| 1 |
# File: spell.txt |
|---|
| 2 |
|
|---|
| 3 |
|
|---|
| 4 |
# This file is used to initialize the "lib/data/spell.raw" file, which is |
|---|
| 5 |
# used to initialize the "spell" information for the Angband game. |
|---|
| 6 |
|
|---|
| 7 |
# Do not modify this file unless you know exactly what you are doing, |
|---|
| 8 |
# unless you wish to risk possible system crashes and broken savefiles. |
|---|
| 9 |
# After modifying this file, delete the "lib/data/ego_item.raw" file. |
|---|
| 10 |
|
|---|
| 11 |
# The spell indexes are defined in "x-spell.c", and must not be changed |
|---|
| 12 |
# or savefile compatibility will be lost. |
|---|
| 13 |
|
|---|
| 14 |
# Note that several "spell" types may share the same "textual name". |
|---|
| 15 |
# For example, the spell "Detect Monsters" appears in both a mage |
|---|
| 16 |
# book and a priest book; some curing spells appear in two seperate |
|---|
| 17 |
# priest books (and might not even have the exact same effect!) |
|---|
| 18 |
|
|---|
| 19 |
# === Understanding spell.txt === |
|---|
| 20 |
|
|---|
| 21 |
# N: serial number : spell name |
|---|
| 22 |
# I: tval : sval : snum |
|---|
| 23 |
# D: description |
|---|
| 24 |
|
|---|
| 25 |
# 'N' indicates the beginning of an entry. The serial number must |
|---|
| 26 |
# increase for each new spell. |
|---|
| 27 |
|
|---|
| 28 |
# 'I' is for basic information. The tval identifies the type of |
|---|
| 29 |
# the spell- or prayerbook. The sval identifies the book number, |
|---|
| 30 |
# and the snum is the spell number within the book. |
|---|
| 31 |
|
|---|
| 32 |
# 'D' is for description. As many D: lines may be used as are needed |
|---|
| 33 |
# to describe the spell. Note that lines will need spaces at their |
|---|
| 34 |
# ends or the beginning of the next line to prevent words from running |
|---|
| 35 |
# together. |
|---|
| 36 |
|
|---|
| 37 |
|
|---|
| 38 |
# Version stamp (required) |
|---|
| 39 |
|
|---|
| 40 |
V:3.0.11 |
|---|
| 41 |
|
|---|
| 42 |
|
|---|
| 43 |
# Mage spells 0 through 63 |
|---|
| 44 |
|
|---|
| 45 |
N:0:Magic Missile |
|---|
| 46 |
I:90:0:0 |
|---|
| 47 |
D:Fires a magic missile that always hits its target and does |
|---|
| 48 |
D: unresistable damage. |
|---|
| 49 |
D: Sometimes a beam is fired instead that hurts each monster |
|---|
| 50 |
D: in its path. |
|---|
| 51 |
D: The chance to get a beam goes up with your character level. |
|---|
| 52 |
|
|---|
| 53 |
N:1:Detect Monsters |
|---|
| 54 |
I:90:0:1 |
|---|
| 55 |
D:Detects all non-invisible monsters in the immediate area, |
|---|
| 56 |
D: for one turn only. |
|---|
| 57 |
|
|---|
| 58 |
N:2:Phase Door |
|---|
| 59 |
I:90:0:2 |
|---|
| 60 |
D:Teleports you randomly up to 10 squares away. |
|---|
| 61 |
|
|---|
| 62 |
# Damage should probably be displayed on screen |
|---|
| 63 |
N:3:Light Area |
|---|
| 64 |
I:90:0:3 |
|---|
| 65 |
D:Lights up all squares in a level-dependant area, and hurts |
|---|
| 66 |
D: all light-sensitive monsters in the area of effect. |
|---|
| 67 |
D: If you are in a room, the entire room will be lit up as well. |
|---|
| 68 |
|
|---|
| 69 |
N:4:Find Hidden Traps/Doors |
|---|
| 70 |
I:90:0:7 |
|---|
| 71 |
D:Detects all traps, doors, and stairs in the immediate area. |
|---|
| 72 |
|
|---|
| 73 |
N:5:Cure Light Wounds |
|---|
| 74 |
I:90:0:5 |
|---|
| 75 |
D:Cures 2d8 points of damage and heals 15 points worth of cuts. |
|---|
| 76 |
|
|---|
| 77 |
N:6:Detect Treasure |
|---|
| 78 |
I:90:0:4 |
|---|
| 79 |
D:Detects all treasure in the immediate area. |
|---|
| 80 |
|
|---|
| 81 |
N:8:Identify |
|---|
| 82 |
I:90:2:5 |
|---|
| 83 |
D:Reveals all normal (magical but non-hidden) powers of one object. |
|---|
| 84 |
|
|---|
| 85 |
N:9:Detect Invisible |
|---|
| 86 |
I:90:2:6 |
|---|
| 87 |
D:Detects all invisible monsters in the immediate area, |
|---|
| 88 |
D: for one turn only. |
|---|
| 89 |
|
|---|
| 90 |
N:10:Detect Enchantment |
|---|
| 91 |
I:90:3:5 |
|---|
| 92 |
D:Detects all enchanted objects in the immediate area. |
|---|
| 93 |
D: Enchanted objects include artifacts, ego items, amulets, rings, |
|---|
| 94 |
D: staffs, wands, rods, scrolls, potions, spellbooks, and all items |
|---|
| 95 |
D: that give a bonus to-hit, to-dam, or to AC. |
|---|
| 96 |
|
|---|
| 97 |
N:11:Stinking Cloud |
|---|
| 98 |
I:90:0:8 |
|---|
| 99 |
D:Shoots a radius-2 poison ball. |
|---|
| 100 |
|
|---|
| 101 |
N:12:Lightning Bolt |
|---|
| 102 |
I:90:1:1 |
|---|
| 103 |
D:Fires a lightning beam that hurts each monster in its path. |
|---|
| 104 |
|
|---|
| 105 |
N:13:Confuse Monster |
|---|
| 106 |
I:90:1:0 |
|---|
| 107 |
D:Attempts to confuse a single monster for a level-dependant duration. |
|---|
| 108 |
D: Uniques and monsters that resist confusion are not affected. |
|---|
| 109 |
|
|---|
| 110 |
N:14:Sleep Monster |
|---|
| 111 |
I:90:1:4 |
|---|
| 112 |
D:Attempts to put to sleep a single monster. |
|---|
| 113 |
D: Uniques and monsters that resist confusion are not affected. |
|---|
| 114 |
|
|---|
| 115 |
N:15:Wonder |
|---|
| 116 |
I:90:1:8 |
|---|
| 117 |
D:Invokes a random spell effect. |
|---|
| 118 |
|
|---|
| 119 |
N:16:Frost Bolt |
|---|
| 120 |
I:90:1:7 |
|---|
| 121 |
D:Fires a frost bolt that always hits its target. |
|---|
| 122 |
D: Sometimes a beam is fired instead that hurts each monster |
|---|
| 123 |
D: in its path. |
|---|
| 124 |
D: The chance to get a beam goes up with your character level. |
|---|
| 125 |
|
|---|
| 126 |
N:17:Acid Bolt |
|---|
| 127 |
I:90:2:7 |
|---|
| 128 |
D:Fires an acid bolt that always hits its target. |
|---|
| 129 |
D: Sometimes a beam is fired instead that hurts each monster |
|---|
| 130 |
D: in its path. |
|---|
| 131 |
D: The chance to get a beam goes up with your character level. |
|---|
| 132 |
|
|---|
| 133 |
N:18:Fire Bolt |
|---|
| 134 |
I:90:2:3 |
|---|
| 135 |
D:Fires a fire bolt that always hits its target. |
|---|
| 136 |
D: Sometimes a beam is fired instead that hurts each monster |
|---|
| 137 |
D: in its path. |
|---|
| 138 |
D: The chance to get a beam goes up with your character level. |
|---|
| 139 |
|
|---|
| 140 |
N:19:Trap/Door Destruction |
|---|
| 141 |
I:90:1:2 |
|---|
| 142 |
D:Destroys all traps and doors within a 1-square radius of you. |
|---|
| 143 |
|
|---|
| 144 |
N:20:Spear of Light |
|---|
| 145 |
I:90:1:6 |
|---|
| 146 |
D:Fires a beam that lights up each square and hurts each |
|---|
| 147 |
D: light-sensitive monster in its path. |
|---|
| 148 |
|
|---|
| 149 |
N:21:Turn Stone to Mud |
|---|
| 150 |
I:90:2:2 |
|---|
| 151 |
D:Produces a beam that destroys the first section of wall it hits, |
|---|
| 152 |
D: unless it is a permanent wall. Each monster caught in the beam that |
|---|
| 153 |
D: is susceptible to rock remover takes 20+1d30 points of damage. |
|---|
| 154 |
|
|---|
| 155 |
N:22:Door Creation |
|---|
| 156 |
I:90:6:0 |
|---|
| 157 |
D:A door is created on each empty floor space that is directly |
|---|
| 158 |
D: adjacent to you. These doors are closed, but not locked |
|---|
| 159 |
|
|---|
| 160 |
N:23:Earthquake |
|---|
| 161 |
I:90:8:0 |
|---|
| 162 |
D:Causes a 10-square radius earthquake around you. |
|---|
| 163 |
D: Earthquakes may damage monsters and destroy items in some |
|---|
| 164 |
D: squares in the area of effect. |
|---|
| 165 |
D: Artifacts will not be destroyed by this spell. |
|---|
| 166 |
D: This spell has no effect when used in the town. |
|---|
| 167 |
|
|---|
| 168 |
N:24:Stair Creation |
|---|
| 169 |
I:90:6:1 |
|---|
| 170 |
D:A stair (going up or down, chosen at random) is created on the space |
|---|
| 171 |
D: where you are standing. This will destroy any terrain feature that |
|---|
| 172 |
D: was there before. It will also destroy all items currently on the |
|---|
| 173 |
D: floor where the spell is cast. |
|---|
| 174 |
|
|---|
| 175 |
N:25:Cure Poison |
|---|
| 176 |
I:90:1:3 |
|---|
| 177 |
D:Neutralizes poison. |
|---|
| 178 |
|
|---|
| 179 |
N:26:Satisfy Hunger |
|---|
| 180 |
I:90:2:0 |
|---|
| 181 |
D:Magically renders you well-fed (but not satiated). |
|---|
| 182 |
D: This will also cure a bloated stomach. |
|---|
| 183 |
|
|---|
| 184 |
N:27:Heroism |
|---|
| 185 |
I:90:7:0 |
|---|
| 186 |
D:Cures 10 points of damage, removes fear and grants you heroism |
|---|
| 187 |
D: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns. |
|---|
| 188 |
|
|---|
| 189 |
N:28:Berserker |
|---|
| 190 |
I:90:7:1 |
|---|
| 191 |
D:Cures 30 points of damage, removes fear, and grants you berserk |
|---|
| 192 |
D: strength (resistance to fear, a bonus of +12 to-hit, and a penalty |
|---|
| 193 |
D: of -10 to AC) for 25+1d25 turns. |
|---|
| 194 |
|
|---|
| 195 |
N:29:Haste Self |
|---|
| 196 |
I:90:3:2 |
|---|
| 197 |
D:Hastes you (+10 to speed) for a level-dependant duration. |
|---|
| 198 |
|
|---|
| 199 |
N:30:Teleport Self |
|---|
| 200 |
I:90:1:5 |
|---|
| 201 |
D:Teleports you randomly within the current level. |
|---|
| 202 |
|
|---|
| 203 |
N:31:Slow Monster |
|---|
| 204 |
I:90:2:8 |
|---|
| 205 |
D:Attempts to slow a single monster. |
|---|
| 206 |
D: Uniques are not affected. |
|---|
| 207 |
|
|---|
| 208 |
N:32:Teleport Other |
|---|
| 209 |
I:90:3:1 |
|---|
| 210 |
D:Produces a beam that teleports each monster in its path |
|---|
| 211 |
D: up to 100 squares away. |
|---|
| 212 |
|
|---|
| 213 |
N:33:Teleport Level |
|---|
| 214 |
I:90:6:2 |
|---|
| 215 |
D:Teleports you 1 level up or 1 level down (chosen at random). |
|---|
| 216 |
D: This spell has no effect when the option to restrict the use of |
|---|
| 217 |
D: stairs and recall is set. |
|---|
| 218 |
|
|---|
| 219 |
N:34:Word of Recall |
|---|
| 220 |
I:90:6:3 |
|---|
| 221 |
D:Teleports you from the dungeon to the town or from the town to the |
|---|
| 222 |
D: deepest level you have visited in the dungeon. |
|---|
| 223 |
|
|---|
| 224 |
D: The recall effect is not immediate; it is delayed by 14+1d20 turns. |
|---|
| 225 |
D: During that delay, the spell can be canceled by invoking the spell |
|---|
| 226 |
D: of recall again. |
|---|
| 227 |
D: This spell has no effect when the option to restrict the use of |
|---|
| 228 |
D: stairs and recall is set, unless Morgoth is dead. |
|---|
| 229 |
|
|---|
| 230 |
N:35:Polymorph Other |
|---|
| 231 |
I:90:2:4 |
|---|
| 232 |
D:Attempts to polymorph a single monster. |
|---|
| 233 |
D: Uniques are not affected. |
|---|
| 234 |
|
|---|
| 235 |
N:36:Shock Wave |
|---|
| 236 |
I:90:5:0 |
|---|
| 237 |
D:Shoots a radius-2 sound ball. |
|---|
| 238 |
D: Apart from doing sound damage, this also has a chance to stun |
|---|
| 239 |
D: each monster in the area of effect. |
|---|
| 240 |
|
|---|
| 241 |
N:37:Explosion |
|---|
| 242 |
I:90:5:1 |
|---|
| 243 |
D:Shoots a radius-2 shards ball. |
|---|
| 244 |
|
|---|
| 245 |
N:38:Cloudkill |
|---|
| 246 |
I:90:5:2 |
|---|
| 247 |
D:Shoots a radius-3 poison ball. |
|---|
| 248 |
|
|---|
| 249 |
N:39:Mass Sleep |
|---|
| 250 |
I:90:3:3 |
|---|
| 251 |
D:Attempts to put to sleep each monster within line of sight. |
|---|
| 252 |
D: Uniques and monsters that resist confusion are not affected. |
|---|
| 253 |
|
|---|
| 254 |
N:40:Bedlam |
|---|
| 255 |
I:90:8:1 |
|---|
| 256 |
D:Shoots a radius-4 confusion ball that doesn't cause physical |
|---|
| 257 |
D: damage but has a chance to confuse each monster in the area of effect. |
|---|
| 258 |
D: Uniques or monsters that resist confusion are not affected. |
|---|
| 259 |
|
|---|
| 260 |
N:41:Rend Soul |
|---|
| 261 |
I:90:8:2 |
|---|
| 262 |
D:Fires a nether bolt that always hits its target. |
|---|
| 263 |
D: Sometimes a beam is fired instead that hurts each monster |
|---|
| 264 |
D: in its path. |
|---|
| 265 |
D: The chance to get a beam goes up with your character level. |
|---|
| 266 |
|
|---|
| 267 |
N:42:Word of Destruction |
|---|
| 268 |
I:90:8:4 |
|---|
| 269 |
D:Destroys everything in a 15-square radius circle around you. |
|---|
| 270 |
D: All monsters, objects, and terrain features in the area of |
|---|
| 271 |
D: effect are destroyed, except stairs, permanent walls and |
|---|
| 272 |
D: artifacts. |
|---|
| 273 |
D: You will also be blinded for 10+1d10 turns, unless you |
|---|
| 274 |
D: have resistance to blindness or light. |
|---|
| 275 |
D: This spell has no effect when used in the town. |
|---|
| 276 |
|
|---|
| 277 |
N:43:Chaos Strike |
|---|
| 278 |
I:90:8:6 |
|---|
| 279 |
D:Fires a chaos bolt that always hits its target. |
|---|
| 280 |
D: Sometimes a beam is fired instead that hurts each monster |
|---|
| 281 |
D: in its path. |
|---|
| 282 |
D: The chance to get a beam goes up with your character level. |
|---|
| 283 |
|
|---|
| 284 |
N:44:Resist Cold |
|---|
| 285 |
I:90:4:0 |
|---|
| 286 |
D:Grants you resistance to cold for 20+1d20 turns. |
|---|
| 287 |
|
|---|
| 288 |
N:45:Resist Fire |
|---|
| 289 |
I:90:4:1 |
|---|
| 290 |
D:Grants you resistance to fire for 20+1d20 turns. |
|---|
| 291 |
|
|---|
| 292 |
N:46:Resist Poison |
|---|
| 293 |
I:90:4:2 |
|---|
| 294 |
D:Grants you resistance to poison for 20+1d20 turns. |
|---|
| 295 |
|
|---|
| 296 |
N:47:Resistance |
|---|
| 297 |
I:90:4:3 |
|---|
| 298 |
D:Grants you resistance to acid, cold, fire, lightning, and poison for |
|---|
| 299 |
D: 20+1d20 turns. |
|---|
| 300 |
|
|---|
| 301 |
N:48:Shield |
|---|
| 302 |
I:90:4:4 |
|---|
| 303 |
D:Grants you +50 to AC for 30+1d20 turns. |
|---|
| 304 |
|
|---|
| 305 |
N:49:Rune of Protection |
|---|
| 306 |
I:90:6:4 |
|---|
| 307 |
D:Inscribes a glyph of warding beneath you. |
|---|
| 308 |
D: Summoned monsters can't appear on the glyph. |
|---|
| 309 |
D: If a monster attempts to move onto the glyph or melee you while you |
|---|
| 310 |
D: are standing on the glyph, it must first succeed in breaking the glyph. |
|---|
| 311 |
D: Higher level monsters are more likely to break the glyph. |
|---|
| 312 |
D: The glyph will remain where it is, until a monster succeeds in |
|---|
| 313 |
D: breaking it, or until you leave the level. |
|---|
| 314 |
|
|---|
| 315 |
N:50:Lesser Recharging |
|---|
| 316 |
I:90:2:1 |
|---|
| 317 |
D:Adds charges to a stack of wands or staves. |
|---|
| 318 |
D: Chance of success and number of charges gained increase with your |
|---|
| 319 |
D: level and decrease with level of wand or staff and number of charges. |
|---|
| 320 |
D: A failed attempt to recharge destroys one wand or staff from the stack. |
|---|
| 321 |
|
|---|
| 322 |
N:51:Enchant Armor |
|---|
| 323 |
I:90:7:2 |
|---|
| 324 |
D:Attempts to improve the armour class bonus of a piece of armour. |
|---|
| 325 |
|
|---|
| 326 |
N:52:Enchant Weapon |
|---|
| 327 |
I:90:7:3 |
|---|
| 328 |
D:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. |
|---|
| 329 |
|
|---|
| 330 |
N:53:Greater Recharging |
|---|
| 331 |
I:90:7:4 |
|---|
| 332 |
D:Adds charges to a stack of wands or staves. |
|---|
| 333 |
D: Chance of success and number of charges gained increase with your |
|---|
| 334 |
D: level and decrease with level of wand or staff and number of charges, |
|---|
| 335 |
D: but are overall much better than for the spell Lesser Recharging. |
|---|
| 336 |
D: A failed attempt to recharge destroys one wand or staff from the stack. |
|---|
| 337 |
|
|---|
| 338 |
N:54:Elemental Brand |
|---|
| 339 |
I:90:7:5 |
|---|
| 340 |
D:Brands one stack of ammunition with fire, cold, or poison |
|---|
| 341 |
D: (selected at random) and at the same time attempts to improve |
|---|
| 342 |
D: the to-hit bonus and the to-dam bonus of the same ammunition. |
|---|
| 343 |
D: The spell has no effect if the ammunition is already branded, has a |
|---|
| 344 |
D: slay, is broken, or is cursed. |
|---|
| 345 |
|
|---|
| 346 |
N:55:Frost Ball |
|---|
| 347 |
I:90:3:0 |
|---|
| 348 |
D:Shoots a radius-2 frost ball. |
|---|
| 349 |
|
|---|
| 350 |
N:56:Acid Ball |
|---|
| 351 |
I:90:5:3 |
|---|
| 352 |
D:Shoots a radius-2 acid ball. |
|---|
| 353 |
|
|---|
| 354 |
N:57:Fire Ball |
|---|
| 355 |
I:90:3:4 |
|---|
| 356 |
D:Shoots a radius-2 fire ball. |
|---|
| 357 |
|
|---|
| 358 |
N:58:Ice Storm |
|---|
| 359 |
I:90:5:4 |
|---|
| 360 |
D:Shoots a radius-3 cold ball. |
|---|
| 361 |
|
|---|
| 362 |
N:59:Banishment |
|---|
| 363 |
I:90:8:3 |
|---|
| 364 |
D:Removes all monsters represented by a chosen symbol from the level. |
|---|
| 365 |
D: Uniques are not affected. |
|---|
| 366 |
D: You take 1d4 points of damage for every monster removed. |
|---|
| 367 |
|
|---|
| 368 |
N:60:Meteor Swarm |
|---|
| 369 |
I:90:5:5 |
|---|
| 370 |
D:Shoots a swarm of 3 or 4 meteors. |
|---|
| 371 |
D: Meteors will travel until hitting a wall, a monster, |
|---|
| 372 |
D: or reaching the target location. |
|---|
| 373 |
D: Meteors will explode as a radius-1 ball that does unresistable |
|---|
| 374 |
D: damage to each monster in its area of effect. |
|---|
| 375 |
D: If this kills the monster that blocked the path to the target |
|---|
| 376 |
D: location, the next meteor may continue to find another target. |
|---|
| 377 |
|
|---|
| 378 |
N:61:Mass Banishment |
|---|
| 379 |
I:90:8:5 |
|---|
| 380 |
D:Removes all monsters within 20 squares of you. |
|---|
| 381 |
D: Uniques are not affected. |
|---|
| 382 |
D: You take 1d3 points of damage for every monster removed. |
|---|
| 383 |
|
|---|
| 384 |
N:62:Rift |
|---|
| 385 |
I:90:5:6 |
|---|
| 386 |
D:Fires a gravity beam that hurts each monster in its path |
|---|
| 387 |
D: and has a chance of teleporting it away. |
|---|
| 388 |
|
|---|
| 389 |
N:63:Mana Storm |
|---|
| 390 |
I:90:8:7 |
|---|
| 391 |
D:Shoots a radius-3 mana ball that does unresistable |
|---|
| 392 |
D: damage to each monster in its area of effect. |
|---|
| 393 |
|
|---|
| 394 |
|
|---|
| 395 |
# Priest prayers 0 through 57 - numbered 64 through 121 here |
|---|
| 396 |
|
|---|
| 397 |
N:64:Detect Evil |
|---|
| 398 |
I:91:0:0 |
|---|
| 399 |
D:Detects all evil monsters in the immediate area, |
|---|
| 400 |
D: for one turn only. |
|---|
| 401 |
|
|---|
| 402 |
N:65:Cure Light Wounds |
|---|
| 403 |
I:91:0:1 |
|---|
| 404 |
D:Cures 2d10 points of damage and heals 10 points worth of cuts. |
|---|
| 405 |
|
|---|
| 406 |
N:66:Bless |
|---|
| 407 |
I:91:0:2 |
|---|
| 408 |
D:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 12+1d12 turns. |
|---|
| 409 |
|
|---|
| 410 |
N:67:Remove Fear |
|---|
| 411 |
I:91:0:3 |
|---|
| 412 |
D:Removes fear. |
|---|
| 413 |
|
|---|
| 414 |
# Damage should probably be displayed on screen |
|---|
| 415 |
N:68:Call Light |
|---|
| 416 |
I:91:0:4 |
|---|
| 417 |
D:Lights up all squares in a level-dependant area, and hurts |
|---|
| 418 |
D: all light-sensitive monsters in the area of effect. |
|---|
| 419 |
D: If you are in a room, the entire room will be lit up as well. |
|---|
| 420 |
|
|---|
| 421 |
N:69:Find Traps |
|---|
| 422 |
I:91:0:5 |
|---|
| 423 |
D:Detects all traps in the immediate area. |
|---|
| 424 |
|
|---|
| 425 |
N:70:Detect Doors/Stairs |
|---|
| 426 |
I:91:0:6 |
|---|
| 427 |
D:Detects all doors, and stairs in the immediate area. |
|---|
| 428 |
|
|---|
| 429 |
N:71:Slow Poison |
|---|
| 430 |
I:91:0:7 |
|---|
| 431 |
D:Halves the remaining duration of any current poisoning. |
|---|
| 432 |
|
|---|
| 433 |
N:72:Scare Monster |
|---|
| 434 |
I:91:1:0 |
|---|
| 435 |
D:Attempts to scare a single monster for a level-dependant duration. |
|---|
| 436 |
D: Uniques and monsters that resist fear are not affected. |
|---|
| 437 |
|
|---|
| 438 |
N:73:Portal |
|---|
| 439 |
I:91:1:1 |
|---|
| 440 |
D:Teleports you randomly over a short distance. |
|---|
| 441 |
|
|---|
| 442 |
N:74:Cure Serious Wounds |
|---|
| 443 |
I:91:1:2 |
|---|
| 444 |
D:Cures 4d10 points of damage and heals half of all cut damage plus |
|---|
| 445 |
D: another 20 points. |
|---|
| 446 |
|
|---|
| 447 |
N:75:Chant |
|---|
| 448 |
I:91:1:3 |
|---|
| 449 |
D:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 24+1d24 |
|---|
| 450 |
D: turns. |
|---|
| 451 |
|
|---|
| 452 |
N:76:Sanctuary |
|---|
| 453 |
I:91:1:4 |
|---|
| 454 |
D:Attempts to put to sleep each monster directly adjacent to you. |
|---|
| 455 |
D: Uniques and monsters that resist sleep are not affected. |
|---|
| 456 |
|
|---|
| 457 |
N:77:Satisfy Hunger |
|---|
| 458 |
I:91:1:5 |
|---|
| 459 |
D:Magically renders you well-fed (but not satiated). |
|---|
| 460 |
D: This will also cure a bloated stomach. |
|---|
| 461 |
|
|---|
| 462 |
N:78:Remove Curse |
|---|
| 463 |
I:91:1:6 |
|---|
| 464 |
D:Removes all ordinary curses from all equipped items. |
|---|
| 465 |
D: Heavy or permanent curses are not affected. |
|---|
| 466 |
|
|---|
| 467 |
N:79:Resist Heat and Cold |
|---|
| 468 |
I:91:1:7 |
|---|
| 469 |
D:Gives you temporary resistance to cold and fire, for 10+1d10 turns each. |
|---|
| 470 |
|
|---|
| 471 |
N:80:Neutralize Poison |
|---|
| 472 |
I:91:2:0 |
|---|
| 473 |
D:Neutralizes poison. |
|---|
| 474 |
|
|---|
| 475 |
N:81:Orb of Draining |
|---|
| 476 |
I:91:2:1 |
|---|
| 477 |
D:Shoots a radius-2 or radius-3 ball that does unresistable |
|---|
| 478 |
D: damage to each monster in its area of effect. |
|---|
| 479 |
D: Evil monsters take double damage. |
|---|
| 480 |
D: All cursed items in the area of effect are destroyed. |
|---|
| 481 |
D: The bigger area of effect is attained at character level 30. |
|---|
| 482 |
|
|---|
| 483 |
N:82:Cure Critical Wounds |
|---|
| 484 |
I:91:2:2 |
|---|
| 485 |
D:Cures 6d10 points of damage and heals all cut damage. |
|---|
| 486 |
|
|---|
| 487 |
N:83:Sense Invisible |
|---|
| 488 |
I:91:2:3 |
|---|
| 489 |
D:Enables you to see invisible monsters for 24+1d24 turns. |
|---|
| 490 |
|
|---|
| 491 |
N:84:Protection from Evil |
|---|
| 492 |
I:91:2:4 |
|---|
| 493 |
D:Protects you from evil for a level-dependant duration: |
|---|
| 494 |
D: all melee attacks by evil monsters have a chance to be repelled, |
|---|
| 495 |
D: unless the monster's level is higher than your character level. |
|---|
| 496 |
|
|---|
| 497 |
N:85:Earthquake |
|---|
| 498 |
I:91:2:5 |
|---|
| 499 |
D:Causes a 10-square radius earthquake around you. |
|---|
| 500 |
D: Earthquakes may damage monsters and destroy items in some |
|---|
| 501 |
D: squares in the area of effect. |
|---|
| 502 |
D: Artifacts will not be destroyed by this prayer. |
|---|
| 503 |
D: This prayer has no effect when used in the town. |
|---|
| 504 |
|
|---|
| 505 |
N:86:Sense Surroundings |
|---|
| 506 |
I:91:2:6 |
|---|
| 507 |
D:Maps out a portion of the level around you. |
|---|
| 508 |
|
|---|
| 509 |
N:87:Cure Mortal Wounds |
|---|
| 510 |
I:91:2:7 |
|---|
| 511 |
D:Cures 8d10 points of damage, cures all stunning and heals all cut damage. |
|---|
| 512 |
|
|---|
| 513 |
N:88:Turn Undead |
|---|
| 514 |
I:91:2:8 |
|---|
| 515 |
D:Attempts to scare each undead monster within line of sight, |
|---|
| 516 |
D: causing it to flee in terror for a level-dependant duration. |
|---|
| 517 |
|
|---|
| 518 |
N:89:Prayer |
|---|
| 519 |
I:91:3:0 |
|---|
| 520 |
D:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 48+1d48 turns. |
|---|
| 521 |
|
|---|
| 522 |
N:90:Dispel Undead |
|---|
| 523 |
I:91:3:1 |
|---|
| 524 |
D:Inflicts unresistable damage on each undead monster within line of sight. |
|---|
| 525 |
|
|---|
| 526 |
N:91:Heal |
|---|
| 527 |
I:91:3:2 |
|---|
| 528 |
D:Cures 300 points of damage, cures all stunning and heals all cut damage. |
|---|
| 529 |
|
|---|
| 530 |
N:92:Dispel Evil |
|---|
| 531 |
I:91:3:3 |
|---|
| 532 |
D:Inflicts unresistable damage on each evil monster within line of sight. |
|---|
| 533 |
|
|---|
| 534 |
N:93:Glyph of Warding |
|---|
| 535 |
I:91:3:4 |
|---|
| 536 |
D:Inscribes a glyph of warding beneath you. |
|---|
| 537 |
D: Summoned monsters can't appear on the glyph. |
|---|
| 538 |
D: If a monster attempts to move onto the glyph or melee you while you |
|---|
| 539 |
D: are standing on the glyph, it must first succeed in breaking the glyph. |
|---|
| 540 |
D: Higher level monsters are more likely to break the glyph. |
|---|
| 541 |
D: The glyph will remain where it is, until a monster succeeds in |
|---|
| 542 |
D: breaking it, or until you leave the level. |
|---|
| 543 |
|
|---|
| 544 |
N:94:Holy Word |
|---|
| 545 |
I:91:3:5 |
|---|
| 546 |
D:Inflicts unresistable damage on each evil monster within line of sight, |
|---|
| 547 |
D: cures 1000 points of damage, cures all stunning, heals all cut damage, |
|---|
| 548 |
D: neutralizes poison, and removes fear. |
|---|
| 549 |
|
|---|
| 550 |
N:95:Detect Monsters |
|---|
| 551 |
I:91:5:0 |
|---|
| 552 |
D:Detects all non-invisible monsters in the immediate area, |
|---|
| 553 |
D: for one turn only. |
|---|
| 554 |
|
|---|
| 555 |
N:96:Detection |
|---|
| 556 |
I:91:5:1 |
|---|
| 557 |
D:Detects all treasure, objects, doors, stairs, traps, and monsters |
|---|
| 558 |
D: in the immediate area. |
|---|
| 559 |
|
|---|
| 560 |
N:97:Perception |
|---|
| 561 |
I:91:5:2 |
|---|
| 562 |
D:Reveals all normal (magical but non-hidden) powers of one object. |
|---|
| 563 |
|
|---|
| 564 |
N:98:Probing |
|---|
| 565 |
I:91:5:3 |
|---|
| 566 |
D:Probes each monster within line of sight, giving information on the |
|---|
| 567 |
D: current hit points of the monster and many of its characteristics |
|---|
| 568 |
D: and abilities (excluding its melee, spellcasting, and breath attacks). |
|---|
| 569 |
|
|---|
| 570 |
N:99:Clairvoyance |
|---|
| 571 |
I:91:5:4 |
|---|
| 572 |
D:Lights up, maps out, and detects all objects on the complete current |
|---|
| 573 |
D: dungeon level. |
|---|
| 574 |
|
|---|
| 575 |
N:100:Cure Serious Wounds |
|---|
| 576 |
I:91:6:0 |
|---|
| 577 |
D:Cures 4d10 points of damage and heals all cut damage. |
|---|
| 578 |
|
|---|
| 579 |
N:101:Cure Mortal Wounds |
|---|
| 580 |
I:91:6:1 |
|---|
| 581 |
D:Cures 8d10 points of damage, cures all stunning and heals all cut damage. |
|---|
| 582 |
|
|---|
| 583 |
N:102:Healing |
|---|
| 584 |
I:91:6:2 |
|---|
| 585 |
D:Cures 2000 points of damage, cures all stunning and heals all cut damage. |
|---|
| 586 |
|
|---|
| 587 |
N:103:Restoration |
|---|
| 588 |
I:91:6:3 |
|---|
| 589 |
D:Restores to maximum all stats that are currently below maximum. |
|---|
| 590 |
|
|---|
| 591 |
N:104:Remembrance |
|---|
| 592 |
I:91:6:4 |
|---|
| 593 |
D:Restores experience points to maximum if it is currently below maximum. |
|---|
| 594 |
|
|---|
| 595 |
N:105:Dispel Undead |
|---|
| 596 |
I:91:8:0 |
|---|
| 597 |
D:Inflicts unresistable damage on each undead monster within line of sight. |
|---|
| 598 |
|
|---|
| 599 |
N:106:Dispel Evil |
|---|
| 600 |
I:91:8:1 |
|---|
| 601 |
D:Inflicts unresistable damage on each evil monster within line of sight. |
|---|
| 602 |
|
|---|
| 603 |
N:107:Banish Evil |
|---|
| 604 |
I:91:8:2 |
|---|
| 605 |
D:Teleports away each evil monster within line of sight. |
|---|
| 606 |
|
|---|
| 607 |
N:108:Word of Destruction |
|---|
| 608 |
I:91:8:3 |
|---|
| 609 |
D:Destroys everything in a 15-square radius circle around you. |
|---|
| 610 |
D: All monsters, objects, and terrain features in the area of |
|---|
| 611 |
D: effect are destroyed, except stairs, permanent walls and |
|---|
| 612 |
D: artifacts. |
|---|
| 613 |
D: You will also be blinded for 10+1d10 turns, unless you |
|---|
| 614 |
D: have resistance to blindness or light. |
|---|
| 615 |
D: This prayer has no effect when used in the town. |
|---|
| 616 |
|
|---|
| 617 |
N:109:Annihilation |
|---|
| 618 |
I:91:8:4 |
|---|
| 619 |
D:Inflicts 200 points of damage on a single monster that is not |
|---|
| 620 |
D: undead, a demon, an elemental, a golem, or a vortex. |
|---|
| 621 |
|
|---|
| 622 |
N:110:Unbarring Ways |
|---|
| 623 |
I:91:7:0 |
|---|
| 624 |
D:Destroys all traps and doors within a 1-square radius of you. |
|---|
| 625 |
|
|---|
| 626 |
N:111:Recharging |
|---|
| 627 |
I:91:7:1 |
|---|
| 628 |
D:Adds charges to a stack of wands or staves. |
|---|
| 629 |
D: Chance of success and number of charges gained increase with your |
|---|
| 630 |
D: level and decrease with level of wand or staff and number of charges. |
|---|
| 631 |
D: A failed attempt to recharge destroys one wand or staff from the stack. |
|---|
| 632 |
|
|---|
| 633 |
N:112:Dispel Curse |
|---|
| 634 |
I:91:7:2 |
|---|
| 635 |
D:Removes all ordinary and heavy curses from all equipped objects. |
|---|
| 636 |
D: Permanent curses are not affected. |
|---|
| 637 |
|
|---|
| 638 |
N:113:Enchant Weapon |
|---|
| 639 |
I:91:7:3 |
|---|
| 640 |
D:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. |
|---|
| 641 |
|
|---|
| 642 |
N:114:Enchant Armour |
|---|
| 643 |
I:91:7:4 |
|---|
| 644 |
D:Attempts to improve the armour class bonus of a piece of armour. |
|---|
| 645 |
|
|---|
| 646 |
N:115:Elemental Brand |
|---|
| 647 |
I:91:7:5 |
|---|
| 648 |
D:Brands the currently wielded melee weapon with fire (25%) or cold (75%), |
|---|
| 649 |
D: and at the same time attempts to improve the to-hit bonus and the |
|---|
| 650 |
D: to-dam bonus of the same weapon. |
|---|
| 651 |
D: The prayer has no effect if the weapon is an artifact or ego item, |
|---|
| 652 |
D: is already branded, has a slay, is broken, or is cursed. |
|---|
| 653 |
|
|---|
| 654 |
N:116:Blink |
|---|
| 655 |
I:91:4:0 |
|---|
| 656 |
D:Teleports you randomly up to 10 squares away. |
|---|
| 657 |
|
|---|
| 658 |
N:117:Teleport Self |
|---|
| 659 |
I:91:4:1 |
|---|
| 660 |
D:Teleports you randomly within the current level. |
|---|
| 661 |
|
|---|
| 662 |
N:118:Teleport Other |
|---|
| 663 |
I:91:4:2 |
|---|
| 664 |
D:Produces a beam that teleports each monster in its path |
|---|
| 665 |
D: up to 100 squares away. |
|---|
| 666 |
|
|---|
| 667 |
N:119:Teleport Level |
|---|
| 668 |
I:91:4:3 |
|---|
| 669 |
D:Teleports you 1 level up or 1 level down (chosen at random). |
|---|
| 670 |
D: This prayer has no effect when the option to restrict the use of |
|---|
| 671 |
D: stairs and recall is set. |
|---|
| 672 |
|
|---|
| 673 |
N:120:Word of Recall |
|---|
| 674 |
I:91:4:4 |
|---|
| 675 |
D:Teleports you from the dungeon to the town or from the town to the |
|---|
| 676 |
D: deepest level you have visited in the dungeon. |
|---|
| 677 |
D: The recall effect is not immediate; it is delayed by 14+1d20 turns. |
|---|
| 678 |
D: During that delay, the spell can be canceled by invoking the prayer |
|---|
| 679 |
D: of recall again. |
|---|
| 680 |
D: This prayer has no effect when the option to restrict the use of |
|---|
| 681 |
D: stairs and recall is set, unless Morgoth is dead. |
|---|
| 682 |
|
|---|
| 683 |
N:121:Alter Reality |
|---|
| 684 |
I:91:4:5 |
|---|
| 685 |
D:The current level will be discarded and a new dungeon level (on the |
|---|
| 686 |
D: same dungeon depth) will be generated. This has exactly the same |
|---|
| 687 |
D: side effects as leaving and re-entering the level through a stair, |
|---|
| 688 |
D: except that you won't start on a square with a stair. |
|---|