1597 bash = adj_str_blow[p_ptr->state.stat_ind[A_STR]]; 1598 1598 1599 1599 /* Extract door power */ … … 1629 1629 1630 1630 /* Saving throw against stun */ 1631 else if (randint0(100) < adj_dex_safe[p_ptr->stat _ind[A_DEX]] +1631 else if (randint0(100) < adj_dex_safe[p_ptr->state.stat_ind[A_DEX]] + 1632 1632 p_ptr->lev) 1633 1633 { … … 2215 2215 2216 2216 /* Spontaneous Searching */ 2217 if ((p_ptr->s kills[SKILL_SEARCH_FREQUENCY] >= 50) ||2218 one_in_(50 - p_ptr->s kills[SKILL_SEARCH_FREQUENCY]))2217 if ((p_ptr->state.skills[SKILL_SEARCH_FREQUENCY] >= 50) || 2218 one_in_(50 - p_ptr->state.skills[SKILL_SEARCH_FREQUENCY])) 2219 2219 { 2220 2220 search(); trunk/src/cmd3.c
r993 r999 43 43 prt(format("(Inventory) Burden %d.%dlb (%d%% capacity). Command: ", 44 44 p_ptr->total_weight / 10, p_ptr->total_weight % 10, 45 (10 * p_ptr->total_weight) / (6 * adj_str_wgt[p_ptr->stat _ind[A_STR]])), 0, 0);45 (10 * p_ptr->total_weight) / (6 * adj_str_wgt[p_ptr->state.stat_ind[A_STR]])), 0, 0); 46 46 47 47 /* Hack -- Get a new command */ trunk/src/cmd5.c
r993 r999 43 43 44 44 /* Reduce failure rate by INT/WIS adjustment */ 45 chance -= adj_mag_stat[p_ptr->stat _ind[cp_ptr->spell_stat]];45 chance -= adj_mag_stat[p_ptr->state.stat_ind[cp_ptr->spell_stat]]; 46 46 47 47 /* Not enough mana to cast */ … … 52 52 53 53 /* Extract the minimum failure rate */ 54 minfail = adj_mag_fail[p_ptr->stat _ind[cp_ptr->spell_stat]];54 minfail = adj_mag_fail[p_ptr->state.stat_ind[cp_ptr->spell_stat]]; 55 55 56 56 /* Non mage/priest characters never get better than 5 percent */ … … 61 61 62 62 /* Priest prayer penalty for "edged" weapons (before minfail) */ 63 if (p_ptr-> icky_wield)63 if (p_ptr->state.icky_wield) 64 64 { 65 65 chance += 25; trunk/src/cmd6.c
r993 r999 49 49 50 50 /* Base chance of success */ 51 chance = p_ptr->s kills[SKILL_DEVICE];51 chance = p_ptr->state.skills[SKILL_DEVICE]; 52 52 53 53 /* Confusion hurts skill */ trunk/src/dungeon.c
r993 r999 540 540 static void decrease_timeouts(void) 541 541 { 542 int adjust = (adj_con_fix[p_ptr->stat _ind[A_CON]] + 1);542 int adjust = (adj_con_fix[p_ptr->state.stat_ind[A_CON]] + 1); 543 543 int i; 544 544 … … 721 721 { 722 722 /* Basic digestion rate based on speed */ 723 i = extract_energy[p_ptr-> pspeed] * 2;723 i = extract_energy[p_ptr->state.speed] * 2; 724 724 725 725 /* Regeneration takes more food */ 726 if (p_ptr-> regenerate) i += 30;726 if (p_ptr->state.regenerate) i += 30; 727 727 728 728 /* Slow digestion takes less food */ 729 if (p_ptr->s low_digest) i -= 10;729 if (p_ptr->state.slow_digest) i -= 10; 730 730 731 731 /* Minimal digestion */ … … 783 783 784 784 /* Various things speed up regeneration */ 785 if (p_ptr-> regenerate)785 if (p_ptr->state.regenerate) 786 786 regen_amount *= 2; 787 787 if (p_ptr->searching || p_ptr->resting) … … 789 789 790 790 /* Some things slow it down */ 791 if (p_ptr-> impair_hp)791 if (p_ptr->state.impair_hp) 792 792 regen_amount /= 2; 793 793 … … 809 809 810 810 /* Various things speed up regeneration */ 811 if (p_ptr-> regenerate)811 if (p_ptr->state.regenerate) 812 812 regen_amount *= 2; 813 813 if (p_ptr->searching || p_ptr->resting) … … 815 815 816 816 /* Some things slow it down */ 817 if (p_ptr-> impair_mana)817 if (p_ptr->state.impair_mana) 818 818 regen_amount /= 2; 819 819 … … 895 895 896 896 /* Handle experience draining */ 897 if (p_ptr-> exp_drain)897 if (p_ptr->state.exp_drain) 898 898 { 899 899 if ((p_ptr->exp > 0) && one_in_(10)) … … 915 915 916 916 /* Mega-Hack -- Random teleportation XXX XXX XXX */ 917 if ((p_ptr-> teleport) && one_in_(100))917 if ((p_ptr->state.teleport) && one_in_(100)) 918 918 { 919 919 /* Teleport player */ … … 1640 1640 1641 1641 /* Give the player some energy */ 1642 p_ptr->energy += extract_energy[p_ptr-> pspeed];1642 p_ptr->energy += extract_energy[p_ptr->state.speed]; 1643 1643 1644 1644 /* Give energy to all monsters */ trunk/src/effects.c
r989 r999 159 159 case EF_POISON: 160 160 { 161 if (!(p_ptr-> resist_pois || p_ptr->timed[TMD_OPP_POIS]))161 if (!(p_ptr->state.resist_pois || p_ptr->timed[TMD_OPP_POIS])) 162 162 { 163 163 if (inc_timed(TMD_POISONED, damroll(2, 7) + 10)) … … 170 170 case EF_BLIND: 171 171 { 172 if (!p_ptr-> resist_blind && inc_timed(TMD_BLIND, damroll(4, 25) + 75))172 if (!p_ptr->state.resist_blind && inc_timed(TMD_BLIND, damroll(4, 25) + 75)) 173 173 *ident = TRUE; 174 174 … … 178 178 case EF_SCARE: 179 179 { 180 if (!p_ptr-> resist_fear && inc_timed(TMD_AFRAID, randint0(10) + 10))180 if (!p_ptr->state.resist_fear && inc_timed(TMD_AFRAID, randint0(10) + 10)) 181 181 *ident = TRUE; <
