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New features in Angband 3.0.8 |
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PLEASE READ THIS, EVEN IF YOU DON'T READ ANY OF THE REST: |
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All gameplay options are now only alterable at birth. Be careful when |
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importing savefiles to make sure that the AI and scumming options are as you |
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want them for the entire game! |
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Since the manual is being updated wholesale for the next release of Angband, |
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here's a quick rundown of new features in this version of the game: |
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New commands |
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Display monster list ('[') |
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This command displays a list of currently-visible monsters in a one-column |
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display on the main terminal. It was suggested it might be useful for blind |
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users. |
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Command lists ("Enter" key) |
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This brings up a little window in the middle of the screen, in which you can |
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select what command you would like to use by browsing. Useful for beginners. |
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Gameplay changes |
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This release carries a few gameplay changes. |
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Ego-lanterns now exist. There are two brands, and you'll know when you find |
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one; there's no ID required to figure out if your lantern is special or not. |
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Amnesia (the monster attack) is now a timed effect (a la confusion), and has |
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a real gameplay effect: |
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* casting/praying and reading scrolls fail 1 time in 2. |
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CCW, Healing, *Healing* and Life are the only four things which will get rid |
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you of amnesia early. |
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Interface changes |
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There are now only three main option menus, comprising of 31 options in total. |
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Some are new ("use_sound", "pickup_inven"), some mean different things |
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("query_floor"), but most are the same as they were. |
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The obscure macros/visuals/colours commands have been moved to the main |
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options display. |
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There's a random name generator for character names now, though I don't vouch |
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for the quality of the names. Scroll names have a distinctly different |
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character now, too, and should generally be pronounceable, should you be the |
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kind of player who likes to read things out loud when you use the "read" |
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command. |
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Sangband-style object handling makes a visit to Angband, making handling items |
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quite a bit less tiring. Also, with the introduction of a "Pick up things |
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matching the inventory" option, you can be sure not to miss valuable potions! |
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Item squelching is added; see the changelog for more details. |
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The stores work quite differently from how they used to; buying and selling |
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should be more streamlined, and the stores react to bigscreen at last! |
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There is some rudimentary mouse support, which is only really useful for |
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pathfinding across the dungeon. In the town, it tends to take non-obvious |
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paths to the end location, but for the next release, we should have a better |
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pathfinder. |
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