Changeset 426
- Timestamp:
- 08/01/07 14:00:18 (1 year ago)
- Files:
-
- trunk/lib/edit/limits.txt (modified) (1 diff)
- trunk/lib/edit/object.txt (modified) (10 diffs)
- trunk/src/load.c (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/lib/edit/limits.txt
r305 r426 46 46 47 47 # Maximum number of flavors 48 M:L:3 0348 M:L:313 49 49 50 50 # Maximum number of spells trunk/lib/edit/object.txt
r424 r426 2424 2424 ## XXX 299 XXX ## 2425 2425 2426 ## XXX 300 Staff of Trap Location XXX ## 2427 2428 2429 ##### Lazy Rods 2430 2431 N:300:Treasure Location 2432 G:-:d 2433 I:66:28:0 2434 W:5:0:50:400 2435 A:100:5 to 100 2436 E:DET_GOLD:35 2437 2438 N:302:Object Location 2439 G:-:d 2440 I:66:29:0 2441 W:5:0:50:200 2442 A:100:5 to 100 2443 E:DET_OBJ:35 2444 2426 2445 2427 2446 ##### Staffs ##### 2428 2429 N:300:Trap Location2430 G:_:d2431 I:55:12:02432 W:10:0:50:3502433 A:100:10 to 1002434 P:0:1d2:0:0:02435 C:6+d52436 E:DET_TRAP2437 2438 N:301:Treasure Location2439 G:_:d2440 I:55:10:02441 W:5:0:50:2002442 A:100:5 to 1002443 P:0:1d2:0:0:02444 C:8+d202445 E:DET_GOLD2446 2447 N:302:Object Location2448 G:_:d2449 I:55:11:02450 W:5:0:50:2002451 A:100:5 to 1002452 P:0:1d2:0:0:02453 C:6+d152454 E:DET_OBJ2455 2447 2456 2448 N:303:Teleportation … … 2476 2468 I:55:3:0 2477 2469 W:10:0:50:0 2478 A: 100:10 to 1002470 A:20:10 to 100 2479 2471 P:0:1d2:0:0:0 2480 2472 C:2d3 … … 2512 2504 I:55:2:0 2513 2505 W:10:0:50:0 2514 A:100:10 to 1002506 A:100:10 to 20 2515 2507 P:0:1d2:0:0:0 2516 2508 C:8+d8 … … 2542 2534 P:0:1d2:0:0:0 2543 2535 C:6+d5 2544 #! now works like a real CLW effect2545 2536 E:CURE_LIGHT 2546 2537 … … 2568 2559 I:55:1:0 2569 2560 W:40:0:50:0 2570 A:100:40 to 1002561 A:100:40 to 50 2571 2562 P:0:1d2:0:0:0 2572 2563 C:8+d8 2573 2564 E:SLOW 2574 2565 2575 N:316:Door/Stair Location 2576 G:_:d 2577 I:55:13:0 2578 W:10:0:50:350 2579 A:100:10 to 100 2580 P:0:1d2:0:0:0 2581 C:6+d8 2582 E:DET_DOORSTAIR 2566 ### 316 Door/Stair Location ### 2583 2567 2584 2568 N:317:Remove Curse … … 2618 2602 E:DISPEL_EVIL60 2619 2603 2620 N:321:Probing 2621 G:_:d 2622 I:55:23:0 2623 W:30:0:50:2000 2624 A:100:30 to 100 2625 P:0:1d2:0:0:0 2626 C:2+d6 2627 E:PROBING 2604 ### 321 Probing ### 2628 2605 2629 2606 N:322:Darkness … … 2631 2608 I:55:0:0 2632 2609 W:5:0:50:0 2633 A: 100:5 to 202610 A:80:5 to 10 2634 2611 P:0:1d2:0:0:0 2635 2612 C:8+d8 … … 2697 2674 P:0:1d2:0:0:0 2698 2675 C:1+d2 2699 #! now cures poison, blindness, conf also2700 2676 E:CURE_FULL 2701 2677 … … 2884 2860 I:66:1:0 2885 2861 W:15:0:15:1000 2886 A:100:1 5to 1002862 A:100:10 to 100 2887 2863 P:0:1d1:0:0:0 2888 2864 F:EASY_KNOW … … 2901 2877 G:-:d 2902 2878 I:66:7:0 2903 W: 40:0:15:40002904 A: 25:40to 1002879 W:35:0:15:4000 2880 A:70:35 to 100 2905 2881 P:0:1d1:0:0:0 2906 2882 F:EASY_KNOW trunk/src/load.c
r415 r426 166 166 167 167 break; 168 } 169 170 /* Some staffs removed, replace with rods */ 171 case TV_STAFF: 172 { 173 int new_sval = 0; 174 175 /* Treasure location */ 176 if (*sval == 10) new_sval = 28; 177 178 /* Object location */ 179 if (*sval == 11) new_sval = 29; 180 181 /* Door/stair location */ 182 if (*sval == 13) new_sval = 1; 183 184 /* Probing */ 185 if (*sval == 23) new_sval = 7; 186 187 if (new_sval != *sval) 188 { 189 *tval = TV_ROD; 190 *sval = new_sval; 191 } 168 192 } 169 193 }
