| 28 | | |
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| 29 | | |
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| 30 | | === Special instructions for certain platforms === |
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| 31 | | |
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| 32 | | Make sure you keep all your savefiles in the proper place, and if you load a |
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| 33 | | savefile from the wrong place, note that the game may decide to re-save your |
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| 34 | | savefile in the proper place when you quit. |
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| 35 | | |
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| 36 | | |
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| 37 | | === Upgrading from older versions (and/or other platforms) === |
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| 38 | | |
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| 39 | | If you have been using an older version of Angband (and/or playing on a |
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| 40 | | different platform), you can move to the current Angband, bringing your |
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| 41 | | old savefiles, high score list, and other files with you. |
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| 42 | | |
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| 43 | | To use an old savefile, simply copy it into the "lib/save" directory, changing |
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| 44 | | the name of the savefile (if necessary) to satisfy the requirements of the |
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| 45 | | platform you are using. On multi-user systems, the savefile should be named |
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| 46 | | "UUU.NNN", where "UUU" is the userid of the player (on multi-user systems), |
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| 47 | | and "NNN" is the name of the "character" in the savefile. |
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| 48 | | |
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| 49 | | Angband uses a platform independant file format for the binary file |
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| 50 | | used to store the high score list. This file is named "scores.raw". To |
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| 51 | | use an old high score list, simply copy it into the "lib/apex" directory. |
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| 52 | | |
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| 53 | | If you're interested in what else lies in lib/, then please read |
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| 54 | | "lib/readme.txt". |
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| 55 | | |
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| 56 | | |
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