root/trunk/lib/help/playing.txt

Revision 919, 25.3 kB (checked in by takkaria, 6 months ago)

(#500) Use consistent line terminators in the help files, with the help of svn:eol-style.

  • Property svn:eol-style set to native
Line 
1 === Playing the Game ===
2
3     Most of your interaction with Angband will take the form of "commands".
4 Every Angband command consists of an "underlying command" plus a variety of
5 optional or required arguments, such as a repeat count, a direction, or the
6 index of an inventory object.  Commands are normally specified by typing a
7 series of keypresses, from which the underlying command is extracted, along
8 with any encoded arguments.  You may choose how the standard "keyboard keys"
9 are mapped to the "underlying commands" by choosing one of the two standard
10 "keysets", the "original" keyset or the "roguelike" keyset.
11
12     The original keyset is very similar to the "underlying" command set,
13 with a few additions (such as the ability to use the numeric "directions" to
14 "walk" or the "5" key to "stay still").  The roguelike keyset provides similar
15 additions, and also allows the use of the h/j/k/l/y/u/b/n keys to "walk" (or,
16 in combination with the shift or control keys, to run or alter), which thus
17 requires a variety of key mappings to allow access to the underlying commands
18 used for walking/running/altering.  In particular, the "roguelike" keyset
19 includes many more "capital" and "control" keys, as shown below.
20
21     Note that any keys that are not required for access to the underlying
22 command set may be used by the user to extend the "keyset" which is being
23 used, by defining new "keymaps".  To avoid the use of any "keymaps", press
24 backslash ("\") plus the "underlying command" key.  This is normally only
25 used in "macro" definitions.  You may enter "control-keys" as a caret ("^")
26 plus the key (so "^" + "p" yields "^P").
27
28     Some commands allow an optional "repeat count", which allows you to tell
29 the game that you wish to do the command multiple times, unless you press a
30 key or are otherwise disturbed.  To enter a "repeat count", type '0', followed
31 by the numerical count, followed by the command.  You must type "space" before
32 entering certain commands.  Skipping the numerical count yields a count of 99.
33 An option allows certain commands (open, disarm, alter, etc) to auto-repeat.
34
35     Some commands will prompt for extra information, such as a direction, an
36 inventory or equipment item, a spell, a textual inscription, the symbol of a
37 monster race, a sub-command, a verification, an amount of time, a quantity,
38 a file name, or various other things.  Normally you can hit return to choose
39 the "default" response, or escape to cancel the command entirely.
40
41     Some commands will prompt for a spell or an inventory item.  Pressing
42 space (or '*') will give you a list of choices.  Pressing "-" (minus) selects
43 the item on the floor.  Pressing a lowercase letter selects the given item.
44 Pressing a capital letter selects the given item after verification.  Pressing
45 a numeric digit '#' selects the first item (if any) whose inscription contains
46 "@#" or "@x#", where "x" is the current "underlying command".  You may only
47 specify items which are "legal" for the command.  Whenever an item inscription
48 contains "!*" or "!x" (with "x" as above) you must verify its selection.
49
50     Some commands will prompt for a direction.  You may enter a "compass"
51 direction using any of the "direction keys" shown below.  Sometimes, you may
52 specify that you wish to use the current "target", by pressing "t" or "5", or
53 that you wish to select a new target, by pressing "*" (see "Target" below).
54
55         Original Keyset Directions       Roguelike Keyset Directions
56
57                  7  8  9                           y  k  u
58                  4     6                           h     l
59                  1  2  3                           b  j  n
60
61
62     Each of the standard keysets provides some short-cuts over the "underlying
63 commands".  For example, both keysets allow you to "walk" by simply pressing
64 an "original" direction key (or a "roguelike" direction key if you are using
65 the roguelike keyset), instead of using the "walk" command plus a direction.
66 The roguelike keyset allows you to "run" or "alter" by simply holding the
67 shift or control modifier key down while pressing a "roguelike" direction key,
68 instead of using the "run" or "alter" command plus a direction.  Both keysets
69 allow the use of the "5" key to "stand still", which is most convenient when
70 using the original keyset.
71
72     Note that on many systems, it is possible to define "macros" to various
73 keys, or key combinations, so that it is often possible to make macros which,
74 for example, allow the use of the shift and/or control modifier keys, plus a
75 numeric keypad key, to specify the "run" or "alter" command, with the given
76 direction, regardless of any keymap definitions, by using the fact that you
77 can always, for example, use "\" + "." + "6", to specify "run east".
78
79
80
81 === Original Keyset Command Summary ===
82
83  a  Aim a wand                           A  Activate an artifact
84  b  Browse a book                        B  Bash a door
85  c  Close a door                         C  Character description
86  d  Drop an item                         D  Disarm a trap
87  e  Equipment list                       E  Eat some food
88  f  Fire an item                         F  Fuel your lantern/torch
89  g  Get objects on floor                 G  Gain new spells/prayers
90  h  (unused)                             H  (unused)
91  i  Inventory list                       I  Observe an item
92  j  Jam a door                           J  (unused)
93  k  Destroy an item                      K  (unused)
94  l  Look around                          L  Locate player on map
95  m  Cast a spell                         M  Full dungeon map
96  n  (unused)                             N  (unused)
97  o  Open a door or chest                 O  (unused)
98  p  Pray a prayer                        P  (unused)
99  q  Quaff a potion                       Q  Quit (commit suicide)
100  r  Read a scroll                        R  Rest for a period
101  s  Search for traps/doors               S  Toggle search mode
102  t  Take off equipment                   T  Dig a tunnel
103  u  Use a staff                          U  (unused)
104  v  Throw an item                        V  Version info
105  w  Wear/wield equipment                 W  (unused)
106  x  (unused)                             X  (unused)
107  y  (unused)                             Y  (unused)
108  z  Zap a rod                            Z  (unused)
109  !  Interact with system                ^A  (special - debug command)
110  @  (unused)                            ^B  (unused)
111  #  (unused)                            ^C  (special - break)
112  $  (unused)                            ^D  (unused)
113  %  (unused)                            ^E  Toggle choice window
114  ^  (special - control key)             ^F  Repeat level feeling
115  &  (unused)                            ^G  (unused)
116  *  Target monster or location          ^H  (unused)
117  (  Load screen dump                    ^I  (special - tab)
118  )  Dump screen dump                    ^J  (special - linefeed)
119  {  Inscribe an object                  ^K  (unused)
120  }  Uninscribe an object                ^L  (unused)
121  [  (unused)                            ^M  (special - return)
122  ]  (unused)                            ^N  (unused)
123  -  Walk (flip pickup)                  ^O  (unused)
124  _  Enter store                         ^P  Show previous messages
125  +  Alter grid                          ^Q  (unused)
126  =  Set options                         ^R  Redraw the screen
127  ;  Walk (with pickup)                  ^S  Save and don't quit
128  :  Take notes                          ^T  (unused)
129  '  (unused)                            ^U  (unused)
130  "  Enter a user pref command           ^V  Repeat last command
131  ,  Stay still (with pickup)            ^W  (special - wizard mode)
132  <  Go up staircase                     ^X  Save and quit
133  .  Run                                 ^Y  (unused)
134  >  Go down staircase                   ^Z  (special - borg command)
135  \  (special - bypass keymap)            |  (unused)
136  `  (special - escape)                   ~  Check knowledge
137  /  Identify symbol                      ?  Help
138
139
140
141 === Roguelike Keyset Command Summary ===
142
143  a  Zap a rod (Activate)                 A  Activate an artifact
144  b  (walk - south west)                  B  (run - south west)
145  c  Close a door                         C  Character description
146  d  Drop an item                         D  Disarm a trap or chest
147  e  Equipment list                       E  Eat some food
148  f  Bash a door (force)                  F  Fuel your lantern/torch
149  g  Get objects on floor                 G  Gain new spells/prayers
150  h  (walk - west)                        H  (run - west)
151  i  Inventory list                       I  Observe an item
152  j  (walk - south)                       J  (run - south)
153  k  (walk - north)                       K  (run - north)
154  l  (walk - east)                        L  (run - east)
155  m  Cast a spell                         M  Full dungeon map
156  n  (walk - south east)                  N  (run - south east)
157  o  Open a door or chest                 O  (unused)
158  p  Pray a prayer                        P  Browse a book
159  q  Quaff a potion                       Q  Quit (commit suicide)
160  r  Read a scroll                        R  Rest for a period
161  s  Search for traps/doors               S  Jam a door (Spike)
162  t  Fire an item                         T  Take off equipment
163  u  (walk - north east)                  U  (run - north east)
164  v  Throw an item                        V  Version info
165  w  Wear/wield equipment                 W  Locate player on map (Where)
166  x  Look around                          X  (unused)
167  y  (walk - north west)                  Y  (run - north west)
168  z  Aim a wand (Zap)                     Z  Use a staff (Zap)
169  !  Interact with system                ^A  (special - debug command)
170  @  (unused)                            ^B  (alter - south west)
171  #  Toggle search mode                  ^C  (special - break)
172  $  (unused)                            ^D  Destroy item
173  %  (unused)                            ^E  Toggle choice window
174  ^  (special - control key)             ^F  Repeat level feeling
175  &  (unused)                            ^G  (unused)
176  *  Target monster or location          ^H  (alter - west)
177  (  Load screen dump                    ^I  (special - tab)
178  )  Dump screen dump                    ^J  (alter - south)
179  {  Inscribe an object                  ^K  (alter - north)
180  }  Uninscribe an object                ^L  (alter - east)
181  [  (unused)                            ^M  (special - return)
182  ]  (unused)                            ^N  (alter - south east)
183  -  Walk (flip pickup)                  ^O  (unused)
184  _  Enter store                         ^P  Show previous messages
185  +  Alter grid                          ^Q  (unused)
186  =  Set options                         ^R  Redraw the screen
187  ;  Walk (with pickup)                  ^S  Save and don't quit
188  :  Take notes                          ^T  Dig a Tunnel
189  '  (unused)                            ^U  (alter - north east)
190  "  Enter a user pref command           ^V  Repeat last command
191  ,  Run                                 ^W  (special - wizard mode)
192  <  Go up staircase                     ^X  Save and quit
193  .  Stay still (with pickup)            ^Y  (alter - north west)
194  >  Go down staircase                   ^Z  (special - borg command)
195  \  (special - bypass keymap)            |  (unused)
196  `  (special - escape)                   ~  Check knowledge
197  /  Identify symbol                      ?  Help
198
199
200
201 === Special Keys ===
202  
203         Certain special keys may be intercepted by the operating system or
204 the host machine, causing unexpected results.  In general, these special keys
205 are control keys, and often, you can disable their special effects.
206
207         If you are playing on a UNIX or similar system, then Ctrl-C will
208 interrupt Angband.  The second and third interrupt will induce a warning
209 bell, and the fourth will induce both a warning bell and a special message,
210 since the fifth will quit the game, after killing your character.  Also,
211 Ctrl-Z will suspend the game, and return you to the original command shell,
212 until you resume the game with the "fg" command.  There is now a compilation
213 option to force the game to prevent the "double ctrl-z escape death trick".
214 The Ctrl-\ and Ctrl-D and Ctrl-S keys should not be intercepted.
215  
216         It is often possible to specify "control-keys" without actually
217 pressing the control key, by typing a caret ("^") followed by the key.
218 This is useful for specifying control-key commands which might be caught
219 by the operating system as explained above.
220
221         Pressing backslash ("\") before a command will bypass all keymaps,
222 and the next keypress will be interpreted as an "underlying command" key,
223 unless it is a caret ("^"), in which case the keypress after that will be
224 turned into a control-key and interpreted as a command in the underlying
225 angband keyset.  The backslash key is useful for creating macro actions
226 which are not affected by any keymap definitions that may be in force, for
227 example, the sequence "\" + "." + "6" will always mean "run east", even if
228 the "." key has been mapped to a different underlying command.
229
230         The "0" and "^" and "\" keys all have special meaning when entered
231 at the command prompt, and there is no "useful" way to specify any of them
232 as an "underlying command", which is okay, since they would have no effect.
233
234         For many input requests or queries, the special character ESCAPE
235 will abort the command.  The "[y/n]" prompts may be answered with "y" or
236 "n", or escape.  The "-more-" message prompts may be cleared (after reading
237 the displayed message) by pressing ESCAPE, SPACE, RETURN, LINEFEED, or by
238 any keypress, if the "quick_messages" option is turned on.
239  
240
241 === Command Counts ===
242  
243         Some commands can be executed a fixed number of times by preceding
244 them with a count.  Counted commands will execute until the count expires,
245 until you type any character, or until something significant happens, such
246 as being attacked.  Thus, a counted command doesn't work to attack another
247 creature.  While the command is being repeated, the number of times left
248 to be repeated will flash by on the line at the bottom of the screen.
249
250         To give a count to a command, type 0, the repeat count, and then
251 the command.  If you want to give a movement command and you are using the
252 original command set (where the movement commands are digits), press space
253 after the count and you will be prompted for the command.
254  
255         Counted commands are very useful for time consuming commands, as
256 they automatically terminate on success, or if you are attacked.  You may
257 also terminate any counted command (or resting or running), by typing any
258 character.  This character is ignored, but it is safest to use a SPACE or
259 ESCAPE which are always ignored as commands in case you type the command
260 just after the count expires.
261
262         You can tell Angband to automatically use a repeat count of 99
263 with commands you normally want to repeat (open, disarm, tunnel, bash,
264 alter, etc) by setting the "always_repeat" option.
265  
266  
267 === Selection of Objects ===
268  
269         Many commands will also prompt for a particular object to be used.
270 For example, the command to read a scroll will ask you which of the
271 scrolls that you are carrying that you wish to read.  In such cases, the
272 selection is made by typing a letter of the alphabet.  The prompt will
273 indicate the possible letters, and will also allow you to type the key
274 "*", which causes all of the available options to be described.  The list
275 of choices will also be shown in the Choice window, if you are using a
276 windows environment and windows are turned on.  Often you will be able to
277 press "/" to select an object from your equipment instead of your
278 inventory.  Pressing space once will have the same effect as "*", and
279 the second time will cancel the command and run the "i" or "e" command.
280  
281         The particular object may be selected by an upper case or a lower
282 case letter.  If lower case is used, the selection takes place
283 immediately.  If upper case is used, then the particular option is
284 described, and you are given the option of confirming or retracting that
285 choice.  Upper case selection is thus safer, but requires an extra key
286 stroke.  Also see the "!*" and "!x" inscriptions, below.
287
288         For many commands, you can also use "-" to select an object on the
289 floor where you are standing.  This lets you read scrolls or quaff
290 potions, for example, off the dungeon floor without picking them up.
291
292         If you enter a number between 0 and 9, the first item engraved
293 with "@#" where "#" is the number you entered will be selected.  For example,
294 if you have a shovel engraved with "@0" and you type "w" (for wield) and
295 then 0, you will wield the shovel.  This is very useful for macros (see
296 below), since you can use this to select an object regardless of its
297 location in your pack.  For example, Angband automatically defines a macro
298 for the key "X" to do "w0".  If you then engrave both your digging
299 instrument and your primary weapon with @0, pressing X will wield
300 whichever one is not being currently wielded (letting you quickly switch
301 between them).  Multiple numbers can be engraved on the same object; for
302 example, if a sword is engraved with @1@0, then either "w1" or "w0" will
303 wield it.  Normally, you inscribe "@1@0" on your primary weapon, and
304 "@2@0" on your digger or secondary weapon.  Note that an inscription
305 containing "@x#" will act like "@#" but only when the current "Angband
306 command" is "x".  Thus you can put "@z4" on a rod and "@u4" on a staff,
307 and then use both "z4" and "u4" as desired.
308
309         Note that any object containing "!x" in its inscription, where
310 "x" is the current "angband command" (or containing "!*" ever) will induce
311 "verification" whenever that object is "selected".  Thus, inscribing, say,
312 "!f!k!d" on an object will greatly reduce the odds of you "losing" it by
313 accident, and inscribing "!*" on an object will allow you to be very paranoid
314 about the object.  Note that "selling" and "dropping" both use the "d" command.
315
316
317 === User Pref Files ===
318
319         Angband allows you to change various aspects of the game to suit
320 your tastes.  You may define keymaps (changing the way Angband maps your
321 keypresses to underlying commands), create macros (allowing you to map a
322 single keypress to a series of keypresses), modify the visuals (allowing
323 you to change the appearance of monsters, objects, or terrain features),
324 change the colors (allowing you to make a given color brighter, darker,
325 or even completely different), or set options (turning them off or on).
326
327         Angband stores your preferences in files called "user pref files",
328 which contain comments and "user pref commands", which are simple strings
329 describing one aspect of the system about which the user has a preference.
330 There are many ways to load a user pref file, and in fact, some of these
331 files are automatically loaded for you by the game.  All of the files are
332 kept in the "lib/user/" directory, though you may have to use one of the
333 command line arguments to redirect this directory, especially on multiuser
334 systems.  You may also enter single user pref commands directly, using the
335 special "Enter a user pref command" command, activated by "double quote".
336 You may have to use the "redraw" command (^R) after changing certain of
337 the aspects of the game, to allow Angband to adapt to your changes.
338
339         When the game starts up, after you have loaded an old character,
340 or created a new character, some user pref files are loaded automatically.
341 First, the "pref.prf" file is loaded.  This file contains some user pref
342 commands which will work on all platforms.  Then one of "font-xxx.prf"
343 (for normal usage) or "graf-xxx.prf" (for bitmap usage) is loaded.  These
344 files contain attr/char changes to allow the monsters, objects, and/or
345 terrain features to look "better" on your system.  Then the "pref-xxx.prf"
346 file is loaded.  This file contains pre-defined system specific stuff
347 (macros, color definitions, etc).  Then, the "user-xxx.prf" file is loaded.
348 This file contains user-defined system specific stuff.  The "user-xxx.prf"
349 file is used as the "default" user pref file in many places.  The "xxx" is
350 the "system suffix" for your system, taken from the "main-xxx.c" file which
351 was used to generate your executable.  Finally, the "Race.prf", "Class.prf",
352 and "Name.prf" files are loaded, where "Race", "Class", and "Name" are
353 replaced by the actual race, class, and name of the current character.
354
355         Several commands allow you to both load existing user pref files,
356 create new user pref files, append information to existing user pref files,
357 and/or interact with various of the user preferences in a more intuitive
358 way than the user pref commands allow.  The commands include "Interact with
359 macros" (@), "Interact with visuals" (%), and "Interact with colors" (&),
360 described below.
361
362 --- User Pref Files (Macros) ---
363
364         The "Interact with macros" command allows you to define or remove
365 "macros", which are mappings from a single logical keypress to a sequence
366 of keypresses, allowing you to use special keys on the keyboard, such as
367 function keys or keypad keys, possibly in conjunction with modifier keys,
368 to "automate" repetitive multi-keypress commands that you use a lot.
369
370         Since macros represent keypress sequences, and not all keypresses
371 have a printable representation, macro triggers and actions must often be
372 "encoded" into a human readible form.  This is done using several types
373 of encoding, including "\xHH" for character number HH in hexidecimal, "\e"
374 for the "escape" code, "\n" for the "newline" code, "\r" for the "return"
375 code, "\s" for the "space" code, "\\" for backslash, "\^" for caret, and
376 "^X" for the code for any "control" key "ctrl-X".  Note that the "action"
377 of a macro will not be checked against other macro triggers (unless the
378 macro action contains a "control-backslash"), so you cannot make infinite
379 loops.  You may specify extremely long macros, but you are limited in
380 length by the underlying input mechanisms, which in general limit you
381 to about 1024 keys in both triggers and actions.
382
383         The special "\" command (which must be encoded in macros as "\\")
384 is very useful in macros, since it bypasses all keymaps and allows the next
385 keystroke to be considered a command in the underlying Angband command set.
386 For a list of the Angband command set, see the "command.txt" help file.
387 For example, a macro which maps Shift-KP6 to "\" + "." + "6" will induce
388 the "run east" behavior, regardless of what keyset the user has chosen, and
389 regardless of what keymaps have been defined.
390
391         Macros can be specified in user pref files as a pair of lines, one
392 of the form "A:<str>", which defines the encoded macro action, and one of
393 the form "P:<str>", which defines the encoded macro trigger.
394
395 --- User Pref Files (Keymaps) ---
396
397         The "Interact with macros" command also allows you to define
398 "keymaps", which are vaguely related to macros.  A keymap maps a single
399 keypress to a series of keypresses, which bypass both other keymaps and
400 any macros.  Angband uses keymaps to map the original and the roguelike
401 keysets to the underlying command set, and allows the user to modify or
402 add keymaps of their own.  Note that all keymap actions must be specified
403 using underlying commands, not keypresses from the original or roguelike
404 keysets.  The original keyset is almost identical to the underlying keyset,
405 except that "numbers" are mapped to ";" plus a direction, "5" is mapped to
406 ",", and a few control-keys are mapped to various things.  See "command.txt"
407 for the full set of underlying commands.  Some uses for keymaps include the
408 ability to "disable" a command by mapping it to "\x00",
409
410         Keymaps can be specified in user pref files as line of the form
411 "M:<T> <key> <str>", where <T> is the keyset (0/1 for original/roguelike),
412 <key> is the encoded trigger key, and <str> is the encoded keymap action.
413
414 --- User Pref Files (Visuals) ---
415
416         You can use the "Interact with visuals" command to change various
417 visual information, currently including the choice of what attr/char values
418 are used to represent various monsters, objects, or terrain features.  Note
419 that in combination appropriate support in "main-xxx.c", and with the use of
420 the "use_graphics" flag, you may be able to specify that "graphic bitmaps"
421 should be used instead of normal "colored characters" for various things.
422
423         When interactively modifying the attr/char values for monsters,
424 objects, or terrain features, pressing "n" or "N" will change which entry
425 you are changing, pressing "a" or "A" will rotate through the available
426 attr values, and pressing "c" or "C" will rotate though the available char
427 values.  Note that attr/char values with the "high bit" set may induce the
428 display of special "graphic" pictures if the "use_graphics" flag is set,
429 and your system supports the "use_graphics" flag.
430
431         Note that this command can be abused in various ways, and if you
432 must do so, remember that you are only cheating yourself.
433
434         Keymaps can be specified in user pref files as line of the form
435 "R:<N>:<A>/<C>" or "K:<N>:<A>/<C>" or "F:<N>:<A>/<C>" or "U:<N>:<A>/<C>".
436
437 --- User Pref Files (Colors) ---
438
439         The "Interact with colors" command allows you to change the actual
440 internal values used to display various colors.  This command may or may
441 not have any effect on your machine.  Advanced machines may allow you to
442 change the actual RGB values used to represent each of the 16 colors used
443 by Angband, and perhaps even allow you to define new colors which are not
444 currently used by Angband.
445
446         Colors can be specified in user pref files as line of the form
447 "V:<N>:<V>:<R>:<G>:<B>".
448
449 --- User Pref Files (Options) ---
450
451         The "Interact with options" command allows you to turn options
452 on or off.  You may turn options off or on using the user pref commands
453 of the form "X:<option>" or "Y:<option>" respectively.
454
Note: See TracBrowser for help on using the browser.