Changeset 903
- Timestamp:
- 05/16/08 19:42:51 (4 months ago)
- Files:
-
- trunk/src/effects.c (modified) (1 diff)
- trunk/src/list-effects.h (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/src/effects.c
r899 r903 1657 1657 1658 1658 *ident = TRUE; 1659 return TRUE; 1659 1660 } 1660 1661 1661 1662 #if 0 1662 case EF_SHROOM_MANIA: 1663 { 1664 EFFECT(SHROOM_MANIA, FALSE, "makes you subject to manic fits") 1665 of mania (see Sangband) 1663 case EF_SHROOM_SPRINTING: 1664 { 1665 /* 1666 +10 speed boost. 1667 if player already fast, double current duration and add bad effect 1668 otherwise 2*!Speed duration, then bad effect 1669 */ 1670 return TRUE; 1666 1671 } 1667 1672 #endif 1673 1674 case EF_SHROOM_PURGING: 1675 { 1676 (void)set_food(PY_FOOD_FAINT - 1); 1677 if (do_res_stat(A_STR)) *ident = TRUE; 1678 if (do_res_stat(A_CON)) *ident = TRUE; 1679 if (clear_timed(TMD_POISONED)) *ident = TRUE; 1680 return TRUE; 1681 } 1668 1682 1669 1683 case EF_RING_ACID: trunk/src/list-effects.h
r899 r903 224 224 EFFECT(SHROOM_STONE, FALSE, "turns your skin to stone briefly, which grants an extra 40AC but slows you down") 225 225 EFFECT(SHROOM_DEBILITY, FALSE, "restores some mana but also drains either your strength or constitution") 226 EFFECT(SHROOM_MANIA, FALSE, "makes you subject to manic fits") 226 EFFECT(SHROOM_SPRINTING, FALSE, "hastes you for a while, but then makes you slower for a while afterward") 227 EFFECT(SHROOM_PURGING, FALSE, "makes you very hungry but restores constitution and strength") 227 228 EFFECT(RING_ACID, TRUE, "grants acid resistance for d20+20 turns and creates an acid ball of damage 70") 228 229 EFFECT(RING_FLAMES, TRUE, "grants fire resistance for d20+20 turns and creates a fire ball of damage 80")
