Changeset 543
- Timestamp:
- 08/24/07 18:02:12 (1 year ago)
- Files:
-
- trunk/lib/edit/object.txt (modified) (3 diffs)
- trunk/src/effects.c (modified) (4 diffs)
- trunk/src/effects.h (modified) (1 diff)
- trunk/src/tables.c (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/lib/edit/object.txt
r535 r543 1882 1882 W:0:0:4:15 1883 1883 A:100:0 to 15 1884 M:100:2d3 1884 1885 F:EASY_KNOW 1885 1886 E:CURE_LIGHT … … 1904 1905 G:!:d 1905 1906 I:75:35:100 1906 W:3:0:4:40 1907 A:100:3 to 35 1907 W:3:0:4:45 1908 A:100:5 to 25 1909 M:85:2d3 1908 1910 F:EASY_KNOW 1909 1911 E:CURE_SERIOUS … … 1912 1914 G:!:d 1913 1915 I:75:36:100 1914 W:5:0:4:1 001915 A:100: 6 to 1001916 P:0:1d1:0:0:0 1916 W:5:0:4:130 1917 A:100:10 to 35 1918 M:70:2d3 1917 1919 F:EASY_KNOW 1918 1920 E:CURE_CRITICAL trunk/src/effects.c
r532 r543 248 248 case EF_CURE_LIGHT: 249 249 { 250 if (heal_player( 5, 10)) *ident = TRUE;250 if (heal_player(15, 15)) *ident = TRUE; 251 251 if (clear_timed(TMD_BLIND)) *ident = TRUE; 252 if (dec_timed(TMD_CUT, 10)) *ident = TRUE; 252 if (dec_timed(TMD_CUT, 20)) *ident = TRUE; 253 if (dec_timed(TMD_CONFUSED, 20)) *ident = TRUE; 254 253 255 return TRUE; 254 256 } … … 256 258 case EF_CURE_SERIOUS: 257 259 { 258 if (heal_player( 15, 21)) *ident = TRUE;259 if ( set_timed(TMD_CUT, (p_ptr->timed[TMD_CUT] / 2) - 50)) *ident = TRUE;260 if (heal_player(25, 25)) *ident = TRUE; 261 if (clear_timed(TMD_CUT)) *ident = TRUE; 260 262 if (clear_timed(TMD_BLIND)) *ident = TRUE; 261 263 if (clear_timed(TMD_CONFUSED)) *ident = TRUE; … … 266 268 case EF_CURE_CRITICAL: 267 269 { 268 if (heal_player(3 0, 30)) *ident = TRUE;270 if (heal_player(33, 33)) *ident = TRUE; 269 271 if (clear_timed(TMD_BLIND)) *ident = TRUE; 270 272 if (clear_timed(TMD_CONFUSED)) *ident = TRUE; … … 273 275 if (clear_timed(TMD_CUT)) *ident = TRUE; 274 276 if (clear_timed(TMD_AMNESIA)) *ident = TRUE; 277 275 278 return TRUE; 276 279 } trunk/src/effects.h
r532 r543 60 60 EFFECT(CURE_BODY, FALSE, "heals cut damage, and cures stunning, poison and blindness") 61 61 62 EFFECT(CURE_LIGHT, FALSE, "heals you a little ( 5% or 12HP), and heals some cut damageand cures blindness")63 EFFECT(CURE_SERIOUS, FALSE, "heals you a little (1 5% or 21HP), heals some cut damageand cures blindness and confusion")64 EFFECT(CURE_CRITICAL, FALSE, "heals you a little ( 30% or 30HP), heals cut damage, and cures poison, blindness, and confusion")65 EFFECT(CURE_FULL, FALSE, "restores 300 hit points, heals cut damage, and cures stunning, poison , blindness, and confusion")66 EFFECT(CURE_FULL2, FALSE, "restores 1200 hit points, heals cut damage, and cures stunning, poison , blindness, and confusion")62 EFFECT(CURE_LIGHT, FALSE, "heals you a little (15% or 15HP), heals some cut damage, makes you a little less confused, and cures blindness") 63 EFFECT(CURE_SERIOUS, FALSE, "heals you a little (1/4 or 25HP), heals cut damage, and cures blindness and confusion") 64 EFFECT(CURE_CRITICAL, FALSE, "heals you a little (1/3 or 33HP), heals cut damage, and cures poisoning, blindness, and confusion") 65 EFFECT(CURE_FULL, FALSE, "restores 300 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion") 66 EFFECT(CURE_FULL2, FALSE, "restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion") 67 67 EFFECT(CURE_NONORLYBIG,FALSE, "restores 5000 hit points, restores experience and stats, heals cut damage, and cures stunning, poison, blindness, and confusion") 68 68 EFFECT(CURE_TEMP, FALSE, "heals cut damage, and cures all stunning, poison, blindness and confusion") trunk/src/tables.c
r507 r543 1565 1565 1566 1566 { TV_POTION, SV_POTION_CURE_LIGHT }, 1567 { TV_POTION, SV_POTION_CURE_LIGHT }, 1567 1568 { TV_POTION, SV_POTION_CURE_SERIOUS }, 1568 1569 { TV_POTION, SV_POTION_CURE_SERIOUS }, 1569 { TV_POTION, SV_POTION_CURE_CRITICAL }, 1570 { TV_POTION, SV_POTION_CURE_CRITICAL }, 1570 { TV_POTION, SV_POTION_CURE_SERIOUS }, 1571 1571 { TV_POTION, SV_POTION_RESTORE_EXP }, 1572 1572 { TV_POTION, SV_POTION_RESTORE_EXP },
