root/trunk/lib/edit/terrain.txt

Revision 918, 5.1 kB (checked in by takkaria, 3 months ago)

Use consistent newlines everywhere, and also set the svn:eol-style property to native on all text files.

  • Property svn:eol-style set to native
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1 # File: terrain.txt
2
3
4 # This file is used to initialize the "lib/data/terrain.raw" file, which is
5 # used to initialize the "terrain feature" information for the Angband game.
6
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
9 # After modifying this file, delete the "lib/data/terrain.raw" file.
10
11 # Note that the terrain feature are grouped into very regular groups,
12 # such that each of the bits in the feature type conveys information.
13
14 # Note that terrain feature zero contains the "darkness" picture.
15
16 # === Understanding terrain.txt ===
17
18 # N : serial number : terrain name
19 # G : symbol : color
20 # M : feature to mimic
21
22 # N' indicates the beginning of an entry. The serial number must
23 # increase for each new item.
24
25 # 'G' is for graphics - symbol and color. There are 16 colors, as
26 # follows:
27
28 # D - Dark Gray    w - White          s - Gray          o - Orange
29 # r - Red          g - Green          b - Blue          u - Brown
30 # d - Black        W - Light Gray     v - Violet        y - Yellow
31 # R - Light Red    G - Light Green    B - Light Blue    U - Light Brown
32
33 # 'M' is the index of a feature to mimic.
34
35
36 # Version stamp (required)
37
38 V:3.0.11
39
40
41 # 0x00 --> <darkness>
42
43 N:0:<darkness>
44 G: :w
45
46
47 # 0x01 --> open floor
48
49 N:1:open floor
50 G:.:w
51
52 # 0x02 --> invisible trap (drawn as open floor)
53
54 N:2:invisible trap
55 G:.:w
56 M:1
57
58 # 0x03 --> glyph of warding
59
60 N:3:glyph of warding
61 G:;:y
62
63 # 0x04 --> open door
64
65 N:4:open door
66 G:':U
67
68 # 0x05 --> broken door
69
70 N:5:broken door
71 G:':u
72
73 # 0x06 --> up stairs (perm)
74
75 N:6:up staircase
76 G:<:w
77
78 # 0x07 --> down stairs (perm)
79
80 N:7:down staircase
81 G:>:w
82
83 # 0x08 --> shop -- general store (perm)
84
85 N:8:General Store
86 G:1:U
87
88 # 0x09 --> shop -- armoury (perm)
89
90 N:9:Armoury
91 G:2:s
92
93 # 0x0A --> shop -- weapon shop (perm)
94
95 N:10:Weapon Smiths
96 G:3:w
97
98 # 0x0B --> shop -- temple (perm)
99
100 N:11:Temple
101 G:4:g
102
103 # 0x0C --> shop -- alchemist (perm)
104
105 N:12:Alchemy Shop
106 G:5:b
107
108 # 0x0D --> shop -- magic shop (perm)
109
110 N:13:Magic Shop
111 G:6:r
112
113 # 0x0E --> shop -- black market (perm)
114
115 N:14:Black Market
116 G:7:D
117
118 # 0x0F --> shop -- home (perm)
119
120 N:15:Home
121 G:8:y
122
123 # 0x10 --> visible trap -- trap door
124
125 N:16:trap door
126 G:^:w
127
128 # 0x11 --> visible trap -- open pit
129
130 N:17:pit
131 G:^:s
132
133 # 0x12 --> visible trap -- spiked pit
134
135 N:18:pit
136 G:^:s
137
138 # 0x13 --> visible trap -- poison pit
139
140 N:19:pit
141 G:^:s
142
143 # 0x14 --> visible trap -- rune -- summon
144
145 N:20:strange rune
146 G:^:o
147
148 # 0x15 --> visible trap -- rune -- teleport
149
150 N:21:strange rune
151 G:^:o
152
153 # 0x16 --> visible trap -- spot -- fire
154
155 N:22:discolored spot
156 G:^:u
157
158 # 0x17 --> visible trap -- spot -- acid
159
160 N:23:discolored spot
161 G:^:u
162
163 # 0x18 --> visible trap -- dart -- slow
164
165 N:24:dart trap
166 G:^:r
167
168 # 0x19 --> visible trap -- dart -- lose str
169
170 N:25:dart trap
171 G:^:r
172
173 # 0x1A --> visible trap -- dart -- lose dex
174
175 N:26:dart trap
176 G:^:r
177
178 # 0x1B --> visible trap -- dart -- lose con
179
180 N:27:dart trap
181 G:^:r
182
183 # 0x1C --> visible trap -- gas -- blind
184
185 N:28:gas trap
186 G:^:g
187
188 # 0x1D --> visible trap -- gas -- confuse
189
190 N:29:gas trap
191 G:^:g
192
193 # 0x1E --> visible trap -- gas -- poison
194
195 N:30:gas trap
196 G:^:g
197
198 # 0x1F --> visible trap -- gas -- sleep
199
200 N:31:gas trap
201 G:^:g
202
203 # 0x2x --> locked door (power 0)
204
205 N:32:door
206 G:+:U
207 M:32
208
209 # 0x2x --> locked door (power 1)
210
211 N:33:locked door
212 G:+:U
213 M:32
214
215 # 0x2x --> locked door (power 2)
216
217 N:34:locked door
218 G:+:U
219 M:32
220
221 # 0x2x --> locked door (power 3)
222
223 N:35:locked door
224 G:+:U
225 M:32
226
227 # 0x2x --> locked door (power 4)
228
229 N:36:locked door
230 G:+:U
231 M:32
232
233 # 0x2x --> locked door (power 5)
234
235 N:37:locked door
236 G:+:U
237 M:32
238
239 # 0x2x --> locked door (power 6)
240
241 N:38:locked door
242 G:+:U
243 M:32
244
245 # 0x2x --> locked door (power 7)
246
247 N:39:locked door
248 G:+:U
249 M:32
250
251 # 0x2x --> jammed door (power 0)
252
253 N:40:jammed door
254 G:+:U
255 M:32
256
257 # 0x2x --> jammed door (power 1)
258
259 N:41:jammed door
260 G:+:U
261 M:32
262
263 # 0x2x --> jammed door (power 2)
264
265 N:42:jammed door
266 G:+:U
267 M:32
268
269 # 0x2x --> jammed door (power 3)
270
271 N:43:jammed door
272 G:+:U
273 M:32
274
275 # 0x2x --> jammed door (power 4)
276
277 N:44:jammed door
278 G:+:U
279 M:32
280
281 # 0x2x --> jammed door (power 5)
282
283 N:45:jammed door
284 G:+:U
285 M:32
286
287 # 0x2x --> jammed door (power 6)
288
289 N:46:jammed door
290 G:+:U
291 M:32
292
293 # 0x2x --> jammed door (power 7)
294
295 N:47:jammed door
296 G:+:U
297 M:32
298
299 # 0x30 --> secret door
300
301 N:48:secret door
302 G:#:w
303 M:56
304
305 # 0x31 --> pile of rubble
306
307 N:49:pile of rubble
308 G:::w
309
310 # 0x32 --> magma vein
311
312 N:50:magma vein
313 G:%:s
314
315 # 0x33 --> quartz vein
316
317 N:51:quartz vein
318 G:%:w
319
320 # 0x34 --> magma vein + treasure
321
322 N:52:magma vein
323 G:%:s
324 M:50
325
326 # 0x35 --> quartz vein + treasure
327
328 N:53:quartz vein
329 G:%:w
330 M:51
331
332 # 0x36 --> magma vein + known treasure
333
334 N:54:magma vein with treasure
335 G:*:o
336
337 # 0x37 --> quartz vein + known treasure
338
339 N:55:quartz vein with treasure
340 G:*:o
341
342 # 0x38 --> granite wall -- basic
343
344 N:56:granite wall
345 G:#:w
346
347 # 0x39 --> granite wall -- inner
348
349 N:57:granite wall
350 G:#:w
351 M:56
352
353 # 0x3A --> granite wall -- outer
354
355 N:58:granite wall
356 G:#:w
357 M:56
358
359 # 0x3B --> granite wall -- solid
360
361 N:59:granite wall
362 G:#:w
363 M:56
364
365 # 0x3C --> permanent wall -- basic (perm)
366
367 N:60:permanent wall
368 G:#:w
369
370 # 0x3D --> permanent wall -- inner (perm)
371
372 N:61:permanent wall
373 G:#:w
374 M:60
375
376 # 0x3E --> permanent wall -- outer (perm)
377
378 N:62:permanent wall
379 G:#:w
380 M:60
381
382 # 0x3F --> permanent wall -- solid (perm)
383
384 N:63:permanent wall
385 G:#:w
386 M:60
387
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