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#ifndef INCLUDED_EXTERNS_H |
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#define INCLUDED_EXTERNS_H |
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extern int max_macrotrigger; |
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extern char *macro_template; |
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extern char *macro_modifier_chr; |
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extern char *macro_modifier_name[MAX_MACRO_MOD]; |
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extern char *macro_trigger_name[MAX_MACRO_TRIGGER]; |
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extern char *macro_trigger_keycode[2][MAX_MACRO_TRIGGER]; |
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extern char pf_result[]; |
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extern int pf_result_index; |
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extern const s16b ddd[9]; |
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extern const s16b ddx[10]; |
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extern const s16b ddy[10]; |
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extern const s16b ddx_ddd[9]; |
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extern const s16b ddy_ddd[9]; |
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extern const char hexsym[16]; |
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extern const int adj_mag_study[]; |
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extern const int adj_mag_mana[]; |
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extern const byte adj_mag_fail[]; |
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extern const int adj_mag_stat[]; |
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extern const byte adj_chr_gold[]; |
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extern const byte adj_int_dev[]; |
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extern const byte adj_wis_sav[]; |
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extern const byte adj_dex_dis[]; |
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extern const byte adj_int_dis[]; |
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extern const byte adj_dex_ta[]; |
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extern const byte adj_str_td[]; |
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extern const byte adj_dex_th[]; |
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extern const byte adj_str_th[]; |
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extern const byte adj_str_wgt[]; |
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extern const byte adj_str_hold[]; |
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extern const byte adj_str_dig[]; |
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extern const byte adj_str_blow[]; |
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extern const byte adj_dex_blow[]; |
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extern const byte adj_dex_safe[]; |
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extern const byte adj_con_fix[]; |
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extern const int adj_con_mhp[]; |
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extern const byte blows_table[12][12]; |
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extern const byte extract_energy[200]; |
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extern const s32b player_exp[PY_MAX_LEVEL]; |
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extern const player_sex sex_info[MAX_SEXES]; |
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extern const byte chest_traps[64]; |
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extern cptr color_names[BASIC_COLORS]; |
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extern cptr stat_names[A_MAX]; |
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extern cptr stat_names_reduced[A_MAX]; |
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extern cptr stat_names_full[A_MAX]; |
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extern const char *window_flag_desc[32]; |
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extern const char *inscrip_text[]; |
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extern const grouper object_text_order[]; |
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extern cptr copyright; |
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extern byte version_major; |
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extern byte version_minor; |
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extern byte version_patch; |
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extern byte version_extra; |
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extern byte sf_major; |
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extern byte sf_minor; |
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extern byte sf_patch; |
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extern byte sf_extra; |
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extern u32b sf_xtra; |
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extern u32b sf_when; |
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extern u16b sf_lives; |
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extern u16b sf_saves; |
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extern bool arg_wizard; |
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extern int arg_graphics; |
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extern bool character_generated; |
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extern bool character_existed; |
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extern bool character_dungeon; |
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extern bool character_saved; |
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extern s16b character_icky; |
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extern s16b character_xtra; |
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extern u32b seed_randart; |
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extern u32b seed_flavor; |
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extern u32b seed_town; |
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extern s16b num_repro; |
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extern char summon_kin_type; |
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extern s32b turn; |
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extern s32b old_turn; |
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extern int use_graphics; |
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extern bool use_bigtile; |
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extern s16b signal_count; |
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extern bool msg_flag; |
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extern bool inkey_base; |
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extern bool inkey_xtra; |
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extern u32b inkey_scan; |
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extern bool inkey_flag; |
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extern bool opening_chest; |
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extern bool shimmer_monsters; |
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extern bool shimmer_objects; |
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extern bool repair_mflag_nice; |
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extern bool repair_mflag_show; |
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extern bool repair_mflag_mark; |
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extern s16b o_max; |
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extern s16b o_cnt; |
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extern s16b mon_max; |
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extern s16b mon_cnt; |
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extern byte feeling; |
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extern s16b rating; |
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extern bool good_item_flag; |
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extern bool closing_flag; |
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extern char savefile[1024]; |
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extern char panic_savefile[1024]; |
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extern s16b macro__num; |
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extern char **macro__pat; |
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extern char **macro__act; |
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extern term *angband_term[ANGBAND_TERM_MAX]; |
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extern char angband_term_name[ANGBAND_TERM_MAX][16]; |
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extern byte angband_color_table[MAX_COLORS][4]; |
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extern const cptr angband_sound_name[MSG_MAX]; |
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extern int view_n; |
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extern u16b *view_g; |
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extern int temp_n; |
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extern u16b *temp_g; |
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extern byte *temp_y; |
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extern byte *temp_x; |
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extern byte (*cave_info)[256]; |
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extern byte (*cave_info2)[256]; |
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extern byte (*cave_feat)[DUNGEON_WID]; |
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extern s16b (*cave_o_idx)[DUNGEON_WID]; |
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extern s16b (*cave_m_idx)[DUNGEON_WID]; |
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extern byte (*cave_cost)[DUNGEON_WID]; |
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extern byte (*cave_when)[DUNGEON_WID]; |
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extern maxima *z_info; |
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extern object_type *o_list; |
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extern monster_type *mon_list; |
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extern monster_lore *l_list; |
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extern quest *q_list; |
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extern store_type *store; |
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extern object_type *inventory; |
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extern s16b alloc_ego_size; |
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extern alloc_entry *alloc_ego_table; |
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extern s16b alloc_race_size; |
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extern alloc_entry *alloc_race_table; |
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extern byte misc_to_attr[256]; |
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extern char misc_to_char[256]; |
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extern byte tval_to_attr[128]; |
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extern char macro_buffer[1024]; |
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extern char *keymap_act[KEYMAP_MODES][256]; |
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extern const player_sex *sp_ptr; |
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extern const player_race *rp_ptr; |
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extern const player_class *cp_ptr; |
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extern const player_magic *mp_ptr; |
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extern player_other *op_ptr; |
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extern player_type *p_ptr; |
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extern vault_type *v_info; |
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extern char *v_name; |
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extern char *v_text; |
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extern feature_type *f_info; |
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extern char *f_name; |
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extern char *f_text; |
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extern object_kind *k_info; |
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extern char *k_name; |
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extern char *k_text; |
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extern artifact_type *a_info; |
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extern char *a_name; |
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extern char *a_text; |
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extern ego_item_type *e_info; |
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extern char *e_name; |
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extern char *e_text; |
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extern monster_race *r_info; |
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extern char *r_name; |
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extern char *r_text; |
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extern player_race *p_info; |
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extern char *p_name; |
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extern char *p_text; |
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extern player_class *c_info; |
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extern char *c_name; |
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extern char *c_text; |
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extern hist_type *h_info; |
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extern char *h_text; |
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extern owner_type *b_info; |
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extern char *b_name; |
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extern char *b_text; |
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extern byte *g_info; |
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extern char *g_name; |
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extern char *g_text; |
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extern flavor_type *flavor_info; |
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extern char *flavor_name; |
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extern char *flavor_text; |
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extern spell_type *s_info; |
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extern char *s_name; |
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extern char *s_text; |
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extern s16b spell_list[MAX_REALMS][BOOKS_PER_REALM][SPELLS_PER_BOOK]; |
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extern const char *ANGBAND_SYS; |
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extern const char *ANGBAND_GRAF; |
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extern char *ANGBAND_DIR; |
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extern char *ANGBAND_DIR_APEX; |
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extern char *ANGBAND_DIR_BONE; |
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extern char *ANGBAND_DIR_DATA; |
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extern char *ANGBAND_DIR_EDIT; |
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extern char *ANGBAND_DIR_FILE; |
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extern char *ANGBAND_DIR_HELP; |
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extern char *ANGBAND_DIR_INFO; |
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extern char *ANGBAND_DIR_SAVE; |
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extern char *ANGBAND_DIR_PREF; |
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extern char *ANGBAND_DIR_USER; |
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extern char *ANGBAND_DIR_XTRA; |
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extern bool item_tester_full; |
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extern byte item_tester_tval; |
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extern bool (*item_tester_hook)(const object_type*); |
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extern bool (*get_mon_num_hook)(int r_idx); |
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extern bool (*get_obj_num_hook)(int k_idx); |
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extern ang_file *text_out_file; |
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extern void (*text_out_hook)(byte a, cptr str); |
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extern int text_out_wrap; |
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extern int text_out_indent; |
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extern bool use_transparency; |
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extern void (*sound_hook)(int); |
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extern autoinscription *inscriptions; |
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extern u16b inscriptions_count; |
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extern history_info *history_list; |
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extern byte squelch_level[SQUELCH_BYTES]; |
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extern int breakage_chance(const object_type *o_ptr); |
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extern bool test_hit(int chance, int ac, int vis); |
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extern void py_attack(int y, int x); |
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extern void do_cmd_fire(void); |
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extern void do_cmd_throw(void); |
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extern void player_birth(bool quickstart_allowed); |
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int button_add_text(const char *label, unsigned char keypress); |
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int button_add(char *label, unsigned char keypress); |
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void button_backup_all(void); |
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void button_restore(void); |
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int button_kill_text(unsigned char keypress); |
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int button_kill(unsigned char keypress); |
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void button_kill_all(void); |
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void button_init(button_add_f add, button_kill_f kill); |
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char button_get_key(int x, int y); |
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size_t button_print(int row, int col); |
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extern int distance(int y1, int x1, int y2, int x2); |
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extern bool los(int y1, int x1, int y2, int x2); |
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extern bool no_lite(void); |
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extern bool cave_valid_bold(int y, int x); |
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extern bool feat_supports_lighting(int feat); |
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extern void map_info(unsigned x, unsigned y, grid_data *g); |
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extern void move_cursor_relative(int y, int x); |
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extern void print_rel(char c, byte a, int y, int x); |
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extern void note_spot(int y, int x); |
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extern void lite_spot(int y, int x); |
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| 283 |
extern void prt_map(void); |
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extern void display_map(int *cy, int *cx); |
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extern void do_cmd_view_map(void); |
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extern errr vinfo_init(void); |
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extern void forget_view(void); |
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extern void update_view(void); |
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extern void forget_flow(void); |
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extern void update_flow(void); |
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extern void map_area(void); |
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extern void wiz_lite(void); |
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extern void wiz_dark(void); |
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extern void town_illuminate(bool daytime); |
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extern void cave_set_feat(int y, int x, int feat); |
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extern int project_path(u16b *gp, int range, \ |
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int y1, int x1, int y2, int x2, int flg); |
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extern bool projectable(int y1, int x1, int y2, int x2); |
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extern void scatter(int *yp, int *xp, int y, int x, int d, int m); |
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| 300 |
extern void health_track(int m_idx); |
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extern void monster_race_track(int r_idx); |
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| 302 |
extern void object_kind_track(int k_idx); |
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extern void disturb(int stop_search, int unused_flag); |
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extern bool is_quest(int level); |
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extern bool dtrap_edge(int y, int x); |
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extern void search(void); |
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extern byte py_pickup(int pickup); |
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extern void move_player(int dir); |
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s16b spell_chance(int spell); |
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bool spell_okay(int spell, bool known, bool browse); |
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int spell_choose_new(const object_type *o_ptr); |
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bool spell_cast(int spell); |
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void spell_learn(int spell); |
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int get_spell(const object_type *o_ptr, cptr prompt, bool known, bool browse); |
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void do_cmd_browse_aux(const object_type *o_ptr); |
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void death_screen(void); |
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extern void play_game(void); |
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extern int value_check_aux1(const object_type *o_ptr); |
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extern void html_screenshot(cptr name, int mode); |
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| 331 |
extern void safe_setuid_drop(void); |
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| 332 |
extern void safe_setuid_grab(void); |
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| 333 |
extern s16b tokenize(char *buf, s16b num, char **tokens); |
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| 334 |
extern errr process_pref_file_command(char *buf); |
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extern errr process_pref_file(cptr name); |
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| 336 |
extern void player_flags(u32b *f1, u32b *f2, u32b *f3); |
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| 337 |
extern void display_player(int mode); |
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| 338 |
extern void display_player_stat_info(void); |
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| 339 |
extern void display_player_xtra_info(void); |
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| 340 |
extern errr file_character(cptr name, bool full); |
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| 341 |
extern bool show_file(cptr name, cptr what, int line, int mode); |
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| 342 |
extern void do_cmd_help(void); |
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| 343 |
extern void process_player_name(bool sf); |
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| 344 |
extern bool get_name(char *buf, size_t buflen); |
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| 345 |
extern void do_cmd_suicide(void); |
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| 346 |
extern void do_cmd_save_game(void); |
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| 347 |
extern void close_game(void); |
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| 348 |
extern void exit_game_panic(void); |
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| 351 |
extern void generate_cave(void); |
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void history_clear(void); |
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size_t history_get_num(void); |
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bool history_add_full(u16b type, byte a_idx, s16b dlev, s16b clev, s32b turn, const char *text); |
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| 357 |
bool history_add(const char *event, u16b type, byte a_idx); |
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| 358 |
bool history_add_artifact(byte a_idx, bool known); |
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| 359 |
void history_unmask_unknown(void); |
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bool history_lose_artifact(byte a_idx); |
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void history_display(void); |
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| 364 |
extern void init_file_paths(const char *path); |
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| 365 |
extern void create_user_dirs(void); |
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| 366 |
extern bool init_angband(void); |
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| 367 |
extern void cleanup_angband(void); |
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extern bool old_load(void); |
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bool check_hit(int power, int level); |
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bool make_attack_normal(int m_idx); |
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extern bool make_attack_spell(int m_idx); |
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| 378 |
extern void process_monsters(byte minimum_energy); |
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| 381 |
extern void describe_monster(int r_idx, bool spoilers); |
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| 382 |
extern void roff_top(int r_idx); |
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| 383 |
extern void screen_roff(int r_idx); |
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| 384 |
extern void display_roff(int r_idx); |
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| 385 |
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| 386 |
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| 387 |
extern void delete_monster_idx(int i); |
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| 388 |
extern void delete_monster(int y, int x); |
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| 389 |
extern void compact_monsters(int size); |
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| 390 |
extern void wipe_mon_list(void); |
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| 391 |
extern s16b mon_pop(void); |
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| 392 |
extern void get_mon_num_prep(void); |
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| 393 |
extern s16b get_mon_num(int level); |
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| 394 |
extern void display_monlist(void); |
|---|
| 395 |
extern void monster_desc(char *desc, size_t max, const monster_type *m_ptr, int mode); |
|---|
| 396 |
extern void lore_do_probe(int m_idx); |
|---|
| 397 |
extern void lore_treasure(int m_idx, int num_item, int num_gold); |
|---|
| 398 |
extern void update_mon(int m_idx, bool full); |
|---|
| 399 |
extern void update_monsters(bool full); |
|---|
| 400 |
extern s16b monster_carry(int m_idx, object_type *j_ptr); |
|---|
| 401 |
extern void monster_swap(int y1, int x1, int y2, int x2); |
|---|
| 402 |
extern s16b player_place(int y, int x); |
|---|
| 403 |
extern s16b monster_place(int y, int x, monster_type *n_ptr); |
|---|
| 404 |
extern bool place_monster_aux(int y, int x, int r_idx, bool slp, bool grp); |
|---|
| 405 |
extern bool place_monster(int y, int x, int depth, bool slp, bool grp); |
|---|
| 406 |
extern bool alloc_monster(int dis, bool slp, int depth); |
|---|
| 407 |
extern bool summon_specific(int y1, int x1, int lev, int type); |
|---|
| 408 |
extern bool multiply_monster(int m_idx); |
|---|
| 409 |
extern void message_pain(int m_idx, int dam); |
|---|
| 410 |
extern void update_smart_learn(int m_idx, int what); |
|---|
| 411 |
|
|---|
| 412 |
|
|---|
| 413 |
extern bool findpath(int y, int x); |
|---|
| 414 |
extern byte get_angle_to_grid[41][41]; |
|---|
| 415 |
extern int get_angle_to_target(int y0, int x0, int y1, int x1, int dir); |
|---|
| 416 |
extern void get_grid_using_angle(int angle, int y0, int x0, |
|---|
| 417 |
int *ty, int *tx); |
|---|
| 418 |
extern void run_step(int dir); |
|---|
| 419 |
|
|---|
| 420 |
|
|---|
| 421 |
extern errr do_randart(u32b randart_seed, bool full); |
|---|
| 422 |
|
|---|
| 423 |
|
|---|
| 424 |
extern void enter_score(time_t *death_time); |
|---|
| 425 |
extern void show_scores(void); |
|---|
| 426 |
extern void predict_score(void); |
|---|
| 427 |
|
|---|
| 428 |
|
|---|
| 429 |
|
|---|
| 430 |
extern void signals_ignore_tstp(void); |
|---|
| 431 |
extern void signals_handle_tstp(void); |
|---|
| 432 |
extern void signals_init(void); |
|---|
| 433 |
|
|---|
| 434 |
|
|---|
| 435 |
extern bool old_save(void); |
|---|
| 436 |
|
|---|
| 437 |
|
|---|
| 438 |
extern s16b poly_r_idx(int r_idx); |
|---|
| 439 |
extern void teleport_away(int m_idx, int dis); |
|---|
| 440 |
extern void teleport_player(int dis); |
|---|
| 441 |
extern void teleport_player_to(int ny, int nx); |
|---|
| 442 |
extern void teleport_player_level(void); |
|---|
| 443 |
extern void take_hit(int dam, cptr kb_str); |
|---|
| 444 |
extern void acid_dam(int dam, cptr kb_str); |
|---|
| 445 |
extern void elec_dam(int dam, cptr kb_str); |
|---|
| 446 |
extern void fire_dam(int dam, cptr kb_str); |
|---|
| 447 |
extern void cold_dam(int dam, cptr kb_str); |
|---|
| 448 |
extern bool inc_stat(int stat); |
|---|
| 449 |
extern bool dec_stat(int stat, int amount, bool permanent); |
|---|
| 450 |
extern bool res_stat(int stat); |
|---|
| 451 |
extern bool apply_disenchant(int mode); |
|---|
| 452 |
extern bool project(int who, int rad, int y, int x, int dam, int typ, int flg); |
|---|
| 453 |
|
|---|
| 454 |
|
|---|
| 455 |
extern bool hp_player(int num); |
|---|
| 456 |
extern bool heal_player(int perc, int min); |
|---|
| 457 |
extern void warding_glyph(void); |
|---|
| 458 |
extern bool do_dec_stat(int stat, bool perma); |
|---|
| 459 |
extern bool do_res_stat(int stat); |
|---|
| 460 |
extern bool do_inc_stat(int stat); |
|---|
| 461 |
extern void identify_pack(void); |
|---|
| 462 |
extern bool remove_curse(void); |
|---|
| 463 |
extern bool remove_all_curse(void); |
|---|
| 464 |
extern bool restore_level(void); |
|---|
| 465 |
extern void self_knowledge(bool spoil); |
|---|
| 466 |
extern bool lose_all_info(void); |
|---|
| 467 |
extern void set_recall(void); |
|---|
| 468 |
extern bool detect_traps(bool aware); |
|---|
| 469 |
extern bool detect_doorstairs(bool aware); |
|---|
| 470 |
extern bool detect_treasure(bool aware); |
|---|
| 471 |
extern bool detect_objects_magic(bool aware); |
|---|
| 472 |
extern bool detect_monsters_normal(bool aware); |
|---|
| 473 |
extern bool detect_monsters_invis(bool aware); |
|---|
| 474 |
extern bool detect_monsters_evil(bool aware); |
|---|
| 475 |
extern bool detect_all(bool aware); |
|---|
| 476 |
extern void stair_creation(void); |
|---|
| 477 |
extern bool enchant(object_type *o_ptr, int n, int eflag); |
|---|
| 478 |
extern bool enchant_spell(int num_hit, int num_dam, int num_ac); |
|---|
| 479 |
extern void do_ident_item(int item, object_type *o_ptr); |
|---|
| 480 |
extern bool ident_spell(void); |
|---|
| 481 |
extern bool recharge(int num); |
|---|
| 482 |
extern bool speed_monsters(void); |
|---|
| 483 |
extern bool slow_monsters(void); |
|---|
| 484 |
extern bool confuse_monsters(void); |
|---|
| 485 |
extern bool sleep_monsters(void); |
|---|
| 486 |
extern bool banish_evil(int dist); |
|---|
| 487 |
extern bool turn_undead(void); |
|---|
| 488 |
extern bool dispel_undead(int dam); |
|---|
| 489 |
extern bool dispel_evil(int dam); |
|---|
| 490 |
extern bool dispel_monsters(int dam); |
|---|
| 491 |
extern void aggravate_monsters(int who); |
|---|
| 492 |
extern bool banishment(void); |
|---|
| 493 |
extern bool mass_banishment(void); |
|---|
| 494 |
extern bool probing(void); |
|---|
| 495 |
extern void destroy_area(int y1, int x1, int r, bool full); |
|---|
| 496 |
extern void earthquake(int cy, int cx, int r); |
|---|
| 497 |
extern void lite_room(int y1, int x1); |
|---|
| 498 |
extern void unlite_room(int y1, int x1); |
|---|
| 499 |
extern bool lite_area(int dam, int rad); |
|---|
| 500 |
extern bool unlite_area(int dam, int rad); |
|---|
| 501 |
extern bool fire_ball(int typ, int dir, int dam, int rad); |
|---|
| 502 |
extern bool fire_swarm(int num, int typ, int dir, int dam, int rad); |
|---|
| 503 |
extern bool fire_bolt(int typ, int dir, int dam); |
|---|
| 504 |
extern bool fire_beam(int typ, int dir, int dam); |
|---|
| 505 |
extern bool fire_bolt_or_beam(int prob, int typ, int dir, int dam); |
|---|
| 506 |
extern bool project_los(int typ, int dam); |
|---|
| 507 |
extern bool lite_line(int dir); |
|---|
| 508 |
extern bool strong_lite_line(int dir); |
|---|
| 509 |
extern bool drain_life(int dir, int dam); |
|---|
| 510 |
extern bool wall_to_mud(int dir); |
|---|
| 511 |
extern bool destroy_door(int dir); |
|---|
| 512 |
extern bool disarm_trap(int dir); |
|---|
| 513 |
extern bool heal_monster(int dir); |
|---|
| 514 |
extern bool speed_monster(int dir); |
|---|
| 515 |
extern bool slow_monster(int dir); |
|---|
| 516 |
extern bool sleep_monster(int dir); |
|---|
| 517 |
extern bool confuse_monster(int dir, int plev); |
|---|
| 518 |
extern bool poly_monster(int dir); |
|---|
| 519 |
extern bool clone_monster(int dir); |
|---|
| 520 |
extern bool fear_monster(int dir, int plev); |
|---|
| 521 |
extern bool teleport_monster(int dir); |
|---|
| 522 |
extern bool door_creation(void); |
|---|
| 523 |
extern bool trap_creation(void); |
|---|
| 524 |
extern bool destroy_doors_touch(void); |
|---|
| 525 |
extern bool sleep_monsters_touch(void); |
|---|
| 526 |
extern bool curse_armor(void); |
|---|
| 527 |
extern bool curse_weapon(void); |
|---|
| 528 |
extern void brand_object(object_type *o_ptr, byte brand_type); |
|---|
| 529 |
extern void brand_weapon(void); |
|---|
| 530 |
extern bool brand_ammo(void); |
|---|
| 531 |
extern bool brand_bolts(void); |
|---|
| 532 |
extern void ring_of_power(int dir); |
|---|
| 533 |
|
|---|
| 534 |
|
|---|
| 535 |
int get_autoinscription_index(s16b k_idx); |
|---|
| 536 |
const char *get_autoinscription(s16b kind_idx); |
|---|
| 537 |
int apply_autoinscription(object_type *o_ptr); |
|---|
| 538 |
int remove_autoinscription(s16b kind); |
|---|
| 539 |
int add_autoinscription(s16b kind, cptr inscription); |
|---|
| 540 |
void autoinscribe_ground(void); |
|---|
| 541 |
void autoinscribe_pack(void); |
|---|
| 542 |
|
|---|
| 543 |
bool squelch_tval(int tval); |
|---|
| 544 |
bool squelch_item_ok(const object_type *o_ptr); |
|---|
| 545 |
bool squelch_hide_item(object_type *o_ptr); |
|---|
| 546 |
void squelch_drop(void); |
|---|
| 547 |
void squelch_items(void); |
|---|
| 548 |
void do_cmd_options_item(void *, cptr); |
|---|
| 549 |
|
|---|
| 550 |
|
|---|
| 551 |
s32b price_item(const object_type *o_ptr, bool store_buying, int qty); |
|---|
| 552 |
void store_init(void); |
|---|
| 553 |
void store_shuffle(int which); |
|---|
| 554 |
void store_maint(int which); |
|---|
| 555 |
bool store_overflow(void); |
|---|
| 556 |
void do_cmd_store(void); |
|---|
| 557 |
|
|---|
| 558 |
|
|---|
| 559 |
bool target_able(int m_idx); |
|---|
| 560 |
bool target_okay(void); |
|---|
| 561 |
void target_set_monster(int m_idx); |
|---|
| 562 |
void target_set_location(int y, int x); |
|---|
| 563 |
bool target_set_interactive(int mode, int x, int y); |
|---|
| 564 |
bool get_aim_dir(int *dp); |
|---|
| 565 |
void target_get(s16b *col, s16b *row); |
|---|
| 566 |
s16b target_get_monster(void); |
|---|
| 567 |
|
|---|
| 568 |
|
|---|
| 569 |
extern void hit_trap(int y, int x); |
|---|
| 570 |
extern void pick_trap(int y, int x); |
|---|
| 571 |
extern void place_trap(int y, int x); |
|---|
| 572 |
|
|---|
| 573 |
|
|---|
| 574 |
void display_panel(const data_panel *panel, int count, |
|---|
| 575 |
bool left_adj, const region *bounds); |
|---|
| 576 |
|
|---|
| 577 |
|
|---|
| 578 |
extern void text_to_ascii(char *buf, size_t len, cptr str); |
|---|
| 579 |
extern void ascii_to_text(char *buf, size_t len, cptr str); |
|---|
| 580 |
extern int macro_find_exact(cptr pat); |
|---|
| 581 |
extern errr macro_add(cptr pat, cptr act); |
|---|
| 582 |
extern errr macro_init(void); |
|---|
| 583 |
extern errr macro_free(void); |
|---|
| 584 |
extern errr macro_trigger_free(void); |
|---|
| 585 |
extern void flush(void); |
|---|
| 586 |
extern void flush_fail(void); |
|---|
| 587 |
extern char inkey(void); |
|---|
| 588 |
extern ui_event_data inkey_ex(void); |
|---|
| 589 |
extern char anykey(void); |
|---|
| 590 |
extern void bell(cptr reason); |
|---|
| 591 |
extern void sound(int val); |
|---|
| 592 |
extern void msg_print(cptr msg); |
|---|
| 593 |
extern void msg_format(cptr fmt, ...); |
|---|
| 594 |
extern void message(u16b message_type, s16b extra, cptr message); |
|---|
| 595 |
extern void message_format(u16b message_type, s16b extra, cptr fmt, ...); |
|---|
| 596 |
extern void message_flush(void); |
|---|
| 597 |
extern void screen_save(void); |
|---|
| 598 |
extern void screen_load(void); |
|---|
| 599 |
extern void c_put_str(byte attr, cptr str, int row, int col); |
|---|
| 600 |
extern void put_str(cptr str, int row, int col); |
|---|
| 601 |
extern void c_prt(byte attr, cptr str, int row, int col); |
|---|
| 602 |
extern void prt(cptr str, int row, int col); |
|---|
| 603 |
extern void text_out_to_file(byte attr, cptr str); |
|---|
| 604 |
extern void text_out_to_screen(byte a, cptr str); |
|---|
| 605 |
extern void text_out(const char *fmt, ...); |
|---|
| 606 |
extern void text_out_c(byte a, const char *fmt, ...); |
|---|
| 607 |
extern void text_out_e(const char *fmt, ...); |
|---|
| 608 |
extern void clear_from(int row); |
|---|
| 609 |
extern bool askfor_aux_keypress(char *buf, size_t buflen, size_t *curs, size_t *len, char keypress, bool firsttime); |
|---|
| 610 |
extern bool askfor_aux(char *buf, size_t len, bool keypress_h(char *, size_t, size_t *, size_t *, char, bool)); |
|---|
| 611 |
extern bool get_string(cptr prompt, char *buf, size_t len); |
|---|
| 612 |
extern s16b get_quantity(cptr prompt, int max); |
|---|
| 613 |
extern bool get_check(cptr prompt); |
|---|
| 614 |
extern bool get_com(cptr prompt, char *command); |
|---|
| 615 |
extern bool get_com_ex(cptr prompt, ui_event_data *command); |
|---|
| 616 |
extern void grid_data_as_text(grid_data *g, byte *ap, char *cp, byte *tap, char *tcp); |
|---|
| 617 |
extern void pause_line(int row); |
|---|
| 618 |
extern void request_command(void); |
|---|
| 619 |
extern bool is_a_vowel(int ch); |
|---|
| 620 |
extern int color_char_to_attr(char c); |
|---|
| 621 |
extern int color_text_to_attr(cptr name); |
|---|
| 622 |
extern cptr attr_to_text(byte a); |
|---|
| 623 |
|
|---|
| 624 |
#ifdef SUPPORT_GAMMA |
|---|
| 625 |
extern void build_gamma_table(int gamma); |
|---|
| 626 |
extern byte gamma_table[256]; |
|---|
| 627 |
#endif |
|---|
| 628 |
|
|---|
| 629 |
|
|---|
| 630 |
extern void repeat_push(int what); |
|---|
| 631 |
extern bool repeat_pull(int *what); |
|---|
| 632 |
extern void repeat_clear(void); |
|---|
| 633 |
extern void repeat_check(void); |
|---|
| 634 |
|
|---|
| 635 |
|
|---|
| 636 |
extern int get_spell_index(const object_type *o_ptr, int index); |
|---|
| 637 |
extern cptr get_spell_name(int tval, int index); |
|---|
| 638 |
extern void get_spell_info(int tval, int index, char *buf, size_t len); |
|---|
| 639 |
extern bool cast_spell(int tval, int index); |
|---|
| 640 |
|
|---|
| 641 |
|
|---|
| 642 |
s16b modify_stat_value(int value, int amount); |
|---|
| 643 |
int calc_blows(const object_type *o_ptr); |
|---|
| 644 |
void notice_stuff(void); |
|---|
| 645 |
void update_stuff(void); |
|---|
| 646 |
void redraw_stuff(void); |
|---|
| 647 |
void handle_stuff(void); |
|---|
| 648 |
|
|---|
| 649 |
|
|---|
| 650 |
bool set_timed(int idx, int v); |
|---|
| 651 |
bool inc_timed(int idx, int v); |
|---|
| 652 |
bool dec_timed(int idx, int v); |
|---|
| 653 |
bool clear_timed(int idx); |
|---|
| 654 |
bool set_food(int v); |
|---|
| 655 |
void check_experience(void); |
|---|
| 656 |
void gain_exp(s32b amount); |
|---|
| 657 |
void lose_exp(s32b amount); |
|---|
| 658 |
void monster_death(int m_idx); |
|---|
| 659 |
bool mon_take_hit(int m_idx, int dam, bool *fear, cptr note); |
|---|
| 660 |
bool modify_panel(term *t, int wy, int wx); |
|---|
| 661 |
bool adjust_panel(int y, int x); |
|---|
| 662 |
bool change_panel(int dir); |
|---|
| 663 |
void verify_panel |
|---|