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# File: terrain.txt |
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# This file is used to initialize the "lib/data/terrain.raw" file, which is |
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# used to initialize the "terrain feature" information for the Angband game. |
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# Do not modify this file unless you know exactly what you are doing, |
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# unless you wish to risk possible system crashes and broken savefiles. |
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# After modifying this file, delete the "lib/data/terrain.raw" file. |
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# Note that the terrain feature are grouped into very regular groups, |
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# such that each of the bits in the feature type conveys information. |
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# Note that terrain feature zero contains the "darkness" picture. |
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# === Understanding terrain.txt === |
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# N : serial number : terrain name |
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# G : symbol : color |
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# M : feature to mimic |
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# N' indicates the beginning of an entry. The serial number must |
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# increase for each new item. |
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# 'G' is for graphics - symbol and color. There are 16 colors, as |
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# follows: |
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# D - Dark Gray w - White s - Gray o - Orange |
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# r - Red g - Green b - Blue u - Brown |
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# d - Black W - Light Gray v - Violet y - Yellow |
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# R - Light Red G - Light Green B - Light Blue U - Light Brown |
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# 'M' is the index of a feature to mimic. |
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# Version stamp (required) |
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V:3.0.11 |
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# 0x00 --> <darkness> |
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N:0:<darkness> |
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G: :w |
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# 0x01 --> open floor |
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N:1:open floor |
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G:.:w |
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# 0x02 --> invisible trap (drawn as open floor) |
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N:2:invisible trap |
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G:.:w |
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M:1 |
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# 0x03 --> glyph of warding |
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N:3:glyph of warding |
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G:;:y |
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# 0x04 --> open door |
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N:4:open door |
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G:':U |
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# 0x05 --> broken door |
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N:5:broken door |
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G:':u |
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# 0x06 --> up stairs (perm) |
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N:6:up staircase |
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G:<:w |
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# 0x07 --> down stairs (perm) |
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N:7:down staircase |
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G:>:w |
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# 0x08 --> shop -- general store (perm) |
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N:8:General Store |
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G:1:U |
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# 0x09 --> shop -- armoury (perm) |
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N:9:Armoury |
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G:2:s |
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# 0x0A --> shop -- weapon shop (perm) |
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N:10:Weapon Smiths |
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G:3:w |
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# 0x0B --> shop -- temple (perm) |
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N:11:Temple |
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G:4:g |
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# 0x0C --> shop -- alchemist (perm) |
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N:12:Alchemy Shop |
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G:5:b |
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# 0x0D --> shop -- magic shop (perm) |
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N:13:Magic Shop |
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G:6:r |
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# 0x0E --> shop -- black market (perm) |
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N:14:Black Market |
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G:7:D |
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# 0x0F --> shop -- home (perm) |
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N:15:Home |
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G:8:y |
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# 0x10 --> visible trap -- trap door |
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N:16:trap door |
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G:^:w |
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# 0x11 --> visible trap -- open pit |
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N:17:pit |
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G:^:s |
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# 0x12 --> visible trap -- spiked pit |
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N:18:pit |
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G:^:s |
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# 0x13 --> visible trap -- poison pit |
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N:19:pit |
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G:^:s |
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# 0x14 --> visible trap -- rune -- summon |
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N:20:strange rune |
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G:^:o |
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# 0x15 --> visible trap -- rune -- teleport |
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N:21:strange rune |
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G:^:o |
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# 0x16 --> visible trap -- spot -- fire |
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N:22:discolored spot |
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G:^:u |
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# 0x17 --> visible trap -- spot -- acid |
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N:23:discolored spot |
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G:^:u |
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# 0x18 --> visible trap -- dart -- slow |
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N:24:dart trap |
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G:^:r |
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# 0x19 --> visible trap -- dart -- lose str |
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N:25:dart trap |
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G:^:r |
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# 0x1A --> visible trap -- dart -- lose dex |
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N:26:dart trap |
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G:^:r |
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# 0x1B --> visible trap -- dart -- lose con |
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N:27:dart trap |
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G:^:r |
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# 0x1C --> visible trap -- gas -- blind |
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N:28:gas trap |
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G:^:g |
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# 0x1D --> visible trap -- gas -- confuse |
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N:29:gas trap |
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G:^:g |
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# 0x1E --> visible trap -- gas -- poison |
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N:30:gas trap |
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G:^:g |
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# 0x1F --> visible trap -- gas -- sleep |
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N:31:gas trap |
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G:^:g |
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# 0x2x --> locked door (power 0) |
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N:32:door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 1) |
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N:33:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 2) |
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N:34:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 3) |
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N:35:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 4) |
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N:36:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 5) |
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N:37:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 6) |
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N:38:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> locked door (power 7) |
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N:39:locked door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 0) |
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N:40:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 1) |
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N:41:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 2) |
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N:42:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 3) |
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N:43:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 4) |
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N:44:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 5) |
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N:45:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 6) |
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N:46:jammed door |
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G:+:U |
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M:32 |
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# 0x2x --> jammed door (power 7) |
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N:47:jammed door |
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G:+:U |
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M:32 |
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# 0x30 --> secret door |
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N:48:secret door |
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G:#:w |
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M:56 |
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# 0x31 --> pile of rubble |
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N:49:pile of rubble |
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G:::w |
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# 0x32 --> magma vein |
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N:50:magma vein |
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G:%:s |
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# 0x33 --> quartz vein |
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N:51:quartz vein |
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G:%:w |
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# 0x34 --> magma vein + treasure |
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N:52:magma vein |
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G:%:s |
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M:50 |
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# 0x35 --> quartz vein + treasure |
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N:53:quartz vein |
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G:%:w |
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M:51 |
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# 0x36 --> magma vein + known treasure |
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N:54:magma vein with treasure |
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G:*:o |
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# 0x37 --> quartz vein + known treasure |
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N:55:quartz vein with treasure |
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G:*:o |
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# 0x38 --> granite wall -- basic |
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N:56:granite wall |
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G:#:w |
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# 0x39 --> granite wall -- inner |
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N:57:granite wall |
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G:#:w |
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M:56 |
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# 0x3A --> granite wall -- outer |
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N:58:granite wall |
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G:#:w |
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M:56 |
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# 0x3B --> granite wall -- solid |
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N:59:granite wall |
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G:#:w |
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M:56 |
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# 0x3C --> permanent wall -- basic (perm) |
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N:60:permanent wall |
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G:#:w |
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# 0x3D --> permanent wall -- inner (perm) |
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N:61:permanent wall |
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G:#:w |
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M:60 |
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# 0x3E --> permanent wall -- outer (perm) |
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N:62:permanent wall |
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G:#:w |
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M:60 |
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# 0x3F --> permanent wall -- solid (perm) |
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N:63:permanent wall |
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G:#:w |
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M:60 |
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