| 1947 | | #define RF1_UNIQUE 0x00000001 /* Unique Monster */ |
|---|
| 1948 | | #define RF1_QUESTOR 0x00000002 /* Quest Monster */ |
|---|
| 1949 | | #define RF1_MALE 0x00000004 /* Male gender */ |
|---|
| 1950 | | #define RF1_FEMALE 0x00000008 /* Female gender */ |
|---|
| 1951 | | #define RF1_CHAR_CLEAR 0x00000010 /* Absorbs symbol */ |
|---|
| 1952 | | #define RF1_CHAR_MULTI 0x00000020 /* Changes symbol */ |
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| 1953 | | #define RF1_ATTR_CLEAR 0x00000040 /* Absorbs color */ |
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| 1954 | | #define RF1_ATTR_MULTI 0x00000080 /* Changes color */ |
|---|
| 1955 | | #define RF1_FORCE_DEPTH 0x00000100 /* Start at "correct" depth */ |
|---|
| 1956 | | #define RF1_XXX1 0x00000200 |
|---|
| 1957 | | #define RF1_FORCE_SLEEP 0x00000400 /* Start out sleeping */ |
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| 1958 | | #define RF1_FORCE_EXTRA 0x00000800 /* Start out something */ |
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| 1959 | | #define RF1_FRIEND 0x00001000 /* Arrive with a friend */ |
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| 1960 | | #define RF1_FRIENDS 0x00002000 /* Arrive with some friends */ |
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| 1961 | | #define RF1_ESCORT 0x00004000 /* Arrive with an escort */ |
|---|
| 1962 | | #define RF1_ESCORTS 0x00008000 /* Arrive with some escorts */ |
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| 1963 | | #define RF1_NEVER_BLOW 0x00010000 /* Never make physical blow */ |
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| 1964 | | #define RF1_NEVER_MOVE 0x00020000 /* Never make physical move */ |
|---|
| 1965 | | #define RF1_RAND_25 0x00040000 /* Moves randomly (25%) */ |
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| 1966 | | #define RF1_RAND_50 0x00080000 /* Moves randomly (50%) */ |
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| 1967 | | #define RF1_ONLY_GOLD 0x00100000 /* Drop only gold */ |
|---|
| 1968 | | #define RF1_ONLY_ITEM 0x00200000 /* Drop only items */ |
|---|
| 1969 | | #define RF1_DROP_60 0x00400000 /* Drop an item/gold (60%) */ |
|---|
| 1970 | | #define RF1_DROP_90 0x00800000 /* Drop an item/gold (90%) */ |
|---|
| 1971 | | #define RF1_DROP_1D2 0x01000000 /* Drop 1d2 items/gold */ |
|---|
| 1972 | | #define RF1_DROP_2D2 0x02000000 /* Drop 2d2 items/gold */ |
|---|
| 1973 | | #define RF1_DROP_3D2 0x04000000 /* Drop 3d2 items/gold */ |
|---|
| 1974 | | #define RF1_DROP_4D2 0x08000000 /* Drop 4d2 items/gold */ |
|---|
| 1975 | | #define RF1_DROP_GOOD 0x10000000 /* Drop good items */ |
|---|
| 1976 | | #define RF1_DROP_GREAT 0x20000000 /* Drop great items */ |
|---|
| 1977 | | #define RF1_DROP_USEFUL 0x40000000 /* Drop "useful" items */ |
|---|
| 1978 | | #define RF1_DROP_CHOSEN 0x80000000 /* Drop "chosen" items */ |
|---|
| | 1947 | #define RF0_UNIQUE 0x00000001 /* Unique Monster */ |
|---|
| | 1948 | #define RF0_QUESTOR 0x00000002 /* Quest Monster */ |
|---|
| | 1949 | #define RF0_MALE 0x00000004 /* Male gender */ |
|---|
| | 1950 | #define RF0_FEMALE 0x00000008 /* Female gender */ |
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| | 1951 | #define RF0_CHAR_CLEAR 0x00000010 /* Absorbs symbol */ |
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| | 1952 | #define RF0_CHAR_MULTI 0x00000020 /* Changes symbol */ |
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| | 1953 | #define RF0_ATTR_CLEAR 0x00000040 /* Absorbs color */ |
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| | 1954 | #define RF0_ATTR_MULTI 0x00000080 /* Changes color */ |
|---|
| | 1955 | #define RF0_FORCE_DEPTH 0x00000100 /* Start at "correct" depth */ |
|---|
| | 1956 | #define RF0_XXX1 0x00000200 |
|---|
| | 1957 | #define RF0_FORCE_SLEEP 0x00000400 /* Start out sleeping */ |
|---|
| | 1958 | #define RF0_FORCE_EXTRA 0x00000800 /* Start out something */ |
|---|
| | 1959 | #define RF0_FRIEND 0x00001000 /* Arrive with a friend */ |
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| | 1960 | #define RF0_FRIENDS 0x00002000 /* Arrive with some friends */ |
|---|
| | 1961 | #define RF0_ESCORT 0x00004000 /* Arrive with an escort */ |
|---|
| | 1962 | #define RF0_ESCORTS 0x00008000 /* Arrive with some escorts */ |
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| | 1963 | #define RF0_NEVER_BLOW 0x00010000 /* Never make physical blow */ |
|---|
| | 1964 | #define RF0_NEVER_MOVE 0x00020000 /* Never make physical move */ |
|---|
| | 1965 | #define RF0_RAND_25 0x00040000 /* Moves randomly (25%) */ |
|---|
| | 1966 | #define RF0_RAND_50 0x00080000 /* Moves randomly (50%) */ |
|---|
| | 1967 | #define RF0_ONLY_GOLD 0x00100000 /* Drop only gold */ |
|---|
| | 1968 | #define RF0_ONLY_ITEM 0x00200000 /* Drop only items */ |
|---|
| | 1969 | #define RF0_DROP_60 0x00400000 /* Drop an item/gold (60%) */ |
|---|
| | 1970 | #define RF0_DROP_90 0x00800000 /* Drop an item/gold (90%) */ |
|---|
| | 1971 | #define RF0_DROP_1D2 0x01000000 /* Drop 1d2 items/gold */ |
|---|
| | 1972 | #define RF0_DROP_2D2 0x02000000 /* Drop 2d2 items/gold */ |
|---|
| | 1973 | #define RF0_DROP_3D2 0x04000000 /* Drop 3d2 items/gold */ |
|---|
| | 1974 | #define RF0_DROP_4D2 0x08000000 /* Drop 4d2 items/gold */ |
|---|
| | 1975 | #define RF0_DROP_GOOD 0x10000000 /* Drop good items */ |
|---|
| | 1976 | #define RF0_DROP_GREAT 0x20000000 /* Drop great items */ |
|---|
| | 1977 | #define RF0_DROP_USEFUL 0x40000000 /* Drop "useful" items */ |
|---|
| | 1978 | #define RF0_DROP_CHOSEN 0x80000000 /* Drop "chosen" items */ |
|---|
| 1983 | | #define RF2_STUPID 0x00000001 /* Monster is stupid */ |
|---|
| 1984 | | #define RF2_SMART 0x00000002 /* Monster is smart */ |
|---|
| 1985 | | #define RF2_XXX1 0x00000004 /* (?) */ |
|---|
| 1986 | | #define RF2_XXX2 0x00000008 /* (?) */ |
|---|
| 1987 | | #define RF2_INVISIBLE 0x00000010 /* Monster avoids vision */ |
|---|
| 1988 | | #define RF2_COLD_BLOOD 0x00000020 /* Monster avoids infra */ |
|---|
| 1989 | | #define RF2_EMPTY_MIND 0x00000040 /* Monster avoids telepathy */ |
|---|
| 1990 | | #define RF2_WEIRD_MIND 0x00000080 /* Monster avoids telepathy? */ |
|---|
| 1991 | | #define RF2_MULTIPLY 0x00000100 /* Monster reproduces */ |
|---|
| 1992 | | #define RF2_REGENERATE 0x00000200 /* Monster regenerates */ |
|---|
| 1993 | | #define RF2_XXX3 0x00000400 /* (?) */ |
|---|
| 1994 | | #define RF2_XXX4 0x00000800 /* (?) */ |
|---|
| 1995 | | #define RF2_POWERFUL 0x00001000 /* Monster has strong breath */ |
|---|
| 1996 | | #define RF2_XXX5 0x00002000 /* (?) */ |
|---|
| 1997 | | #define RF2_XXX7 0x00004000 /* (?) */ |
|---|
| 1998 | | #define RF2_XXX6 0x00008000 /* (?) */ |
|---|
| 1999 | | #define RF2_OPEN_DOOR 0x00010000 /* Monster can open doors */ |
|---|
| 2000 | | #define RF2_BASH_DOOR 0x00020000 /* Monster can bash doors */ |
|---|
| 2001 | | #define RF2_PASS_WALL 0x00040000 /* Monster can pass walls */ |
|---|
| 2002 | | #define RF2_KILL_WALL 0x00080000 /* Monster can destroy walls */ |
|---|
| 2003 | | #define RF2_MOVE_BODY 0x00100000 /* Monster can move monsters */ |
|---|
| 2004 | | #define RF2_KILL_BODY 0x00200000 /* Monster can kill monsters */ |
|---|
| 2005 | | #define RF2_TAKE_ITEM 0x00400000 /* Monster can pick up items */ |
|---|
| 2006 | | #define RF2_KILL_ITEM 0x00800000 /* Monster can crush items */ |
|---|
| 2007 | | #define RF2_BRAIN_1 0x01000000 |
|---|
| 2008 | | #define RF2_BRAIN_2 0x02000000 |
|---|
| 2009 | | #define RF2_BRAIN_3 0x04000000 |
|---|
| 2010 | | #define RF2_BRAIN_4 0x08000000 |
|---|
| 2011 | | #define RF2_BRAIN_5 0x10000000 |
|---|
| 2012 | | #define RF2_BRAIN_6 0x20000000 |
|---|
| 2013 | | #define RF2_BRAIN_7 0x40000000 |
|---|
| 2014 | | #define RF2_BRAIN_8 0x80000000 |
|---|
| | 1983 | #define RF1_STUPID 0x00000001 /* Monster is stupid */ |
|---|
| | 1984 | #define RF1_SMART 0x00000002 /* Monster is smart */ |
|---|
| | 1985 | #define RF1_XXX1 0x00000004 /* (?) */ |
|---|
| | 1986 | #define RF1_XXX2 0x00000008 /* (?) */ |
|---|
| | 1987 | #define RF1_INVISIBLE 0x00000010 /* Monster avoids vision */ |
|---|
| | 1988 | #define RF1_COLD_BLOOD 0x00000020 /* Monster avoids infra */ |
|---|
| | 1989 | #define RF1_EMPTY_MIND 0x00000040 /* Monster avoids telepathy */ |
|---|
| | 1990 | #define RF1_WEIRD_MIND 0x00000080 /* Monster avoids telepathy? */ |
|---|
| | 1991 | #define RF1_MULTIPLY 0x00000100 /* Monster reproduces */ |
|---|
| | 1992 | #define RF1_REGENERATE 0x00000200 /* Monster regenerates */ |
|---|
| | 1993 | #define RF1_XXX3 0x00000400 /* (?) */ |
|---|
| | 1994 | #define RF1_XXX4 0x00000800 /* (?) */ |
|---|
| | 1995 | #define RF1_POWERFUL 0x00001000 /* Monster has strong breath */ |
|---|
| | 1996 | #define RF1_XXX5 0x00002000 /* (?) */ |
|---|
| | 1997 | #define RF1_XXX7 0x00004000 /* (?) */ |
|---|
| | 1998 | #define RF1_XXX6 0x00008000 /* (?) */ |
|---|
| | 1999 | #define RF1_OPEN_DOOR 0x00010000 /* Monster can open doors */ |
|---|
| | 2000 | #define RF1_BASH_DOOR 0x00020000 /* Monster can bash doors */ |
|---|
| | 2001 | #define RF1_PASS_WALL 0x00040000 /* Monster can pass walls */ |
|---|
| | 2002 | #define RF1_KILL_WALL 0x00080000 /* Monster can destroy walls */ |
|---|
| | 2003 | #define RF1_MOVE_BODY 0x00100000 /* Monster can move monsters */ |
|---|
| | 2004 | #define RF1_KILL_BODY 0x00200000 /* Monster can kill monsters */ |
|---|
| | 2005 | #define RF1_TAKE_ITEM 0x00400000 /* Monster can pick up items */ |
|---|
| | 2006 | #define RF1_KILL_ITEM 0x00800000 /* Monster can crush items */ |
|---|
| | 2007 | #define RF1_BRAIN_1 0x01000000 |
|---|
| | 2008 | #define RF1_BRAIN_2 0x02000000 |
|---|
| | 2009 | #define RF1_BRAIN_3 0x04000000 |
|---|
| | 2010 | #define RF1_BRAIN_4 0x08000000 |
|---|
| | 2011 | #define RF1_BRAIN_5 0x10000000 |
|---|
| | 2012 | #define RF1_BRAIN_6 0x20000000 |
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| | 2013 | #define RF1_BRAIN_7 0x40000000 |
|---|
| | 2014 | #define RF1_BRAIN_8 0x80000000 |
|---|
| 2019 | | #define RF3_ORC 0x00000001 /* Orc */ |
|---|
| 2020 | | #define RF3_TROLL 0x00000002 /* Troll */ |
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| 2021 | | #define RF3_GIANT 0x00000004 /* Giant */ |
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| 2022 | | #define RF3_DRAGON 0x00000008 /* Dragon */ |
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| 2023 | | #define RF3_DEMON 0x00000010 /* Demon */ |
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| 2024 | | #define RF3_UNDEAD 0x00000020 /* Undead */ |
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| 2025 | | #define RF3_EVIL 0x00000040 /* Evil */ |
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| 2026 | | #define RF3_ANIMAL 0x00000080 /* Animal */ |
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| 2027 | | #define RF3_XXX1 0x00000100 /* (?) */ |
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| 2028 | | #define RF3_XXX2 0x00000200 /* (?) */ |
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| 2029 | | #define RF3_XXX3 0x00000400 /* Non-Vocal (?) */ |
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| 2030 | | #define RF3_XXX4 0x00000800 /* Non-Living (?) */ |
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| 2031 | | #define RF3_HURT_LITE 0x00001000 /* Hurt by lite */ |
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| 2032 | | #define RF3_HURT_ROCK 0x00002000 /* Hurt by rock remover */ |
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| 2033 | | #define RF3_HURT_FIRE 0x00004000 /* Hurt badly by fire */ |
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| 2034 | | #define RF3_HURT_COLD 0x00008000 /* Hurt badly by cold */ |
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| 2035 | | #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */ |
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| 2036 | | #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */ |
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| 2037 | | #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */ |
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| 2038 | | #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */ |
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| 2039 | | #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */ |
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| 2040 | | #define RF3_XXX5 0x00200000 /* Immune to (?) */ |
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| 2041 | | #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */ |
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| 2042 | | #define RF3_IM_WATER 0x00800000 /* Immune to water */ |
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| 2043 | | #define RF3_RES_PLAS 0x01000000 /* Resist plasma */ |
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| 2044 | | #define RF3_RES_NEXUS 0x02000000 /* Resist nexus */ |
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| 2045 | | #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */ |
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| 2046 | | #define RF3_XXX6 0x08000000 /* Resist (?) */ |
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| 2047 | | #define RF3_NO_FEAR 0x10000000 /* Cannot be scared */ |
|---|
| 2048 | | #define RF3_NO_STUN 0x20000000 /* Cannot be stunned */ |
|---|
| 2049 | | #define RF3_NO_CONF 0x40000000 /* Cannot be confused */ |
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| 2050 | | #define RF3_NO_SLEEP 0x80000000 /* Cannot be slept */ |
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| | 2019 | #define RF2_ORC 0x00000001 /* Orc */ |
|---|
| | 2020 | #define RF2_TROLL 0x00000002 /* Troll */ |
|---|
| | 2021 | #define RF2_GIANT 0x00000004 /* Giant */ |
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| | 2022 | #define RF2_DRAGON 0x00000008 /* Dragon */ |
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| | 2023 | #define RF2_DEMON 0x00000010 /* Demon */ |
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| | 2024 | #define RF2_UNDEAD 0x00000020 /* Undead */ |
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| | 2025 | #define RF2_EVIL 0x00000040 /* Evil */ |
|---|
| | 2026 | #define RF2_ANIMAL 0x00000080 /* Animal */ |
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| | 2027 | #define RF2_XXX1 0x00000100 /* (?) */ |
|---|
| | 2028 | #define RF2_XXX2 0x00000200 /* (?) */ |
|---|
| | 2029 | #define RF2_XXX3 0x00000400 /* Non-Vocal (?) */ |
|---|
| | 2030 | #define RF2_XXX4 0x00000800 /* Non-Living (?) */ |
|---|
| | 2031 | #define RF2_HURT_LITE 0x00001000 /* Hurt by lite */ |
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| | 2032 | #define RF2_HURT_ROCK 0x00002000 /* Hurt by rock remover */ |
|---|
| | 2033 | #define RF2_HURT_FIRE 0x00004000 /* Hurt badly by fire */ |
|---|
| | 2034 | #define RF2_HURT_COLD 0x00008000 /* Hurt badly by cold */ |
|---|
| | 2035 | #define RF2_IM_ACID 0x00010000 /* Resist acid a lot */ |
|---|
| | 2036 | #define RF2_IM_ELEC 0x00020000 /* Resist elec a lot */ |
|---|
| | 2037 | #define RF2_IM_FIRE 0x00040000 /* Resist fire a lot */ |
|---|
| | 2038 | #define RF2_IM_COLD 0x00080000 /* Resist cold a lot */ |
|---|
| | 2039 | #define RF2_IM_POIS 0x00100000 /* Resist poison a lot */ |
|---|
| | 2040 | #define RF2_XXX5 0x00200000 /* Immune to (?) */ |
|---|
| | 2041 | #define RF2_RES_NETH 0x00400000 /* Resist nether a lot */ |
|---|
| | 2042 | #define RF2_IM_WATER 0x00800000 /* Immune to water */ |
|---|
| | 2043 | #define RF2_RES_PLAS 0x01000000 /* Resist plasma */ |
|---|
| | 2044 | #define RF2_RES_NEXUS 0x02000000 /* Resist nexus */ |
|---|
| | 2045 | #define RF2_RES_DISE 0x04000000 /* Resist disenchantment */ |
|---|
| | 2046 | #define RF2_XXX6 0x08000000 /* Resist (?) */ |
|---|
| | 2047 | #define RF2_NO_FEAR 0x10000000 /* Cannot be scared */ |
|---|
| | 2048 | #define RF2_NO_STUN 0x20000000 /* Cannot be stunned */ |
|---|
| | 2049 | #define RF2_NO_CONF 0x40000000 /* Cannot be confused */ |
|---|
| | 2050 | #define RF2_NO_SLEEP 0x80000000 /* Cannot be slept */ |
|---|
| 2055 | | #define RF4_SHRIEK 0x00000001 /* Shriek for help */ |
|---|
| 2056 | | #define RF4_XXX2 0x00000002 /* (?) */ |
|---|
| 2057 | | #define RF4_XXX3 0x00000004 /* (?) */ |
|---|
| 2058 | | #define RF4_XXX4 0x00000008 /* (?) */ |
|---|
| 2059 | | #define RF4_ARROW_1 0x00000010 /* Fire an arrow (light) */ |
|---|
| 2060 | | #define RF4_ARROW_2 0x00000020 /* Fire an arrow (heavy) */ |
|---|
| 2061 | | #define RF4_ARROW_3 0x00000040 /* Fire missiles (light) */ |
|---|
| 2062 | | #define RF4_ARROW_4 0x00000080 /* Fire missiles (heavy) */ |
|---|
| 2063 | | #define RF4_BR_ACID 0x00000100 /* Breathe Acid */ |
|---|
| 2064 | | #define RF4_BR_ELEC 0x00000200 /* Breathe Elec */ |
|---|
| 2065 | | #define RF4_BR_FIRE 0x00000400 /* Breathe Fire */ |
|---|
| 2066 | | #define RF4_BR_COLD 0x00000800 /* Breathe Cold */ |
|---|
| 2067 | | #define RF4_BR_POIS 0x00001000 /* Breathe Poison */ |
|---|
| 2068 | | #define RF4_BR_NETH 0x00002000 /* Breathe Nether */ |
|---|
| 2069 | | #define RF4_BR_LITE 0x00004000 /* Breathe Lite */ |
|---|
| 2070 | | #define RF4_BR_DARK 0x00008000 /* Breathe Dark */ |
|---|
| 2071 | | #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */ |
|---|
| 2072 | | #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */ |
|---|
| 2073 | | #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */ |
|---|
| 2074 | | #define RF4_BR_DISE 0x00080000 /* Breathe Disenchant */ |
|---|
| 2075 | | #define RF4_BR_NEXU 0x00100000 /* Breathe Nexus */ |
|---|
| 2076 | | #define RF4_BR_TIME 0x00200000 /* Breathe Time */ |
|---|
| 2077 | | #define RF4_BR_INER 0x00400000 /* Breathe Inertia */ |
|---|
| 2078 | | #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */ |
|---|
| 2079 | | #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */ |
|---|
| 2080 | | #define RF4_BR_PLAS 0x02000000 /* Breathe Plasma */ |
|---|
| 2081 | | #define RF4_BR_WALL 0x04000000 /* Breathe Force */ |
|---|
| 2082 | | #define RF4_BR_MANA 0x08000000 /* Breathe Mana */ |
|---|
| 2083 | | #define RF4_XXX5 0x10000000 |
|---|
| 2084 | | #define RF4_XXX6 0x20000000 |
|---|
| 2085 | | #define RF4_XXX7 0x40000000 |
|---|
| 2086 | | #define RF4_BOULDER 0x80000000 /* Throw a boulder */ |
|---|
| | 2055 | #define RF3_SHRIEK 0x00000001 /* Shriek for help */ |
|---|
| | 2056 | #define RF3_XXX2 0x00000002 /* (?) */ |
|---|
| | 2057 | #define RF3_XXX3 0x00000004 /* (?) */ |
|---|
| | 2058 | #define RF3_XXX4 0x00000008 /* (?) */ |
|---|
| | 2059 | #define RF3_ARROW_1 0x00000010 /* Fire an arrow (light) */ |
|---|
| | 2060 | #define RF3_ARROW_2 0x00000020 /* Fire an arrow (heavy) */ |
|---|
| | 2061 | #define RF3_ARROW_3 0x00000040 /* Fire missiles (light) */ |
|---|
| | 2062 | #define RF3_ARROW_4 0x00000080 /* Fire missiles (heavy) */ |
|---|
| | 2063 | #define RF3_BR_ACID 0x00000100 /* Breathe Acid */ |
|---|
| | 2064 | #define RF3_BR_ELEC 0x00000200 /* Breathe Elec */ |
|---|
| | 2065 | #define RF3_BR_FIRE 0x00000400 /* Breathe Fire */ |
|---|
| | 2066 | #define RF3_BR_COLD 0x00000800 /* Breathe Cold */ |
|---|
| | 2067 | #define RF3_BR_POIS 0x00001000 /* Breathe Poison */ |
|---|
| | 2068 | #define RF3_BR_NETH 0x00002000 /* Breathe Nether */ |
|---|
| | 2069 | #define RF3_BR_LITE 0x00004000 /* Breathe Lite */ |
|---|
| | 2070 | #define RF3_BR_DARK 0x00008000 /* Breathe Dark */ |
|---|
| | 2071 | #define RF3_BR_CONF 0x00010000 /* Breathe Confusion */ |
|---|
| | 2072 | #define RF3_BR_SOUN 0x00020000 /* Breathe Sound */ |
|---|
| | 2073 | #define RF3_BR_CHAO 0x00040000 /* Breathe Chaos */ |
|---|
| | 2074 | #define RF3_BR_DISE 0x00080000 /* Breathe Disenchant */ |
|---|
| | 2075 | #define RF3_BR_NEXU 0x00100000 /* Breathe Nexus */ |
|---|
| | 2076 | #define RF3_BR_TIME 0x00200000 /* Breathe Time */ |
|---|
| | 2077 | #define RF3_BR_INER 0x00400000 /* Breathe Inertia */ |
|---|
| | 2078 | #define RF3_BR_GRAV 0x00800000 /* Breathe Gravity */ |
|---|
| | 2079 | #define RF3_BR_SHAR 0x01000000 /* Breathe Shards */ |
|---|
| | 2080 | #define RF3_BR_PLAS 0x02000000 /* Breathe Plasma */ |
|---|
| | 2081 | #define RF3_BR_WALL 0x04000000 /* Breathe Force */ |
|---|
| | 2082 | #define RF3_BR_MANA 0x08000000 /* Breathe Mana */ |
|---|
| | 2083 | #define RF3_XXX5 0x10000000 |
|---|
| | 2084 | #define RF3_XXX6 0x20000000 |
|---|
| | 2085 | #define RF3_XXX7 0x40000000 |
|---|
| | 2086 | #define RF3_BOULDER 0x80000000 /* Throw a boulder */ |
|---|
| 2091 | | #define RF5_BA_ACID 0x00000001 /* Acid Ball */ |
|---|
| 2092 | | #define RF5_BA_ELEC 0x00000002 /* Elec Ball */ |
|---|
| 2093 | | #define RF5_BA_FIRE 0x00000004 /* Fire Ball */ |
|---|
| 2094 | | #define RF5_BA_COLD 0x00000008 /* Cold Ball */ |
|---|
| 2095 | | #define RF5_BA_POIS 0x00000010 /* Poison Ball */ |
|---|
| 2096 | | #define RF5_BA_NETH 0x00000020 /* Nether Ball */ |
|---|
| 2097 | | #define RF5_BA_WATE 0x00000040 /* Water Ball */ |
|---|
| 2098 | | #define RF5_BA_MANA 0x00000080 /* Mana Storm */ |
|---|
| 2099 | | #define RF5_BA_DARK 0x00000100 /* Darkness Storm */ |
|---|
| 2100 | | #define RF5_DRAIN_MANA 0x00000200 /* Drain Mana */ |
|---|
| 2101 | | #define RF5_MIND_BLAST 0x00000400 /* Blast Mind */ |
|---|
| 2102 | | #define RF5_BRAIN_SMASH 0x00000800 /* Smash Brain */ |
|---|
| 2103 | | #define RF5_CAUSE_1 0x00001000 /* Cause Light Wound */ |
|---|
| 2104 | | #define RF5_CAUSE_2 0x00002000 /* Cause Serious Wound */ |
|---|
| 2105 | | #define RF5_CAUSE_3 0x00004000 /* Cause Critical Wound */ |
|---|
| 2106 | | #define RF5_CAUSE_4 0x00008000 /* Cause Mortal Wound */ |
|---|
| 2107 | | #define RF5_BO_ACID 0x00010000 /* Acid Bolt */ |
|---|
| 2108 | | #define RF5_BO_ELEC 0x00020000 /* Elec Bolt (unused) */ |
|---|
| 2109 | | #define RF5_BO_FIRE 0x00040000 /* Fire Bolt */ |
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| 2110 | | #define RF5_BO_COLD 0x00080000 /* Cold Bolt */ |
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| 2111 | | #define RF5_BO_POIS 0x00100000 /* Poison Bolt (unused) */ |
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| 2112 | | #define RF5_BO_NETH 0x00200000 /* Nether Bolt */ |
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| 2113 | | #define RF5_BO_WATE 0x00400000 /* Water Bolt */ |
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| 2114 | | #define RF5_BO_MANA 0x00800000 /* Mana Bolt */ |
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| 2115 | | #define RF5_BO_PLAS 0x01000000 /* Plasma Bolt */ |
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| 2116 | | #define RF5_BO_ICEE 0x02000000 /* Ice Bolt */ |
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| 2117 | | #define RF5_MISSILE 0x04000000 /* Magic Missile */ |
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| 2118 | | #define RF5_SCARE 0x08000000 /* Frighten Player */ |
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| 2119 | | #define RF5_BLIND 0x10000000 /* Blind Player */ |
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| 2120 | | #define RF5_CONF 0x20000000 /* Confuse Player */ |
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| 2121 | | #define RF5_SLOW 0x40000000 /* Slow Player */ |
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| 2122 | | #define RF5_HOLD 0x80000000 /* Paralyze Player */ |
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| | 2091 | #define RF4_BA_ACID 0x00000001 /* Acid Ball */ |
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| | 2092 | #define RF4_BA_ELEC 0x00000002 /* Elec Ball */ |
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| | 2093 | #define RF4_BA_FIRE 0x00000004 /* Fire Ball */ |
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| | 2094 | #define RF4_BA_COLD 0x00000008 /* Cold Ball */ |
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| | 2095 | #define RF4_BA_POIS 0x00000010 /* Poison Ball */ |
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| | 2096 | #define RF4_BA_NETH 0x00000020 /* Nether Ball */ |
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| | 2097 | #define RF4_BA_WATE 0x00000040 /* Water Ball */ |
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| | 2098 | #define RF4_BA_MANA 0x00000080 /* Mana Storm */ |
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| | 2099 | #define RF4_BA_DARK 0x00000100 /* Darkness Storm */ |
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| | 2100 | #define RF4_DRAIN_MANA 0x00000200 /* Drain Mana */ |
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| | 2101 | #define RF4_MIND_BLAST 0x00000400 /* Blast Mind */ |
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| | 2102 | #define RF4_BRAIN_SMASH 0x00000800 /* Smash Brain */ |
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| | 2103 | #define RF4_CAUSE_1 0x00001000 /* Cause Light Wound */ |
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| | 2104 | #define RF4_CAUSE_2 0x00002000 /* Cause Serious Wound */ |
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| | 2105 | #define RF4_CAUSE_3 0x00004000 /* Cause Critical Wound */ |
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| | 2106 | #define RF4_CAUSE_4 0x00008000 /* Cause Mortal Wound */ |
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| | 2107 | #define RF4_BO_ACID 0x00010000 /* Acid Bolt */ |
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| | 2108 | #define RF4_BO_ELEC 0x00020000 /* Elec Bolt (unused) */ |
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| | 2109 | #define RF4_BO_FIRE 0x00040000 /* Fire Bolt */ |
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| | 2110 | #define RF4_BO_COLD 0x00080000 /* Cold Bolt */ |
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| | 2111 | #define RF4_BO_POIS 0x00100000 /* Poison Bolt (unused) */ |
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| | 2112 | #define RF4_BO_NETH 0x00200000 /* Nether Bolt */ |
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| | 2113 | #define RF4_BO_WATE 0x00400000 /* Water Bolt */ |
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| | 2114 | #define RF4_BO_MANA 0x00800000 /* Mana Bolt */ |
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| | 2115 | #define RF4_BO_PLAS 0x01000000 /* Plasma Bolt */ |
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| | 2116 | #define RF4_BO_ICEE 0x02000000 /* Ice Bolt */ |
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| | 2117 | #define RF4_MISSILE 0x04000000 /* Magic Missile */ |
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| | 2118 | #define RF4_SCARE 0x08000000 /* Frighten Player */ |
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| | 2119 | #define RF4_BLIND 0x10000000 /* Blind Player */ |
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| | 2120 | #define RF4_CONF 0x20000000 /* Confuse Player */ |
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| | 2121 | #define RF4_SLOW 0x40000000 /* Slow Player */ |
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| | 2122 | #define RF4_HOLD 0x80000000 /* Paralyze Player */ |
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| 2127 | | #define RF6_HASTE 0x00000001 /* Speed self */ |
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| 2128 | | #define RF6_XXX1 0x00000002 /* Speed a lot (?) */ |
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| 2129 | | #define RF6_HEAL 0x00000004 /* Heal self */ |
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| 2130 | | #define RF6_XXX2 0x00000008 /* Heal a lot (?) */ |
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| 2131 | | #define RF6_BLINK 0x00000010 /* Teleport Short */ |
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| 2132 | | #define RF6_TPORT 0x00000020 /* Teleport Long */ |
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| 2133 | | #define RF6_XXX3 0x00000040 /* Move to Player (?) */ |
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| 2134 | | #define RF6_XXX4 0x00000080 /* Move to Monster (?) */ |
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| 2135 | | #define RF6_TELE_TO 0x00000100 /* Move player to monster */ |
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| 2136 | | #define RF6_TELE_AWAY 0x00000200 /* Move player far away */ |
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| 2137 | | #define RF6_TELE_LEVEL 0x00000400 /* Move player vertically */ |
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| 2138 | | #define RF6_XXX5 0x00000800 /* Move player (?) */ |
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| 2139 | | #define RF6_DARKNESS 0x00001000 /* Create Darkness */ |
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| 2140 | | #define RF6_TRAPS 0x00002000 /* Create Traps */ |
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| 2141 | | #define RF6_FORGET 0x00004000 /* Cause amnesia */ |
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| 2142 | | #define RF6_XXX6 0x00008000 /* (?) */ |
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| 2143 | | #define RF6_S_KIN 0x00010000 /* Summon Kin */ |
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| 2144 | | #define RF6_S_HI_DEMON 0x00020000 /* Summon Greater Demons */ |
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| 2145 | | #define RF6_S_MONSTER 0x00040000 /* Summon Monster */ |
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| 2146 | | #define RF6_S_MONSTERS 0x00080000 /* Summon Monsters */ |
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| 2147 | | #define RF6_S_ANIMAL 0x00100000 /* Summon Animals */ |
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| 2148 | | #define RF6_S_SPIDER 0x00200000 /* Summon Spiders */ |
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| 2149 | | #define RF6_S_HOUND 0x00400000 /* Summon Hounds */ |
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| 2150 | | #define RF6_S_HYDRA 0x00800000 /* Summon Hydras */ |
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| 2151 | | #define RF6_S_ANGEL 0x01000000 /* Summon Angel */ |
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| 2152 | | #define RF6_S_DEMON 0x02000000 /* Summon Demon */ |
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| 2153 | | #define RF6_S_UNDEAD 0x04000000 /* Summon Undead */ |
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| 2154 | | #define RF6_S_DRAGON 0x08000000 /* Summon Dragon */ |
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| 2155 | | #define RF6_S_HI_UNDEAD 0x10000000 /* Summon Greater Undead */ |
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| 2156 | | #define RF6_S_HI_DRAGON & |
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