Changeset 682
- Timestamp:
- 02/01/08 05:59:24 (7 months ago)
- Files:
-
- trunk/src/obj-make.c (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/src/obj-make.c
r681 r682 498 498 int todam1 = randint(5) + m_bonus(5, level); 499 499 500 int tohit2 = m_bonus(10, level); 501 int todam2 = m_bonus(10, level); 502 503 504 /* Good */ 505 if (power > 0) 506 { 507 /* Enchant */ 500 int tohit2 = tohit1 + m_bonus(10, level); 501 int todam2 = todam2 + m_bonus(10, level); 502 503 504 if (power == -2) 505 { 506 o_ptr->to_h -= tohit2; 507 o_ptr->to_d -= todam2; 508 } 509 else if (power == -1) 510 { 511 o_ptr->to_h -= tohit1; 512 o_ptr->to_d -= todam1; 513 } 514 else if (power == 1) 515 { 508 516 o_ptr->to_h += tohit1; 509 517 o_ptr->to_d += todam1; 510 511 /* Very good */ 512 if (power > 1) 513 { 514 /* Enchant again */ 515 o_ptr->to_h += tohit2; 516 o_ptr->to_d += todam2; 517 } 518 } 519 520 /* Cursed */ 521 else if (power < 0) 522 { 523 /* Penalize */ 524 o_ptr->to_h -= tohit1; 525 o_ptr->to_d -= todam1; 526 527 /* Very cursed */ 528 if (power < -1) 529 { 530 /* Penalize again */ 531 o_ptr->to_h -= tohit2; 532 o_ptr->to_d -= todam2; 533 } 518 } 519 else if (power == 2) 520 { 521 o_ptr->to_h += tohit2; 522 o_ptr->to_d += todam2; 534 523 } 535 524 … … 605 594 606 595 /* 607 * Apply magic to an item known to be "armor" 608 * 609 * Hack -- note special processing for crown/helm 610 * Hack -- note special processing for robe of permanence 596 * Apply magic to armour 611 597 */ 612 598 static void a_m_aux_2(object_type *o_ptr, int level, int power) 613 599 { 614 600 int toac1 = randint(5) + m_bonus(5, level); 615 616 601 int toac2 = m_bonus(10, level); 617 602 618 603 619 /* Good */ 620 if (power > 0) 621 { 622 /* Enchant */ 604 if (power == -2) 605 o_ptr->to_a -= toac1 + toac2; 606 else if (power == -1) 607 o_ptr->to_a -= toac1; 608 else if (power == 1) 623 609 o_ptr->to_a += toac1; 624 625 /* Very good */ 626 if (power > 1) 627 { 628 /* Enchant again */ 629 o_ptr->to_a += toac2; 630 } 631 } 632 633 /* Cursed */ 634 else if (power < 0) 635 { 636 /* Penalize */ 637 o_ptr->to_a -= toac1; 638 639 /* Very cursed */ 640 if (power < -1) 641 { 642 /* Penalize again */ 643 o_ptr->to_a -= toac2; 644 } 645 } 610 else if (power == 2) 611 o_ptr->to_a += toac1 + toac2; 646 612 647 613
