This is the big object list reordering. Savefile compat broken for sanity's sake. Graphics also broken, but will be fixed before release -- don't worry!
First off, this is an attempt to make the item list have a decent order, such that similar items are grouped together. Second, it's an attempt to make the object list more interesting; to remove needless duplication, purely bad items, and to add more variety. This involves a lot of things, which are summarised below. This is not a full changelog.
- The mushrooms have been redesigned mostly from scratch. One mushroom (Sprinting) doesn't have an implementation right now.
- Per suggestions on r.g.r.a, healing potions now have significant nutritional content.
- Use enums in tvalsval.h rather than #defines.
#312:
- Make scrolls appear in piles sometimes.
#313:
- Changes here have been made already; the three temporary new mentioned have not been added but will be.
#316:
- Tone down Rods of Fire Bolts a little.
- Make rods start at dlev8 at the earliest.
- Object/Treasure detection merged some time ago now.
- Don't remove staff of CLW or steal anything from OAngband.
#320: (Rings)
- Sustain rings combined
- Bad rings removed
- Give elemental rings brands, though currently non-functional
- Add a whole bunch of rings based mostly on suggestions from the forum and r.g.r.a
#321: (Amulets)
- DOOM removed
- Adornment made rarer
- Resistance kept
- Amulet of Inertia kept (FA, but -3 speed)
#350: (Scrolls)
- ?Deep descent added.
- Redundant scrolls can stay; not too much of an issue.
#445: (Combat gear)
- Body armour changes:
- There are now only 17 types of body armour.
- Body armour ACs are even-numbered until you reach the very top-end.
- Footwear changes:
- Footwear now goes: leather sandals -> boots -> iron shod -> steel shod -> mithril shod.
- Add some Ethereal Slippers. (weightless, no AC, ignore elements)
- Handwear changes:
- Gauntlets now base AC of 3
- Mithril Gauntlets with IGNORE_ACID, base AC 5
- Cesti -> Caestus, now base AC 2 but +3 to-dam (brass knuckles)
- Add Alchemist's Gloves, which ignore the elements and have only magical AC
- Add commented-out Mining Gloves
- Shield changes:
- Shields now go: Wicker -> Small Metal -> Leather -> Large Metal -> Mithril
- ACs of the above are 2, 4, 6, 8, 10
- Weights adjusted so they go from 3lbs to 15lbs.
- Cloak changes:
- Shadow Cloak -> Elven Cloak, add stealth.
- Add Ethereal Cloak, ignores elements and weighs nothing (but also 0 AC).
- Add Fur Cloak, base AC of 3 but heavy.
- Weapon changes:
- Remove Gnomish Shovel, Dwarven Shovel, Pick, Dwarven Pick.
- Remove the Sabre; tweak artifacts to use rapier.
- Remove broken daggers/swords (and Narsil).
- Return the Great in Two-Handed "Great" Flail. Rename Two-Handed to Zweihander. (Moria)
- Merge short + small swords. Remove damage duplication between swords.
- Add a Great Hammer (8d1), and a Maul (4d4).
- Make Tridents 1d10.
#540: (Tweak the Elven rings again)
- give Narya back resist fear
- give Nenya sustain con
- remove sust str/wis from Vilya but add sust con. (based on a suggestion by Timo)