Changeset 685
- Timestamp:
- 02/05/08 07:14:47 (7 months ago)
- Files:
-
- trunk/src/effects.h (modified) (5 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/src/effects.h
r637 r685 118 118 EFFECT(SHERO, FALSE, "restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns") 119 119 120 EFFECT(RESIST_FIRE, FALSE, "grants youtemporary resistance to fire for 1d10+10 turns")121 EFFECT(RESIST_COLD, FALSE, "grants youtemporary resistance to cold for 1d10+10 turns")122 EFFECT(RESIST_ALL, FALSE, "grants resistance to everything!!!")120 EFFECT(RESIST_FIRE, FALSE, "grants temporary resistance to fire for 1d10+10 turns") 121 EFFECT(RESIST_COLD, FALSE, "grants temporary resistance to cold for 1d10+10 turns") 122 EFFECT(RESIST_ALL, FALSE, "grants temporary resistance to acid, electricity, fire, cold and poison for 1d20+20 turns") 123 123 124 124 EFFECT(DETECT_TREASURE, FALSE, "detects all gold and objects on the level") … … 126 126 EFFECT(DETECT_DOORSTAIR, FALSE, "detects all doors and stairs on the level") 127 127 EFFECT(DETECT_INVIS, FALSE, "detects all invisible creatures in the surrounding area") 128 EFFECT(DETECT_EVIL, FALSE, "detects all evil creatures in the imm idiate area")128 EFFECT(DETECT_EVIL, FALSE, "detects all evil creatures in the immediate area") 129 129 EFFECT(DETECT_ALL, FALSE, "detects treasure, objects, traps, doors, stairs, and all creatures in the surrounding area") 130 130 … … 172 172 EFFECT(LOSKILL, FALSE, "removes all non-unique monsters within 20 squares, dealing you damage in the process") 173 173 174 EFFECT(ILLUMINATION, FALSE, " !")175 EFFECT(CLAIRVOYANCE, FALSE, " !")174 EFFECT(ILLUMINATION, FALSE, "lights up the surrounding area, hurting light-sensitive creatures") 175 EFFECT(CLAIRVOYANCE, FALSE, "maps the entire level and detects objects, traps, doors, and stairs") 176 176 EFFECT(PROBING, FALSE, "gives you information on the health and abilities of monsters you can see") 177 177 … … 190 190 EFFECT(RESTORE_LIFE, FALSE, "restores your experience to full") 191 191 EFFECT(REM_FEAR_POIS, FALSE, "cures you of fear and poison") 192 EFFECT(PROBE, FALSE, " !probes, somewhat ominously")192 EFFECT(PROBE, FALSE, "reveals information about a monster") 193 193 EFFECT(FIREBRAND, FALSE, "brands bolts with fire, in an unbalanced fashion") 194 194 … … 244 244 EFFECT(BERSERKER, FALSE, "puts you in a berserker rage for d50+50 turns") 245 245 246 EFFECT(WONDER, TRUE, " wonderous things")246 EFFECT(WONDER, TRUE, "creates random and unpredictable effects") 247 247 248 248 EFFECT(WAND_BREATH, TRUE, "shoots a large ball of one of the base elements for 120-200 damage")
