Changeset 196

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Timestamp:
06/19/07 14:15:00 (1 year ago)
Author:
takkaria
Message:

Update changelog and format help file appropriately.

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  • trunk/changes.txt

    r161 r196  
    55Quite a number of people have been involved in this version, and thanks 
    66must be given to Hugo Kornelis, Pete Mack, Marco K and Frank Palazzolo, 
    7 Christer Nyfalt, Leon Marrick, Antony Sidwell, Andrew Doull, Kenneth 
    8 Boyd, Iain McFall, Kiyoshi Aman, and Brendon Oliver. 
     7Christer Nyfalt, Leon Marrick, Andrew Doull, Kenneth Boyd, Iain McFall, 
     8Kiyoshi Aman, and Brendon Oliver. 
     9 
     10Special thanks go to Antony Sidwell for setting up the new website, and 
     11to Yendor for hosting the issue-tracker and source code repository. 
    912 
    1013Changes from 3.0.6 are now sectioned, because some people will care about 
     
    2225- New splash screen. 
    2326 
    24 - Steam Mecha class added (may be a bit hard to play right now). 
    25  
    26 - The Ey/Un-style knowledge browser has been imported. 
     27- The Ey/Un-style knowledge browser has been imported.  You can set 
     28  autoinscription settings through that browser now. 
    2729 
    2830- Mouse support a la FAangband added, but nowhere near as advanced or 
     
    3840  - new option: always pick up things matching an item in the inventory 
    3941  - experience to next level always displayed until clev50 
    40   - macros/visuals/colours are now accessible from the options menu. 
    41  
    42 - Sangband-style object handling added, which makes it much easier to 
    43   sift through things in the dungeon. 
     42  - macros/visuals/colours are now accessible (only) from the options 
     43    menu 
     44 
     45- Sangband-style object handling, which makes it much easier to sift 
     46  through things in the dungeon. 
    4447 
    4548- Item squelching support, EyAngband-style.  Instead of being 
     
    5356  as "squelch" depending on the feeling you get when you first ID them 
    5457  in that way.  These categories are much broader than those found in 
    55   other variants; if you want a less coarse selection, give me a shout 
    56   and I'll see what I can do. 
     58  other variants; complain if necessary. 
    5759 
    5860  Worthless items and emptied chests are automatically inscribed with 
    5961  "squelch", saving some micromanagement. 
    6062 
    61 - Ego-lanterns now exist, despite existence not being a predicate. 
    62   There are four brands, and you'll know when you find one; there's 
     63- Two kinds of ego-light added.  You'll know when you find one; there's 
    6364  no ID required to figure out if your lantern is special or not. 
    6465 
     
    6667 
    6768- Amnesia (the monster attack) is now a timed effect (a la confusion), 
    68   and has a real gameplay effect, that lasts 25 turns
     69  and has a real gameplay effect
    6970  - casting/praying and zapping rods has a 1 in 3 success rate 
    7071  - reading scrolls, using staves and aiming wands has a 1 in 4 success 
     
    7273 
    7374  Potions of Healing, *Healing* and Life are the only three things which 
    74   will get rid of amnesia early.  In the future, maybe eating mushrooms 
    75   of hallucination will cure it... 
     75  will get rid of amnesia early.  It's probably not balanced right yet. 
    7676 
    7777 
    7878Minor visible changes 
    7979--------------------- 
    80 - Added echo to macro trigger entry. 
     80- Allow weapons and armour to be damaged instead of destroyed by 
     81  inventory damage effects, thus making swap weapons more viable. 
    8182- Browsing books now displays information about the spells therein, if 
    8283  requested.  As part of this, move spell names/descriptions/locations 
     
    123124  is inspired by (but not derived from) Hengband. 
    124125- Prompt for overwriting savefiles. 
     126- Added echo to macro trigger entry. 
    125127- Restore some pre-Ben flavour text. 
    126128 
  • trunk/lib/help/308.txt

    r160 r196  
    44PLEASE READ THIS, EVEN IF YOU DON'T READ ANY OF THE REST: 
    55 
    6 All gameplay options are now only alterable at birth.  Be careful when importing savefiles to make sure that the AI and scumming options are as you want them for the entire game! 
     6All gameplay options are now only alterable at birth.  Be careful when 
     7importing savefiles to make sure that the AI and scumming options are as you 
     8want them for the entire game! 
    79 
    810 
    9 Since the manual is being updated wholesale for the next release of Angband, here's a quick rundown of new features in this version of the game: 
     11Since the manual is being updated wholesale for the next release of Angband, 
     12here's a quick rundown of new features in this version of the game: 
    1013 
    1114New commands 
     
    1316 
    1417Display monster list ('[') 
    15   This command displays a list of currently-visible monsters in a one-column display on the main terminal.  It was suggested it might be useful for blind users. 
     18  This command displays a list of currently-visible monsters in a one-column 
     19  display on the main terminal.  It was suggested it might be useful for blind 
     20  users. 
    1621 
    1722Command lists ("Enter" key) 
    18   This brings up a little window in the middle of the screen, in which you can select what command you would like to use by browsing.  Useful for beginners. 
     23  This brings up a little window in the middle of the screen, in which you can 
     24  select what command you would like to use by browsing.  Useful for beginners. 
     25 
    1926 
    2027Gameplay changes 
     
    2330This release carries a few gameplay changes. 
    2431 
    25 Ego-lanterns now exist, despite existence not being a predicate.  There are four brands, and you'll know when you find one; there's no ID required to figure out if your lantern is special or not. 
     32Ego-lanterns now exist, despite existence not being a predicate.  There are 
     33two brands, and you'll know when you find one; there's no ID required to 
     34figure out if your lantern is special or not. 
    2635 
    27 Amnesia (the monster attack) is now a timed effect (a la confusion), and has a real gameplay effect, that lasts 25 turns: 
     36Amnesia (the monster attack) is now a timed effect (a la confusion), and has 
     37a real gameplay effect: 
    2838 * casting/praying and zapping rods has a 1 in 3 success rate 
    2939 * reading scrolls, using staves and aiming wands has a 1 in 4 success rate 
    3040 
    31 Potions of Healing, *Healing* and Life are the only three things which will get rid of amnesia early.  In the future, maybe eating mushrooms of hallucination will cure it... 
     41Potions of Healing, *Healing* and Life are the only three things which will 
     42get rid of amnesia early. 
     43 
    3244 
    3345Interface changes 
    3446----------------- 
    3547 
    36 There are now only three main option menus, comprising of 31 options in total.  Some are new ("use_sound", "pickup_inven"), some mean different things ("query_floor"), but most are the same as they were. 
     48There are now only three main option menus, comprising of 31 options in total. 
     49Some are new ("use_sound", "pickup_inven"), some mean different things 
     50("query_floor"), but most are the same as they were. 
    3751 
    38 The obscure macros/visuals/colours commands have been moved to the main options display. 
     52The obscure macros/visuals/colours commands have been moved to the main 
     53options display. 
    3954 
    40 There's a random name generator for character names now, though I don't vouch for the quality of the names.  Scroll names have a distinctly different character now, too, and should generally be pronounceable, should you be the kind of player who likes to read things out loud when you use the "read" command. 
     55There's a random name generator for character names now, though I don't vouch 
     56for the quality of the names.  Scroll names have a distinctly different 
     57character now, too, and should generally be pronounceable, should you be the 
     58kind of player who likes to read things out loud when you use the "read" 
     59command. 
    4160 
    42 Sangband-style object handling makes a visit to Angband, making handling items quite a bit less tiring.  Also, with the introduction of a "Pick up things matching the inventory" option, you can be sure not to miss valuable potions! 
     61Sangband-style object handling makes a visit to Angband, making handling items 
     62quite a bit less tiring.  Also, with the introduction of a "Pick up things 
     63matching the inventory" option, you can be sure not to miss valuable potions! 
    4364 
    44 Item squelching has been added; the implementation is closest to that of EyAngband.  Instead of being automatically destroyed, items are instead marked with the inscription "squelch" (if there is no already existing inscription), and all items in your inventory and on the floor inscribed with this will be destroyed if you press '!' at the "destroy" command.  You can set individual squelch settings for only those items which do not get pseudo-ID'd.  For those that do, you can choose to mark things as "squelch" depending on the feeling you get when you first ID them in that way.  These categories are much broader than those found in other variants; if you want a better selection, give me a shout and I'll see what I can do. 
     65Item squelching has been added; the implementation is closest to that of 
     66EyAngband.  Instead of being automatically destroyed, items are instead marked 
     67with the inscription "squelch" (if there is no already existing inscription), 
     68and all items in your inventory and on the floor inscribed with this will be 
     69destroyed if you press '!' at the "destroy" command.  You can set individual 
     70squelch settings for only those items which do not get pseudo-ID'd.  For those 
     71that do, you can choose to mark things as "squelch" depending on the feeling 
     72you get when you first ID them in that way.  These categories are much broader 
     73than those found in other variants.  Worthless items and emptied chests are 
     74automatically inscribed with "squelch". 
    4575 
    46 Worthless items and emptied chests are automatically inscribed with "squelch". 
     76The stores work quite differently from how they used to; buying and selling 
     77should be more streamlined, and the stores react to bigscreen at last! 
    4778 
    48 The stores work quite differently from how they used to; buying and selling should be more streamlined, and the stores react to bigscreen at last! 
    49  
    50 There is some rudimentary mouse support, which is only really useful for pathfinding across the dungeon.  In the town, it tends to take non-obvious paths to the end location, but for the next release, we should have a real pathfinder. 
     79There is some rudimentary mouse support, which is only really useful for 
     80pathfinding across the dungeon.  In the town, it tends to take non-obvious 
     81paths to the end location, but for the next release, we should have a better 
     82pathfinder.