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=== Using the Online Help === |
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You can press Escape (ESC) at any time to leave the online help. |
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You can press Question Mark (?) to return to the previous help file. |
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You can press Space to advance one page, Plus (+) to advance one half page, |
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or Return to advance one line. If you reach the end, you will jump to the |
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start. You can press Minus (-) to back up one half page, Underscore (_) to |
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back up one page, or Equal (=) to back up one line. If you reach the start, |
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you will stay there. Advancing by one page is the only efficient method. |
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You can press Pound (#) [or Percent (%)] to go to a specific line [or file]. |
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You can press Slash (/) [or Ampersand (&)] to search for [or hilite] a string |
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(case-insensitive by default, (!) toggles to case-sensitive). |
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Use "#" + "0" + Return + "/" + Return to restart a search. |
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Please continue to press Space to view the rest of this file... |
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=== General Information === |
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Angband is basically a complex single player dungeon simulation. A player |
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creates a character, choosing from a variety of sexes, races and classes, |
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and then "runs" that character over a period of days, weeks, even months. |
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The player will begin his adventure on the town level where he may acquire |
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supplies, weapons, armor, and magical devices by bartering with various shop |
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owners. Then the player can descend into the Pits of Angband, where he will |
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explore the many levels of the dungeon, gaining experience by killing fierce |
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creatures, collecting powerful objects and valuable treasure, and returning |
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to town occasionally to barter for new supplies. Eventually, as the player |
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grows more experienced, he may attempt to win the game by defeating Morgoth, |
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the Lord of Darkness, who resides far below the surface. |
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Note that Angband is a very complex game, and it may be difficult to grasp |
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everything at first, especially if you have never played a "roguelike" game |
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before. You should probably browse through all of the "online help files", |
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especially this one, before beginning any serious adventuring... |
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=== A Note from the Maintainer === |
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My name is Robert Ruehlmann, and I have been the maintainer of Angband since |
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April 2000. I have been responsible for many improvements to the game over |
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the past few years, and I have many more planned for the future. |
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Angband is available for almost every known system (including Unix, Macintosh, |
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Amiga, Linux, Windows, DOS, Solaris, OS/2, RISC OS, etc). It is written in C, |
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and the source code is freely available. Creating a version for a new |
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platform involves writing as few as 100 lines of code and recompiling. |
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See the Official Angband Home Page at http://www.thangorodrim.net/ for up to |
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date information about the latest version of Angband, including a complete |
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list of recent modifications. |
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You can email compliments, complaints, suggestions, bug reports, and patches |
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to me at 'rr9@thangorodrim.net', and you can post interesting experiences and |
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basic questions to the newsgroup 'rec.games.roguelike.angband'. |
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You may freely distribute the game, and its source, though you are bound |
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not only by the existing copyright notice from 1984, but also whatever |
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restrictions may be present on various other pieces of the code, including |
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the fact that any source written by me is technically automatically placed |
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under copyright and may thus not be used for commercial purposes. Remember |
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to read the "version.txt" help file for some more copyright information. |
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The basic help files supplied with this game are more or less up to date, |
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but when in doubt, you should ask the newsgroup for confirmation. |
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The documentation is very easy to modify and update, so you may want to |
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check in to the ftp site occasionally to see if there are any new help |
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files (or spoiler files) for you to acquire. Note that the spoiler files |
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are not distributed with the source since they are so huge, but you can |
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obtain them from various places as with the source and executables. New |
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spoiler files may be placed into the "lib/info" directory, or into a user |
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specified external directory, to allow access via the "online help" system. |
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Remember to tell all your friends about how much you like Angband... |
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=== A quick demonstration === |
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Angband is, as mentioned above, a very complex game, so you may want to |
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try the following quick demonstration. The following instructions are |
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for demonstration purposes only, and so they are intentionally boring. |
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For this demo, I will assume that you have never played Angband before, |
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that you have not requested any special "sub-windows", that you have not |
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requested any special "graphics" modes, that you have a "numeric keypad" |
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on your computer, and that you are using the default options, including, |
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in particular, the "original" command set. If any of these assumptions |
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are incorrect, you will need to keep in mind that this demo may not work. |
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There are many ways to view this file while playing, in particular, you |
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should be able to view it using the "online help" built into the game. |
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Any time you see the "-more-" prompt, read the message and press space. |
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This takes precedence over any other instructions. At any other prompt, |
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for example, if you accidentally hit a key, you can normally "cancel" the |
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action in progress by pressing escape. |
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When the game starts up, depending on what platform you are using, you may |
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be taken directly to the character creation screen, or you may have to ask |
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to create a new character. In either case, you will be shown the character |
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information screen, and you will be asked a series of questions. For this |
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demo, press "a" three times to select a "female human warrior" character. |
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Then press "n" when asked about preserve mode and maximize mode, and when |
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asked if you wish to use the autoroller. You will now be presented with a |
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description of your character. Look over the description briefly, there is |
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a lot of information here, and most of it will not make any sense. Press |
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escape three times and your character will be placed into the "town". |
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You should now be looking at the basic dungeon interaction screen. To the |
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left is some information about your character. To the right is an overhead |
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view of the town. Nothing happens in Angband while the game is waiting for |
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you to specify a command, so take a good look at the town. You will see a |
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variety of symbols on the screen. Each symbol normally represents a terrain |
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feature, an object, or a monster. The "@" symbol is special, it represents |
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your character. You can use the "/" command to find out what a given symbol |
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represents. Press "/" plus "@" now to verify the meaning of the "@" symbol. |
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The "#" symbols around the edge of the town represent the walls that surround |
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the the town. The "#" symbols arranged in large rectangles represent stores. |
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The "numeric" symbols represent an "entrance" to a store. The "." symbols |
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represent "floor" grids which are "illuminated". It is currently daytime, |
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so most of the town should consist of stores and illuminated floor grids. |
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Any "alphabetic" symbols always represent monsters, where the word "monsters" |
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specifies a wide variety of entities, including people, animals, plants, etc. |
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Only a few "races" of monsters normally appear in town, and all of them are |
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"relatively" harmless. The most common "monsters" in town are small animals |
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(cats and dogs) and townspeople (merchants, mercenaries, miscreants, etc). |
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Now use the "l" command to "look" around. This will cause the cursor to be |
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moved onto each "interesting" grid that can be "seen" by your character, one |
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at a time, giving you a description of that grid. The cursor always starts |
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on the grid containing your character. In this case, you will see a message |
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telling you that your character is standing on a staircase. Keep pressing |
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space until the prompt goes away. Note that your character can only "see" |
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a subset of the things which are actually displayed on the screen. |
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Now press "i", to display your character's "inventory". All new characters |
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start out with some objects to help them survive. Your character will have |
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some food, a potion, some torches, some chain mail, and a sword. Press "w" |
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to wield/wear something. Observe that the inventory listing is reduced to |
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those objects which can actually be wielded or worn. Press "d" to wear the |
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chain mail, and then press "i" again. Note that the chain mail is no longer |
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shown in the inventory, and the sword has moved up in the listing. |
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Now press "e" to see your "equipment". Your character has twelve "slots" for |
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equipment, including slots for a weapon, a bow, two rings, an amulet, a light, |
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some armor, a cloak, a shield, a helmet, some gloves, and some boots. Press |
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"t" to take something off. Note that the equipment listing is reduced to |
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those objects which can actually be taken off. Press "g" to take off the |
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chain mail, and then press "e" again. Note that the chain mail is no longer |
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shown in the equipment. Press escape. |
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Now press "w" + "d" to wear your armor again. Note that you do not have to |
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look at the inventory before using the "w" command. Press "w" + "d" to wield |
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your sword. Press "w" + "c" to hold up a lit torch and hold it aloft. |
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Monsters can only move after you use a command which takes "energy" from your |
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character. So far, you have used the "w" and "t" commands, which take energy, |
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and the "e", "i", "l", and "/" commands, which are "free" commands, and so do |
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not take any energy. In general, the only commands which take energy are the |
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ones which require your character to perform some action in the world of the |
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game, such as moving around, attacking monsters, and interacting with objects. |
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If there were any monsters near your character while you were experimenting |
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with the "w" and "t" commands, you may have seen them "move" or even "attack" |
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your character. Although unlikely, it is even possible that your character |
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has already been killed. This is the only way to lose the game. So if you |
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have already lost, simply exit the game and restart this demo. |
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One of the most important things that your character can do is move around. |
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Use the numeric keys on the keypad to make your character move around. The |
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"4", "6", "8", and "2" keys move your character west, east, north, and south, |
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and the "7", "9", "1" and "3" keys move your character diagonally. When your |
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character first moves, observe the ">" symbol that is left behind. This is |
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the "staircase" that she was standing on earlier in the demo. |
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Attempting to stay away from monsters, try and move your character towards |
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the entrance to the "general store", which is represented as a "1" on the |
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screen. As your character moves around, use the "l" command to look around. |
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You can press escape at any time to cancel the looking. If you die, start |
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over. As you get close to the general store, your character will be able |
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to "see" the entrance. Note that you can see the entrance no matter where |
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your character is, but your character cannot see it unless she is close to |
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it, and there are no walls between her and the entrance. |
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One of the hardest things for people to get used to, when playing games of |
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this nature for the first time, is that the character is not the same as the |
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player. The player presses keys, and looks at a computer screen, while the |
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character performs complex actions, and interacts with a virtual world. The |
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player decides what the character should do, and tells her to do it, and the |
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character then performs the actions. These actions may induce some changes |
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in the virtual world. Some of these changes may be apparent to the character, |
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and information about the changes is then made available to the player by a |
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variety of methods, including messages, character state changes, or visual |
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changes to the screen. Some changes may only be apparent to the player. |
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There are also a whole set of things that the player can do that can not even |
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be described in the virtual world inhabited by the character, such as resize |
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windows, read online help files, modify colormaps, or change options. Some |
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of these things may even affect the character in abstract ways, for example, |
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the player can request that from now on all monsters know exactly where the |
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character is at all times, or that the character be able to "look" at things |
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which are on the other side of walls. Likewise, there are some things that |
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the character does on a regular basis that the player may not even consider, |
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such as digesting food, or searching for traps while running down a hallway. |
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To make matters worse, as you get used to the difference between the player |
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and the character, it becomes so "obvious" that you start to ignore it. At |
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that point, you find yourself merging the player and the character in your |
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mind, and you find yourself saying things like "So yesterday, I was at my |
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friend's house, and I stayed up late playing Angband, and I was attacked by |
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some wild dogs, and I got killed by a demon, but I made it to the high score |
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list", in which the pronoun changes back and forth from the real world to |
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the virtual one several times in the same sentence. So, from this point on |
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you may have to separate the player and the character for yourself. |
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So anyway, keep walking towards the entrance to the general store until you |
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actually walk into it. At this point, the screen should change to the store |
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interaction screen. You will see the name of the shop-keeper, and the name |
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of the shop, and a list of objects which are available. If there are more |
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than twelve different objects, you can use the space key to advance to the |
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next page of objects. Hopefully, when you arrive, the general store will |
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be selling some flasks of oil. If so, press the "p" key to purchase some |
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oil, and when asked which item you want, press the letter shown to the left |
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of the flasks of oil. If you are asked how many you want, just hit return. |
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Any time you are asked a question and there is already something under the |
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cursor, pressing return will accept that choice. You will then see a few |
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messages describing the transaction, as always, hit space at each "-more-" |
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prompt, and eventually you will be asked to make an offer for the flask of |
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oil. Hit return to accept the price. Many commands work inside the store, |
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for example, use the "i" command to see your inventory, with the new flask |
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of oil. Note that your inventory is always kept sorted in a semi-logical |
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order, so the indexes of some of the objects may change as your inventory |
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changes. |
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Purchase a few more flasks of oil, if possible, this time, when asked how |
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many you want, press "3" plus return to buy three flasks at once. Flasks of |
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oil are very important for low level characters, because not only can they |
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be used to fuel a lantern (which gives more light than a torch), but also, |
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they can be ignited and thrown at monsters from a distance. So it is often |
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a good idea to have a few extra flasks of oil. Press escape to leave the |
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store. If you want, take time to visit the rest of the stores. One of the |
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buildings, marked with an "8", is your "home", and is not a real store. |
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Now move to the staircase, represented by the ">" symbol, and press ">", to |
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go down the stairs. At this point, you are in the dungeon. Use the "l" |
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command to look around. Note that you are standing on a staircase leading |
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back to town. Use the "<" command to take the stairs back to town. Now use |
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the ">" command to go back down the stairs into the dungeon. You are now in |
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a different part of the dungeon than you were in before. The dungeon is so |
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huge, once you leave one part of the dungeon, you will never find it again. |
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Now look the screen. Your character may be in a lit room, represented as a |
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large rectangle of illuminated floor grids ("."), surrounded by walls ("#"). |
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If you are not in a lit room, keep going back up to the town and back down |
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into the dungeon until you are. Now look around. You may see some closed |
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doors ("+") or some open doors ("'") or some holes (".") in the walls which |
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surround the room. If you do not, keep playing the stairway game until you |
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are in such a room. This will keep the demo simple. |
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Now look around using the "l" command. You may see some monsters and/or some |
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objects in the room with you. You may see some stairs up ("<") or some stairs |
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down (">"). If you see any monsters, move up next to the monster, using the |
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movement keys, and then try and move into the monster. This will cause you to |
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attack the monster. Keep moving into the monster until you kill the monster, |
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or it runs away, or you die. If you die, start a new game. If the monster |
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runs away, ignore it, or chase it, but do not leave the room. Once all the |
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monsters in the room are dead or gone, walk on top of any objects in the room. |
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This will cause you to pick up the object. If there are any closed doors ("+") |
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in the room walk up next to them and press "o" and then the direction key which |
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would move you into the door, which should attempt to "open" the door. |
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Now use the movement keys to explore the dungeon. As you leave the room, you |
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will probably notice that your character cannot see nearly as far as she could |
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in the room. Also, you will notice that as she moves around, the screen keeps |
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displaying some of the grids that your character has seen. Think of this as a |
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kind of "map" superimposed on the world itself, the player can see the entire |
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map, but the character can only see those parts of the world which are actually |
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nearby. If the character gets near the edge of the "map" portion of the screen |
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the entire map will scroll to show a new portion of the world. Only about ten |
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percent of the dungeon level can be seen by the player at one time, but you |
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can use the "L" command to look at other pieces of the map. Use the "." key, |
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plus a direction, to "run" through the dungeon. Use the "R" key, plus return, |
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to force your character to "rest" until she has recovered from any damage she |
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incurs while attacking monsters. Use the "M" key to see the entire dungeon |
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level at once, and hit escape when done. If your food rations are still at |
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index "a" in your inventory, press "E" + "a" to eat some food. If your oil |
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is still at index "b" in your inventory, and there is a monster, for example, |
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directly to the east, press "v" + "b" + "6" to throw a flask of oil at the |
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monster. To drop an item from your inventory, press "d" plus the index of |
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that item. You can use the "^X" key to quit and save the game. |
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You now know enough to play a quick game of Angband. There is a lot more for |
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you to learn, including how to interpret information about your character, how |
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to create different kinds of characters, how to determine which equipment to |
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wield/wear, how to use various kinds of objects, and how to use the more than |
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fifty different commands available to your character. The best resource for |
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learning these things is the online help, which include, among other things, |
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a complete list of all commands available to your player, and a list of all |
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the symbols which you may encounter in the dungeon, and information about |
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creating new characters. |
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