| 19 | | * Transient indicators now appear on the bottom line, starting at the |
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| 20 | | left of the dungeon display; things like depth and speed appear on |
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| 21 | | the main sidebar. As a result of this, every timed effect is now |
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| 22 | | displayed on the status bar. |
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| | 19 | * Adopted various parts of the OAngband dungeon generation code. |
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| | 20 | (Leon Marrick) For more information, please see: |
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| | 21 | http://dev.rephial.org/trac/attachment/ticket/156/notes.txt |
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| | 22 | |
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| | 23 | * Transient indicators now appear on the bottom line, starting at the |
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| | 24 | left of the dungeon display; things like depth and speed appear on |
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| | 25 | the main sidebar. As a result of this, every timed effect is now |
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| | 26 | displayed on the status bar. |
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| | 27 | |
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| | 28 | Smaller |
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| | 29 | ------- |
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| | 30 | |
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| | 31 | * Monster recall colours changed somewhat, they're now closer to Ey, |
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| | 32 | which I find much more readable. |
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| | 33 | |
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| | 34 | Invisible (or almost so) |
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| | 35 | --------- |
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| | 36 | |
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