Changeset 783

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Timestamp:
03/17/08 18:47:03 (6 months ago)
Author:
GabeCunningham
Message:

Fix #494: correct some typos. Also, don't generate stairs under the player when they fall through a trap door.

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  • trunk/src/list-effects.h

    r763 r783  
    220220 
    221221EFFECT(RING_ACID,      TRUE,  "grants acid resistance for d20+20 turns and creates an acid ball of damage 70") 
    222 EFFECT(RING_FLAMES,    TRUE,  "grants fire resistance for d20+20 turns and creates an fire ball of damage 80") 
    223 EFFECT(RING_ICE,       TRUE,  "grants cold resistance for d20+20 turns and creates an cold ball of damage 75") 
    224 EFFECT(RING_LIGHTNING, TRUE,  "grants electricity resistance for d20+20 turns and creates an lightning ball of damage 85") 
     222EFFECT(RING_FLAMES,    TRUE,  "grants fire resistance for d20+20 turns and creates a fire ball of damage 80") 
     223EFFECT(RING_ICE,       TRUE,  "grants cold resistance for d20+20 turns and creates a cold ball of damage 75") 
     224EFFECT(RING_LIGHTNING, TRUE,  "grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85") 
    225225 
    226226EFFECT(DRAGON_BLUE,    TRUE, "allows you to breathe lightning for 100 damage") 
  • trunk/src/obj-info.c

    r753 r783  
    720720        if (!object_known_p(o_ptr)) 
    721721        { 
    722                 text_out("You do not know the full extent of this item's powers."); 
     722                text_out("You do not know the full extent of this item's powers.\n"); 
    723723                has_info = TRUE; 
    724724        } 
  • trunk/src/trap.c

    r634 r783  
    125125                        /* Leaving */ 
    126126                        p_ptr->leaving = TRUE; 
     127                         
     128                        /* Don't generate connected stairs */ 
     129                        p_ptr->create_down_stair = FALSE; 
     130                        p_ptr->create_up_stair = FALSE; 
    127131 
    128132                        break;