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#include <assert.h> |
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#include "z-virt.h" |
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#include "game-event.h" |
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struct event_handler_entry |
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{ |
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struct event_handler_entry *next; |
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game_event_handler *fn; |
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void *user; |
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}; |
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struct event_handler_entry *event_handlers[N_GAME_EVENTS]; |
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static void game_event_dispatch(game_event_type type, game_event_data *data) |
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{ |
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struct event_handler_entry *this = event_handlers[type]; |
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while (this) |
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{ |
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this->fn(type, data, this->user); |
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this = this->next; |
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} |
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} |
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void event_add_handler(game_event_type type, game_event_handler *fn, void *user) |
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{ |
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struct event_handler_entry *new; |
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assert(fn != NULL); |
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new = mem_alloc(sizeof *new); |
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new->fn = fn; |
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new->user = user; |
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new->next = event_handlers[type]; |
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event_handlers[type] = new; |
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} |
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void event_remove_handler(game_event_type type, game_event_handler *fn, void *user) |
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{ |
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struct event_handler_entry *prev = NULL; |
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struct event_handler_entry *this = event_handlers[type]; |
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while (this) |
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{ |
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if (this->fn == fn && this->user == user) |
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{ |
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if (!prev) |
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{ |
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event_handlers[type] = this->next; |
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} |
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else |
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{ |
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prev->next = this->next; |
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} |
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mem_free(this); |
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return; |
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} |
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prev = this; |
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this = this->next; |
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} |
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} |
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void event_add_handler_set(game_event_type *type, size_t n_types, game_event_handler *fn, void *user) |
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{ |
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int i; |
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for (i = 0; i < n_types; i++) |
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{ |
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event_add_handler(type[i], fn, user); |
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} |
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} |
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void event_remove_handler_set(game_event_type *type, size_t n_types, game_event_handler *fn, void *user) |
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{ |
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int i; |
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for (i = 0; i < n_types; i++) |
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{ |
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event_remove_handler(type[i], fn, user); |
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} |
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} |
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void event_signal(game_event_type type) |
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{ |
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game_event_dispatch(type, NULL); |
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} |
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void event_signal_point(game_event_type type, int x, int y) |
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{ |
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game_event_data data; |
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data.point.x = x; |
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data.point.y = y; |
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game_event_dispatch(type, &data); |
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} |
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void event_signal_string(game_event_type type, const char *s) |
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{ |
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game_event_data data; |
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data.string = s; |
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game_event_dispatch(type, &data); |
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} |
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void event_signal_birthstage_question(enum birth_stage stage, const char *hint, int n_choices, int initial_choice, const char *choices[], const char *helptexts[]) |
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{ |
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game_event_data data; |
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data.birthstage.stage = stage; |
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data.birthstage.hint = hint; |
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data.birthstage.n_choices = n_choices; |
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data.birthstage.initial_choice = initial_choice; |
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data.birthstage.choices = choices; |
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data.birthstage.helptexts = helptexts; |
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game_event_dispatch(EVENT_BIRTHSTAGE, &data); |
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} |
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void event_signal_birthstage(enum birth_stage stage, void *xtra) |
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{ |
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game_event_data data; |
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data.birthstage.stage = stage; |
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data.birthstage.xtra = xtra; |
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game_event_dispatch(EVENT_BIRTHSTAGE, &data); |
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} |
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void event_signal_birthstats(int stats[6], int remaining) |
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{ |
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game_event_data data; |
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data.birthstats.stats = stats; |
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data.birthstats.remaining = remaining; |
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game_event_dispatch(EVENT_BIRTHSTATS, &data); |
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} |
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void event_signal_birthautoroller(int limits[6], int matches[6], int current[6], unsigned long round) |
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{ |
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game_event_data data; |
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data.birthautoroll.limits = limits; |
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data.birthautoroll.matches = matches; |
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data.birthautoroll.current = current; |
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data.birthautoroll.round = round; |
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game_event_dispatch(EVENT_BIRTHAUTOROLLER, &data); |
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} |
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