root/trunk/lib/edit/object.txt

Revision 1004, 50.0 kB (checked in by takkaria, 1 week ago)

Make CCW/Healing/etc. less nutritious. (Pete Mack)

  • Property svn:eol-style set to native
Line 
1 # File: object.txt
2 #
3 # This file is used to initialize the "lib/data/object.raw" file, which is
4 # used to initialize the "object kind" information for Angband.  Modifying
5 # this file when you don't know what you're doing may be harmful to you or
6 # your character's health.  It could possibly be considered cheating under
7 # some circumstances, too. :)
8
9 # === Understanding object.txt ===
10
11 # N: serial number : & object name~
12 # G: symbol : color
13 # I: tval : sval : pval
14 # W: depth : rarity : weight : cost
15 # P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
16 # A: commonness : min " to " max
17 # C: charges
18 # M: chance of being generated in a pile : dice for number of items
19 # E: effect when used : recharge time (if applicable)
20 # F: flag | flag | etc
21 # D: description
22
23 # 'N' indicates the beginning of an entry. The serial number must
24 # increase for each new item. The '&' and '~' symbols are use to
25 # include articles and pluralization as necessary to ensure
26 # grammatical correctness in object descriptions.
27 #
28 # For non-English and irregular plurals, the '|' symbol may be used
29 # instead, as in "|singular|plural|". The part between the first and
30 # second | symbol is used for singular, and the part between the second
31 # and third | for plural.  The number of | symbols in the name must
32 # always be a multiple of 3.
33
34 # 'G' is for graphics - symbol and color. There are 15 colors, as
35 # follows:
36
37 # D - Dark Gray    w - White          s - Gray          o - Orange
38 # r - Red          g - Green          b - Blue          u - Brown
39 # W - Light Gray   v - Violet         y - Yellow        R - Light Red
40 # G - Light Green  B - Light Blue     U - Light Brown
41 # Another color, "d", is used for "flavoured" items.
42
43 # 'I' is for basic information. The tval is for the type of item, the
44 # sval identifies the subtype and the pval indicates the amount of
45 # effect the item has, if applicable (a fixed value: variable pvals
46 # are currently hard-coded.)
47
48 # 'W' is for extra information. Depth defines what "level" the object is,
49 # when determining how easy it is to use a wand, staff or rod; rarity
50 # is unused; weight is in tenth-pounds and cost is the item's base value.
51
52 # 'P' is for power information. The items base armor class, its base
53 # damage and pluses to-hit, to-dam and to-ac (assuming the latter
54 # three numbers to be fixed: variable bonuses must be hard-coded.)
55
56 # 'A' is for allocation - depth and rarity, in pairs. This allows an
57 # item to have multiple natural depths and rarities. It is used to
58 # ensure that certain vital items such as food and identify scrolls
59 # are found throughout the dungeon. The "allocation" depth need not
60 # match the depth as specified in the "W:" line.
61
62 # 'C' is for charges (wands and staves only).  It specifies, in the form x+ydz,
63 # the number of charges a wand or staff should have on creation.
64
65 # 'F' is for flags. These are fairly self-explanatory. As many F:
66 # lines may be used as are needed to specify all the flags and flags
67 # are separated by the '|' symbol.
68
69 # 'D' is for description. As many D: lines may be used as are needed
70 # to describe the object. Note that lines will need spaces at their
71 # ends or the beginning of the next line to prevent words from running
72 # together.
73
74
75
76 # Version stamp (required)
77
78 V:3.1.0
79
80
81
82 ##### Non-kind (contains the "pile" picture) #####
83
84 N:0:<pile>
85 G:&:w
86
87
88
89 ##### Various Stuff #####
90
91 N:1:& Iron Spike~
92 G:~:W
93 I:5:0:0
94 W:1:0:10:1
95 M:100:6d7
96 A:75:1 to 100
97 P:0:1d1:0:0:0
98 F:EASY_KNOW
99 D:These can be placed in doors to make them harder to open.  Multiple
100 D: spikes may be used on a single door.  Each of the first 7 spikes will
101 D: increase the door's resistance to bashing.  Placing more than 7
102 D: spikes in one door will not have any further effect.
103
104 N:2:& Wooden Torch~
105 G:~:u
106 I:39:0:0
107 W:1:0:12:2
108 A:140:1 to 40
109 P:0:1d1:0:0:0
110 F:EASY_KNOW
111
112 N:3:& Lantern~
113 G:~:U
114 I:39:1:0
115 W:3:0:50:35
116 A:140:5 to 100
117 P:0:1d1:0:0:0
118 F:EASY_KNOW | IGNORE_FIRE
119
120 N:4:& Flask~ of oil
121 G:!:y
122 I:77:0:7500
123 W:1:0:10:3
124 A:100:1 to 100
125 P:0:2d6:0:0:0
126 F:EASY_KNOW
127 D:It can be used to fuel a lantern with 7500 turns of light, up to
128 D: a maximum of 15000 turns of light.
129 D:  When thrown, it is considered lit, so it does more than nominal
130 D: damage (which occurs even against creatures resistant to fire).
131
132
133
134 ##### Food #####
135
136 ### Normal Food ###
137
138 N:10:& Ration~ of Food
139 G:,:U
140 I:80:1:6000
141 W:0:0:8:3
142 A:100:0 to 50
143 M:100:1d5
144 F:EASY_KNOW
145 E:FOOD_GOOD
146 D:This nutritious but fairly bland food is familiar to anyone contemplating
147 D: long journeys.
148
149 N:11:& Slime Mold~
150 G:,:g
151 I:80:2:2500
152 W:1:0:2:2
153 A:110:5 to 60
154 M:100:2d3
155 F:EASY_KNOW
156 E:FOOD_GOOD
157 D:A strange fungal growth, prone to moving if not observed.  Not very tasty
158 D: but quite filling.
159
160 N:12:& Piece~ of Elvish Waybread
161 G:,:B
162 I:80:3:7500
163 W:5:0:3:10
164 A:90:30 to 100
165 F:EASY_KNOW
166 E:FOOD_WAYBREAD
167 D:Food of the elves is always good; their waybread is no exception.  These
168 D: thin cakes are wrapped in leaves and keep their tastiness for months.
169
170 # 13
171 # 14
172 # 15
173
174 ### The shrooms, an interesting collection ###
175
176 N:16:Second Sight
177 G:,:d
178 I:80:6:200
179 W:0:0:1:0
180 A:10:1 to 100
181 F:EASY_KNOW
182 E:TMD_ESP
183
184 N:17:Fast Recovery
185 G:,:d
186 I:80:7:500
187 W:0:0:1:0
188 A:10:1 to 100
189 M:70:1d4
190 F:EASY_KNOW
191 E:CURE_BODY
192
193 N:18:Vigor
194 G:,:d
195 I:80:8:500
196 W:0:0:1:0
197 A:10:1 to 100
198 F:EASY_KNOW
199 E:RESTORE_ALL
200
201 N:19:Clear Mind
202 G:,:d
203 I:80:9:500
204 W:0:0:1:0
205 A:10:1 to 100
206 M:100:1d4
207 F:EASY_KNOW
208 E:CURE_MIND
209
210 N:20:Emergency
211 G:,:d
212 I:80:10:500
213 W:0:0:1:0
214 A:10:1 to 100
215 M:100:1d4
216 F:EASY_KNOW
217 E:SHROOM_EMERGENCY
218
219 N:21:Terror
220 G:,:d
221 I:80:11:500
222 W:0:0:1:0
223 A:10:1 to 100
224 M:100:1d4
225 F:EASY_KNOW
226 E:SHROOM_TERROR
227
228 N:22:Stoneskin
229 G:,:d
230 I:80:12:500
231 W:0:0:1:0
232 A:10:1 to 100
233 M:70:1d4
234 F:EASY_KNOW
235 E:SHROOM_STONE
236 D:Its poison turns your skin to stone, albeit briefly.
237
238 N:23:Turbulence
239 G:,:d
240 I:80:13:500
241 W:0:0:1:0
242 #A:10:1 to 100
243 M:70:1d4
244 F:EASY_KNOW
245 #E:SHROOM_TURB
246
247 N:24:Debility
248 G:,:d
249 I:80:14:500
250 W:0:0:1:0
251 A:10:1 to 100
252 M:70:1d4
253 F:EASY_KNOW
254 E:SHROOM_DEBILITY
255
256 N:25:Sprinting
257 G:,:d
258 I:80:15:500
259 W:0:0:1:0
260 A:1:10 to 100
261 M:70:1d4
262 F:EASY_KNOW
263 E:SHROOM_SPRINTING
264
265 N:26:Purging
266 G:,:d
267 I:80:16:0
268 W:0:0:1:0
269 A:1:10 to 100
270 M:70:1d4
271 F:EASY_KNOW
272 E:SHROOM_PURGING
273
274
275 ##### Weapons #####
276
277 ### Swords ###
278
279 N:30:& Dagger~
280 G:|:W
281 I:23:1:0
282 W:0:0:12:30
283 A:100:0 to 100
284 P:0:1d4:0:0:0
285 D:A short two-edged blade perfect for thrusting.
286
287 N:31:& Main Gauche~
288 G:|:W
289 I:23:2:0
290 W:3:0:30:45
291 A:100:3 to 100
292 P:0:1d5:0:0:0
293
294 N:32:& Rapier~
295 G:|:W
296 I:23:3:0
297 W:5:0:40:70
298 A:100:5 to 100
299 P:0:1d6:0:0:0
300
301 N:33:& Short Sword~
302 G:|:W
303 I:23:4:0
304 W:5:0:80:90
305 A:100:5 to 100
306 P:0:1d7:0:0:0
307
308 N:34:& Cutlass~
309 G:|:W
310 I:23:5:0
311 W:5:0:110:120
312 A:100:5 to 100
313 P:0:1d8:0:0:0
314 D:A thicker and slightly longer dagger, the sabre is a slashing sword.  It
315 D: possesses a slight curve and only one side is sharp.
316
317 N:35:& Tulwar~
318 G:|:W
319 I:23:6:0
320 W:5:0:100:170
321 A:100:5 to 100
322 P:0:2d4:0:0:0
323 D:A wider-bladed cousin of the shamshir, with less of a curve.
324
325 N:36:& Scimitar~
326 G:|:W
327 I:23:7:0
328 W:10:0:150:300
329 A:100:10 to 100
330 P:0:4d2:0:0:0
331 D:A long sabre with an extreme curve to the blade.
332
333
334 N:37:& Long Sword~
335 G:|:W
336 I:23:8:0
337 W:10:0:130:300
338 A:50:10 to 100
339 P:0:2d5:0:0:0
340
341 N:38:& Broad Sword~
342 G:|:W
343 I:23:9:0
344 W:10:0:150:300
345 A:50:10 to 100
346 P:0:2d5:0:0:0
347
348
349 N:39:& Bastard Sword~
350 G:|:W
351 I:23:10:0
352 W:15:0:140:400
353 A:100:15 to 100
354 P:0:3d4:0:0:0
355
356 N:40:& Katana~
357 G:|:W
358 I:23:11:0
359 W:20:0:120:600
360 A:100:20 to 100
361 P:0:3d5:0:0:0
362
363 N:41:& Zweihander~
364 G:|:W
365 I:23:12:0
366 W:30:0:200:700
367 A:100:30 to 100
368 P:0:3d6:0:0:0
369 D:A sword requring two hands to wield.
370
371 N:42:& Executioner's Sword~
372 G:|:r
373 I:23:13:0
374 W:40:0:260:850
375 A:100:40 to 100
376 P:0:4d5:0:0:0
377
378 N:43:& Blade~ of Chaos
379 G:|:v
380 I:23:14:0
381 W:70:0:180:4000
382 A:20:70 to 100
383 P:0:6d5:0:0:0
384 F:RES_CHAOS
385
386
387
388 ### Whips ###
389
390 N:50:& Whip~
391 G:\:D
392 I:21:1:0
393 W:3:0:30:30
394 A:100:3 to 100
395 P:0:1d3:0:0:0
396
397 N:51:& Ball-and-Chain~
398 G:\:D
399 I:21:2:0
400 W:20:0:150:200
401 A:100:20 to 100
402 P:0:2d4:0:0:0
403
404 N:52:& Morning Star~
405 G:\:D
406 I:21:3:0
407 W:10:0:150:396
408 A:100:10 to 100
409 P:0:2d6:0:0:0
410
411 N:53:& Flail~
412 G:\:D
413 I:21:4:0
414 W:10:0:150:353
415 A:100:10 to 100
416 P:0:2d6:0:0:0
417
418 N:54:& Two-Handed Great Flail~
419 G:\:y
420 I:21:5:0
421 W:45:0:280:590
422 A:100:45 to 100
423 P:0:3d6:0:0:0
424
425
426 ### Clubs ###
427
428 N:55:& Mace~
429 G:\:D
430 I:21:10:0
431 W:5:0:120:130
432 A:100:5 to 100
433 P:0:2d4:0:0:0
434
435 N:56:& Lead-Filled Mace~
436 G:\:D
437 I:21:11:0
438 W:15:0:180:502
439 A:100:15 to 100
440 P:0:4d3:0:0:0
441
442 N:57:& Quarterstaff~
443 G:\:U
444 I:21:12:0
445 W:10:0:150:200
446 A:100:10 to 100
447 P:0:1d9:0:0:0
448
449 N:58:& War Hammer~
450 G:\:D
451 I:21:13:0
452 W:5:0:120:225
453 A:100:5 to 100
454 P:0:3d3:0:0:0
455
456 N:59:& Maul~
457 G:\:D
458 I:21:14:0
459 W:5:0:200:130
460 A:100:5 to 100
461 P:0:4d4:0:0:0
462
463 N:60:& Great Hammer~
464 G:\:D
465 I:21:15:0
466 W:5:0:180:500
467 A:100:20 to 100
468 P:0:8d1:0:0:0
469
470
471 N:61:& Mace~ of Disruption
472 G:\:v
473 I:21:20:0
474 W:80:0:400:4300
475 A:20:80 to 100
476 P:0:5d8:0:0:0
477 F:SLAY_UNDEAD
478
479
480
481
482 ### Spears ###
483
484 N:65:& Spear~
485 G:/:s
486 I:22:1:0
487 W:5:0:50:36
488 A:100:5 to 100
489 P:0:1d6:0:0:0
490
491 N:66:& Awl-Pike~
492 G:/:s
493 I:22:2:0
494 W:10:0:160:340
495 A:100:10 to 100
496 P:0:1d8:0:0:0
497
498 N:67:& Trident~
499 G:/:y
500 I:22:3:0
501 W:5:0:70:120
502 A:100:5 to 100
503 P:0:1d10:0:0:0
504
505 N:68:& Halberd~
506 G:/:s
507 I:22:4:0
508 W:25:0:190:430
509 A:100:25 to 100
510 P:0:3d5:0:0:0
511
512 N:69:& Pike~
513 G:/:s
514 I:22:5:0
515 W:15:0:160:358
516 A:100:15 to 100
517 P:0:2d5:0:0:0
518
519
520 ### Axes ###
521
522 N:70:& Beaked Axe~
523 G:/:s
524 I:22:10:0
525 W:15:0:180:408
526 A:100:15 to 100
527 P:0:2d6:0:0:0
528
529 N:71:& Broad Axe~
530 G:/:s
531 I:22:11:0
532 W:15:0:160:304
533 A:100:15 to 100
534 P:0:2d6:0:0:0
535
536 N:72:& Battle Axe~
537 G:/:s
538 I:22:12:0
539 W:15:0:170:334
540 A:100:15 to 100
541 P:0:2d8:0:0:0
542
543 N:73:& Lochaber Axe~
544 G:/:D
545 I:22:13:0
546 W:45:0:250:750
547 A:100:45 to 100
548 P:0:3d8:0:0:0
549
550 N:74:& Great Axe~
551 G:/:s
552 I:22:14:0
553 W:40:0:230:500
554 A:100:40 to 100
555 P:0:4d4:0:0:0
556
557
558 ### Other misc polearms ###
559
560 N:75:& Scythe~
561 G:/:s
562 I:22:20:0
563 W:45:0:250:800
564 A:100:45 to 100
565 P:0:5d3:0:0:0
566
567 N:76:& Glaive~
568 G:/:s
569 I:22:21:0
570 W:20:0:190:363
571 A:100:20 to 100
572 P:0:2d6:0:0:0
573
574 N:77:& Lance~
575 G:/:s
576 I:22:22:0
577 W:10:0:300:230
578 A:100:10 to 100
579 P:0:2d8:0:0:0
580
581 N:78:& Scythe~ of Slicing
582 G:/:r
583 I:22:23:0
584 W:60:0:250:3500
585 A:33:60 to 100
586 P:0:8d4:0:0:0
587
588 N:79:& Lucerne Hammer~
589 G:/:B
590 I:22:24:0
591 W:10:0:120:376
592 A:100:10 to 100
593 P:0:2d5:0:0:0
594
595
596
597 ##### Bows, Crossbows, Slings #####
598
599 N:90:& Sling~
600 G:}:u
601 I:19:2:0
602 W:1:0:5:5
603 A:100:1 to 100
604
605 N:91:& Short Bow~
606 G:}:U
607 I:19:12:0
608 W:3:0:30:50
609 A:100:3 to 100
610
611 N:92:& Long Bow~
612 G:}:U
613 I:19:13:0
614 W:10:0:40:120
615 A:100:10 to 100
616
617 N:93:& Light Crossbow~
618 G:}:s
619 I:19:23:0
620 W:15:0:110:140
621 A:100:15 to 100
622
623 N:94:& Heavy Crossbow~
624 G:}:s
625 I:19:24:0
626 W:30:0:200:300
627 A:100:30 to 100
628
629
630 ##### Missiles #####
631
632 N:100:& Arrow~
633 G:{:U
634 I:17:1:0
635 W:3:0:2:1
636 M:100:6d7
637 A:100:3 to 100
638 P:0:1d4:0:0:0
639 D:It can be shot with a bow.
640
641 N:101:& Seeker Arrow~
642 G:{:G
643 I:17:2:0
644 W:55:0:2:20
645 A:50:55 to 100
646 M:100:6d7
647 P:0:4d4:0:0:0
648 D:It can be shot with a bow.
649
650 N:102:& Mithril Arrow~
651 G:{:B
652 I:17:3:0
653 W:55:0:2:25
654 M:100:6d7
655 A:25:50 to 100
656 P:0:3d4:0:0:0
657 F:IGNORE_ACID | IGNORE_FIRE
658 D:It can be shot with a bow.
659
660
661 N:105:& Bolt~
662 G:{:s
663 I:18:1:0
664 W:3:0:3:2
665 M:100:6d7
666 A:100:3 to 100
667 P:0:1d5:0:0:0
668 D:It can be shot with a crossbow.
669
670 N:106:& Seeker Bolt~
671 G:{:g
672 I:18:2:0
673 W:65:0:3:25
674 M:100:6d7
675 A:50:65 to 100
676 P:0:4d5:0:0:0
677 D:It can be shot with a crossbow.
678
679 N:107:& Mithril Bolt~
680 G:{:B
681 I:18:3:0
682 W:50:0:2:30
683 M:100:6d7
684 A:25:60 to 100
685 P:0:3d5:0:0:0
686 F:IGNORE_ACID | IGNORE_FIRE
687 D:It can be shot with a crossbow.
688
689
690 N:110:& Rounded Pebble~
691 G:{:s
692 I:16:0:0
693 W:0:0:4:1
694 M:100:6d7
695 A:100:0 to 100
696 P:0:1d2:0:0:0
697 D:It can be shot with a sling.
698
699 N:111:& Iron Shot~
700 G:{:s
701 I:16:1:0
702 W:3:0:5:2
703 M:100:6d7
704 A:100:3 to 100
705 P:0:1d4:0:0:0
706 D:It can be shot with a sling.
707
708 N:112:& Mithril Shot~
709 G:{:B
710 I:16:2:0
711 W:40:0:4:20
712 M:100:6d7
713 A:25:40 to 100
714 P:0:2d4:5:5:0
715 F:IGNORE_ACID
716 D:It can be shot with a sling.
717
718
719 ##### Digging Tools #####
720
721 N:120:& Shovel~
722 G:\:s
723 I:20:1:1
724 W:1:0:60:10
725 A:50:5 to 100
726 P:0:1d2:0:0:0
727 F:TUNNEL
728
729 N:121:& Pick~
730 G:\:g
731 I:20:2:2
732 W:30:0:180:300
733 A:33:30 to 100
734 P:0:1d3:0:0:0
735 F:TUNNEL
736
737 N:122:& Mattock~
738 G:\:D
739 I:20:3:3
740 W:50:0:250:700
741 A:50:50 to 100
742 P:0:1d8:0:0:0
743 F:TUNNEL
744
745
746 ##### Armor #####
747
748 N:130:& Pair~ of Leather Sandals
749 G:]:U
750 I:30:1:0
751 W:0:0:15:4
752 A:100:1 to 20
753 P:1:1d1:0:0:0
754 D:A set of open-topped footgear with soft calfskin lacings and a sturdy
755 D:cured leather base.
756
757 N:131:& Pair~ of Leather Boots
758 G:]:U
759 I:30:2:0
760 W:3:0:20:7
761 A:110:3 to 100
762 P:2:1d1:0:0:0
763
764 N:132:& Pair~ of Iron Shod Boots
765 G:]:U
766 I:30:3:0
767 W:5:0:40:12
768 A:110:5 to 100
769 P:3:1d1:0:0:0
770
771 N:133:& Pair~ of Steel Shod Boots
772 G:]:s
773 I:30:4:0
774 W:20:0:80:50
775 A:110:20 to 100
776 P:6:1d1:0:0:0
777
778 N:134:& Pair~ of Mithril Shod Boots
779 G:]:B
780 I:30:5:0
781 W:60:0:40:500
782 A:33:60 to 100
783 P:7:1d1:0:0:0
784 F:IGNORE_ACID
785
786 N:135:& Pair~ of Ethereal Slippers
787 G:]:U
788 I:30:6:0
789 W:0:0:0:4
790 A:20:30 to 100
791 P:0:0d0:0:0:0
792 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
793
794
795
796 ### Headgear ###
797
798 N:140:& Hard Leather Cap~
799 G:]:u
800 I:32:2:0
801 W:3:0:15:12
802 A:100:3 to 100
803 P:2:0d0:0:0:0
804
805 N:141:& Metal Cap~
806 G:]:s
807 I:32:3:0
808 W:10:0:20:30
809 A:100:10 to 100
810 P:3:1d1:0:0:0
811
812 N:142:& Iron Helm~
813 G:]:s
814 I:32:5:0
815 W:20:0:75:75
816 A:100:20 to 100
817 P:5:1d3:0:0:0
818
819 N:143:& Steel Helm~
820 G:]:W
821 I:32:6:0
822 W:40:0:60:200
823 A:100:40 to 100
824 P:6:1d3:0:0:0
825
826 N:144:& Iron Crown~
827 G:]:s
828 I:33:10:0
829 W:45:0:20:500
830 A:100:45 to 100
831 P:0:1d1:0:0:0
832
833 N:145:& Golden Crown~
834 G:]:y
835 I:33:11:0
836 W:45:0:30:1000
837 A:100:45 to 100
838 P:0:1d1:0:0:0
839 F:IGNORE_ACID
840
841 N:146:& Jewel Encrusted Crown~
842 G:]:v
843 I:33:12:0
844 W:50:0:40:2000
845 A:100:50 to 100
846 P:0:1d1:0:0:0
847 F:IGNORE_ACID
848
849
850 ### Body armours ###
851
852 N:150:& Robe~
853 G:(:b
854 I:36:2:0
855 W:1:0:20:4
856 A:100:1 to 100
857 P:2:0d0:0:0:0
858
859 N:151:Soft Leather Armour~
860 G:(:U
861 I:36:4:0
862 W:3:0:80:20
863 A:100:1 to 100
864 P:4:0d0:0:0:0
865
866 N:152:Studded Leather Armour~
867 G:(:U
868 I:36:7:0
869 W:10:0:100:100
870 A:100:5 to 100
871 P:6:1d1:-1:0:0
872
873 N:153:Hard Leather Armour~
874 G:(:U
875 I:36:6:0
876 W:5:0:120:150
877 A:100:10 to 100
878 P:8:1d2:-1:0:0
879
880 N:154:Leather Scale Mail~
881 G:(:U
882 I:36:11:0
883 W:15:0:140:370
884 A:100:15 to 100
885 P:10:1d1:-1:0:0
886
887 N:155:Metal Scale Mail~
888 G:[:s
889 I:37:1:0
890 W:25:0:250:550
891 A:100:20 to 100
892 P:12:1d4:-2:0:0
893
894 N:156:Chain Mail~
895 G:[:s
896 I:37:2:0
897 W:25:0:220:750
898 A:100:25 to 100
899 P:14:1d4:-2:0:0
900
901 N:157:Augmented Chain Mail~
902 G:[:s
903 I:37:3:0
904 W:30:0:270:900
905 A:100:30 to 100
906 P:16:1d4:-2:0:0
907
908 N:158:Bar Chain Mail~
909 G:[:s
910 I:37:4:0
911 W:35:0:280:950
912 A:100:35 to 100
913 P:18:1d4:-2:0:0
914
915 N:159:Metal Brigandine Armour~
916 G:[:s
917 I:37:5:0
918 W:35:0:290:1100
919 A:100:40 to 100
920 P:20:1d4:-3:0:0
921
922 N:160:Partial Plate Armour~
923 G:[:W
924 I:37:6:0
925 W:45:0:260:1200
926 A:100:45 to 100
927 P:22:1d6:-3:0:0
928
929 N:161:Metal Lamellar Armour~
930 G:[:W
931 I:37:7:0
932 W:45:0:340:1250
933 A:100:45 to 100
934 P:24:1d6:-3:0:0
935
936 N:162:Full Plate Armour~
937 G:[:W
938 I:37:8:0
939 W:45:0:380:1350
940 A:100:45 to 100
941 P:26:2d4:-3:0:0
942
943 N:163:Ribbed Plate Armour~
944 G:[:W
945 I:37:9:0
946 W:50:0:380:1500
947 A:100:50 to 100
948 P:28:2d4:-3:0:0
949
950 N:164:Mithril Chain Mail~
951 G:[:B
952 I:37:10:0
953 W:55:0:150:7000
954 A:33:55 to 100
955 P:28:1d4:-1:0:0
956 F:IGNORE_ACID
957
958 N:165:Mithril Plate Mail~
959 G:[:B
960 I:37:11:0
961 W:60:0:300:15000
962 A:33:60 to 100
963 P:35:2d4:-3:0:0
964 F:IGNORE_ACID
965
966 N:166:Adamantite Plate Mail~
967 G:[:G
968 I:37:12:0
969 W:75:0:420:20000
970 A:18:75 to 100
971 P:40:2d4:-4:0:0
972 F:IGNORE_ACID
973
974
975
976 ### The Cloaks ###
977
978 N:170:& Cloak~
979 G:(:g
980 I:35:1:0
981 W:1:0:10:3
982 A:100:1 to 100
983 P:1:0d0:0:0:0
984 D:A traveller's sturdy outer garment.
985
986 N:171:& Fur Cloak~
987 G:(:o
988 I:35:2:0
989 W:1:0:40:600
990 A:50:20 to 100
991 P:3:0d0:0:0:0
992 D:A heavy cloak made from fur and lined with leather; a luxury.
993
994 N:172:& Elven Cloak~
995 G:(:D
996 I:35:3:2
997 W:60:0:5:2000
998 A:50:40 to 100
999 P:6:0d0:0:0:0
1000 F:STEALTH
1001 D:A mantle made of curious silken material by the Galadrim that wondrously
1002 D:takes on the hues and shapes of its surroundings.
1003
1004 N:173:& Ethereal Cloak~
1005 G:(:W
1006 I:35:4:0
1007 W:50:0:0:4500
1008 A:25:70 to 100
1009 P:0:0d0:0:0:10
1010 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1011 D:This unearthly, completely transparent body mantle folds and drapes in
1012 D:iridescent patterns around you.  It weighs absolutely nothing.
1013
1014
1015 ### The Gloves ###
1016
1017 N:174:& Set~ of Leather Gloves
1018 G:]:lightbrown
1019 I:31:1:0
1020 W:0:0:5:5
1021 A:100:1 to 100
1022 P:1:0d0:0:0:0
1023
1024 N:175:& Set~ of Gauntlets
1025 G:]:gray
1026 I:31:2:0
1027 W:0:0:25:45
1028 A:100:10 to 100
1029 P:3:1d1:0:0:0
1030
1031 N:176:& Set~ of Mithril Gauntlets
1032 G:]:lightblue
1033 I:31:3:0
1034 W:0:0:20:700
1035 A:100:40 to 100
1036 P:5:1d1:0:0:0
1037 F:IGNORE_ACID
1038
1039 N:177:& Set~ of Caestus
1040 G:]:lightbrown
1041 I:31:4:0
1042 W:0:0:40:100
1043 A:50:20 to 100
1044 P:2:1d1:0:3:0
1045 D:An ancient battle glove designed for hand-to-hand fighting.  Its layered
1046 D: leather thongs are enhanced for combat by bloody-looking spikes.
1047
1048 N:178:& Set~ of Alchemist's Gloves
1049 G:]:lightred
1050 I:31:5:0
1051 W:0:0:5:500
1052 A:50:50 to 100
1053 P:0:1d1:0:0:2
1054 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1055 D:Highly protective gloves designed for an alchemist's elemental magics.
1056
1057 #N:179:& Set~ of Mining Gloves
1058 #G:]:lightbrown
1059 #I:31:6:0
1060 #W:0:0:5:500
1061 #A:50:50 to 100
1062 #P:0:1d1:0:0:2
1063 #F:DIGGING
1064
1065
1066 ### The shields ###
1067
1068 #N:180:& Buckler~
1069 #G:):lightbrown
1070 #I:34:1:0
1071 #W:3:0:20:30
1072 #A:100:3 to 100
1073 #P:1:1d1:0:0:0
1074 #D:A small round shield designed to be useful in deflecting enemy swords.
1075
1076 N:181:& Wicker Shield~
1077 G:):U
1078 I:34:2:0
1079 W:1:0:30:20
1080 A:100:1 to 100
1081 P:2:1d1:0:0:0
1082 D:A light circular frame of wood surrounding fine-grained wickerwork.
1083
1084 N:182:& Small Metal Shield~
1085 G:):gray
1086 I:34:3:0
1087 W:10:0:60:80
1088 A:100:15 to 100
1089 P:4:1d2:0:0:0
1090
1091 N:183:& Leather Shield~
1092 G:):lightbrown
1093 I:34:4:0
1094 W:15:0:100:200
1095 A:100:10 to 100
1096 P:6:1d3:0:0:0
1097
1098 N:184:& Large Metal Shield~
1099 G:):gray
1100 I:34:5:0
1101 W:30:0:150:500
1102 A:100:30 to 100
1103 P:8:1d5:0:0:0
1104
1105 N:185:& Mithril Shield~
1106 G:):lightblue
1107 I:34:10:0
1108 W:70:0:100:10000
1109 A:20:70 to 100
1110 P:10:1d4:0:0:10
1111 F:IGNORE_ACID
1112
1113
1114
1115
1116 ##### Rings #####
1117
1118 ### Stat rings ###
1119
1120 N:190:Strength
1121 G:=:d
1122 I:45:1:0
1123 W:30:0:2:500
1124 A:100:10 to 100
1125 F:STR | SUST_STR | HIDE_TYPE
1126
1127 N:191:Intelligence
1128 G:=:d
1129 I:45:2:0
1130 W:30:0:2:500
1131 A:100:30 to 100
1132 F:INT | SUST_INT | HIDE_TYPE
1133
1134 N:192:Dexterity
1135 G:=:d
1136 I:45:3:0
1137 W:30:0:2:500
1138 A:100:30 to 100
1139 F:DEX | SUST_DEX | HIDE_TYPE
1140
1141 N:193:Constitution
1142 G:=:d
1143 I:45:4:0
1144 W:30:0:2:500
1145 A:100:30 to 100
1146 F:CON | SUST_CON | HIDE_TYPE
1147
1148 N:194:Speed
1149 G:=:d
1150 I:45:5:0
1151 W:75:0:2:100000
1152 A:100:75 to 100
1153 F:SPEED | HIDE_TYPE
1154
1155 N:195:Searching
1156 G:=:d
1157 I:45:6:0
1158 W:5:0:2:250
1159 A:100:5 to 100
1160 F:SEARCH | HIDE_TYPE
1161
1162 ### 196, sval 7
1163 ### 197, sval 8
1164
1165 ### Stat sustain rings ###
1166
1167 N:198:Bodykeeping
1168 G:=:d
1169 I:45:9:0
1170 W:30:0:2:750
1171 A:100:30 to 100
1172 F:SUST_STR | SUST_DEX | SUST_CON | EASY_KNOW
1173
1174 N:199:Soulkeeping
1175 G:=:d
1176 I:45:10:0
1177 W:30:0:2:600
1178 A:100:30 to 100
1179 F:SUST_STR | SUST_INT | SUST_WIS | EASY_KNOW
1180
1181 N:200:Sustain Charisma
1182 G:=:d
1183 I:45:11:0
1184 W:30:0:2:500
1185 A:100:30 to 100
1186 F:SUST_CHR | EASY_KNOW
1187
1188
1189 ### Resistance rings ###
1190
1191 N:201:Resist Poison
1192 G:=:d
1193 I:45:12:0
1194 W:40:0:2:16000
1195 A:50:40 to 100
1196 F:RES_POIS | EASY_KNOW
1197
1198 N:202:Resist Fire
1199 G:=:d
1200 I:45:13:0
1201 W:10:0:2:250
1202 A:100:10 to 100
1203 F:RES_FIRE | IGNORE_FIRE | EASY_KNOW
1204
1205 N:203:Resist Cold
1206 G:=:d
1207 I:45:14:0
1208 W:10:0:2:250
1209 A:100:10 to 100
1210 F:RES_COLD | IGNORE_COLD | EASY_KNOW
1211
1212 ### 204, sval 15
1213
1214 ### Elemental rings ###
1215
1216 # Light gets a pval in code for searching
1217 N:205:Light
1218 G:=:d
1219 I:45:16:0
1220 W:0:0:2:400
1221 A:100:25 to 100
1222 F:RES_LITE | SEARCH | LITE
1223
1224 # Waiting for un_lite to be implemented
1225 #N:206:Dark
1226 #G:=:d
1227 #I:45:17:0
1228 #W:0:0:2:400
1229 #A:100:25 to 100
1230 #F:RES_DARK | SEARCH | UN_LITE
1231
1232 N:207:Flames
1233 G:=:d
1234 I:45:18:0
1235 W:50:0:2:3000
1236 A:100:50 to 100
1237 P:0:0d0:0:0:15
1238 F:RES_FIRE | IGNORE_FIRE | BRAND_FIRE |
1239 F:ACTIVATE
1240 E:RING_FLAMES:50+d50
1241
1242 N:208:Acid
1243 G:=:d
1244 I:45:19:0
1245 W:50:0:2:3000
1246 A:100:50 to 100
1247 P:0:0d0:0:0:15
1248 F:RES_ACID | IGNORE_ACID | BRAND_ACID |
1249 F:ACTIVATE
1250 E:RING_ACID:50+d50
1251
1252 N:209:Ice
1253 G:=:d
1254 I:45:20:0
1255 W:50:0:2:3000
1256 A:100:50 to 100
1257 P:0:0d0:0:0:15
1258 F:RES_COLD | IGNORE_COLD | BRAND_COLD |
1259 F:ACTIVATE
1260 E:RING_ICE:50+d50
1261
1262 N:210:Lightning
1263 G:=:d
1264 I:45:21:0
1265 W:50:0:2:5000
1266 A:50:50 to 100
1267 F:RES_ELEC | IGNORE_ELEC | BRAND_ELEC |
1268 F:ACTIVATE
1269 E:RING_LIGHTNING:50+d50
1270
1271 ### 211, sval 22
1272
1273 ### Combat rings ###
1274
1275 N:212:Damage
1276 G:=:d
1277 I:45:23:0
1278 W:20:0:2:500
1279 A:100:20 to 100
1280 D:It boosts your to-dam value.
1281
1282 N:213:Accuracy
1283 G:=:d
1284 I:45:24:0
1285 W:20:0:2:500
1286 A:100:20 to 100
1287 D:It boosts your to-hit value.
1288
1289 N:214:Slaying
1290 G:=:d
1291 I:45:25:0
1292 W:40:0:2:1000
1293 A:100:40 to 100
1294 D:It boosts your to-hit and to-dam values.
1295
1296 N:215:Protection
1297 G:=:d
1298 I:45:26:0
1299 W:10:0:2:500
1300 A:100:10 to 100
1301 D:It increases your armor class.
1302
1303
1304 ### Mixed blessings ###
1305
1306 N:216:Teleportation
1307 G:=:d
1308 I:45:27:2
1309 W:5:0:2:0
1310 A:100:5 to 100
1311 F:TELEPORT | SPEED | EASY_KNOW
1312
1313 # Reckless Attacks gets +x tohit/+x todam/-(x*4) AC in the code
1314 N:217:Reckless Attacks
1315 G:=:d
1316 I:45:28:0
1317 W:0:0:2:200
1318 A:100:10 to 100
1319
1320 N:218:Open Wounds
1321 G:=:d
1322 I:45:29:0
1323 W:0:0:2:700
1324 A:100:30 to 100
1325 F:IMPAIR_HP | ACTIVATE
1326 E:CURE_SERIOUS:10+5d8
1327
1328 N:219:Escaping
1329 G:=:d
1330 I:45:30:4
1331 W:30:0:2:0
1332 A:100:15 to 100
1333 F:AFRAID | SPEED | EASY_KNOW
1334
1335 # of the Mouse gets +pval/-to-dam in code
1336 N:220:the Mouse
1337 G:=:d
1338 I:45:31:0
1339 W:30:0:2:500
1340 A:100:15 to 100
1341 F:DEX
1342
1343 N:221:the Dog
1344 G:=:d
1345 I:45:32:-4
1346 W:0:0:2:600
1347 A:40:10 to 100
1348 P:0:0d0:0:0:-10
1349 F:RES_FEAR | STEALTH | EASY_KNOW
1350
1351 ### 222, sval 33
1352
1353 ### Misc rings ###
1354
1355 N:223:Slow Digestion
1356 G:=:d
1357 I:45:34:0
1358 W:5:0:2:250
1359 A:100:5 to 100
1360 F:SLOW_DIGEST | EASY_KNOW
1361
1362 N:224:Feather Falling
1363 G:=:d
1364 I:45:35:0
1365 W:5:0:2:200
1366 A:100:5 to 100
1367 F:FEATHER | EASY_KNOW
1368
1369 N:225:Free Action
1370 G:=:d
1371 I:45:36:0
1372 W:20:0:2:1500
1373 A:100:20 to 100
1374 F:FREE_ACT | EASY_KNOW
1375
1376 N:226:See Invisible
1377 G:=:d
1378 I:45:37:0
1379 W:30:0:2:340
1380 A:100:30 to 100
1381 F:SEE_INVIS | EASY_KNOW
1382
1383 # Delving gets +3/4/5 tunneling in the code
1384 N:227:Delving
1385 G:=:d
1386 I:45:38:0
1387 W:0:0:2:800
1388 A:100:30 to 100
1389 F:EASY_KNOW
1390 E:STONE_TO_MUD:15+2d10
1391
1392
1393
1394 ##### Amulets #####
1395
1396 ### Stat boosts ###
1397
1398 N:230:Wisdom
1399 G:":d
1400 I:40:1:0
1401 W:30:0:3:500
1402 A:100:20 to 100
1403 F:WIS | SUST_WIS | HIDE_TYPE
1404
1405 N:231:Charisma
1406 G:":d
1407 I:40:2:0
1408 W:30:0:3:500
1409 A:100:20 to 100
1410 F:CHR | SUST_CHR | HIDE_TYPE
1411
1412 ### Resistances ###
1413
1414 N:232:Resist Lightning
1415 G:":d
1416 I:40:3:0
1417 W:10:0:3:300
1418 A:100:10 to 100
1419 F:RES_ELEC | IGNORE_ELEC | EASY_KNOW
1420
1421 N:233:Resist Acid
1422 G:":d
1423 I:40:4:0
1424 W:10:0:3:300
1425 A:100:10 to 100
1426 F:RES_ACID | IGNORE_ACID | EASY_KNOW
1427
1428 N:234:Resistance
1429 G:":d
1430 I:40:5:0
1431 W:60:0:3:20000
1432 A:12:60 to 100
1433 F:RES_FIRE | RES_ACID | RES_ELEC | RES_COLD | EASY_KNOW |
1434 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1435
1436 ### JLE amulets ###
1437
1438 N:235:Sustenance
1439 G:":d
1440 I:40:6:0
1441 W:60:0:3:20000
1442 A:16:60 to 100
1443 F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR |
1444 F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW |
1445 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1446
1447 N:236:the Magi
1448 G:":d
1449 I:40:7:0
1450 W:70:0:3:30000
1451 A:12:70 to 100
1452 P:0:0d0:0:0:3
1453 F:FREE_ACT | SEE_INVIS | SEARCH | SUST_INT | INT | RES_CONFU |
1454 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
1455 F:HIDE_TYPE
1456
1457 N:237:ESP
1458 G:":d
1459 I:40:8:0
1460 W:50:0:3:25000
1461 A:12:60 to 100
1462 F:TELEPATHY | SEARCH |
1463 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
1464 F:HIDE_TYPE
1465
1466 N:238:Devotion
1467 G:":d
1468 I:40:9:0
1469 W:70:0:3:30000
1470 A:12:70 to 100
1471 F:WIS | CHR | SUST_WIS | SUST_CHR | LITE |
1472 F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE |
1473 F:HIDE_TYPE
1474
1475 N:239:Weaponmastery
1476 G:":d
1477 I:40:10:0
1478 W:70:0:3:30000
1479 P:0:0d0:0:0:0
1480 A:12:70 to 100
1481 F:STR | SUST_STR | SUST_CON | FREE_ACT |
1482 F:RES_FEAR | RES_DISEN | HIDE_TYPE
1483
1484 N:240:Trickery
1485 G:":d
1486 I:40:11:1
1487 W:70:0:3:30000
1488 A:12:70 to 100
1489 F:DEX | SUST_DEX | STEALTH | SPEED | SEARCH | INFRA |
1490 F:RES_NEXUS | RES_POIS | HIDE_TYPE
1491
1492 # 241
1493 # 242
1494 # 243
1495
1496 ### Ability boosts ###
1497
1498 N:244:Regeneration
1499 G:":d
1500 I:40:15:0
1501 W:30:0:3:600
1502 A:33:30 to 100
1503 F:REGEN | EASY_KNOW
1504
1505 N:245:Infravision
1506 G:":d
1507 I:40:16:0
1508 W:10:0:3:200
1509 A:50:10 to 100
1510 F:INFRA | HIDE_TYPE
1511
1512 N:246:Searching
1513 G:":d
1514 I:40:17:0
1515 W:15:0:3:600
1516 A:100:15 to 100
1517 F:SEARCH | HIDE_TYPE
1518
1519 ### Powers ###
1520
1521 N:247:Teleportation
1522 G:":d
1523 I:40:18:0
1524 W:10:0:3:0
1525 A:100:10 to 100
1526 F:TELEPORT | EASY_KNOW
1527
1528 N:248:Slow Digestion
1529 G:":d
1530 I:40:19:0
1531 W:15:0:3:200
1532 A:100:15 to 100
1533 F:SLOW_DIGEST | EASY_KNOW
1534
1535 N:249:Adornment
1536 G:":d
1537 I:40:20:0
1538 W:10:0:3:20
1539 A:30:10 to 100
1540 F:EASY_KNOW
1541
1542
1543 ### Mixed ###
1544
1545 N:250:Inertia
1546 G:":d
1547 I:40:21:-3
1548 W:15:0:3:1300
1549 A:80:15 to 100
1550 F:FREE_ACT | SPEED | EASY_KNOW
1551
1552
1553
1554
1555
1556 ##### Scrolls #####
1557
1558 ### Teleportation ###
1559
1560 N:260:Phase Door
1561 G:?:w
1562 I:70:1:0
1563 W:1:0:5:15
1564 A:100:1 to 100
1565 M:70:1d3
1566 F:EASY_KNOW
1567 E:TELE_PHASE
1568
1569 N:261:Teleportation
1570 G:?:w
1571 I:70:2:0
1572 W:10:0:5:40
1573 A:100:10 to 100
1574 F:EASY_KNOW
1575 E:TELE_LONG
1576
1577 N:262:Teleport Level
1578 G:?:w
1579 I:70:3:0
1580 W:20:0:5:50
1581 A:100:20 to 100
1582 F:EASY_KNOW
1583 E:TELE_LEVEL
1584
1585
1586 ### Detection ###
1587
1588 N:263:Magic Mapping
1589 G:?:w
1590 I:70:4:0
1591 W:5:0:5:40
1592 A:100:5 to 100
1593 M:70:1d3
1594 F:EASY_KNOW
1595 E:MAPPING
1596
1597 N:264:Treasure Detection
1598 G:?:w
1599 I:70:5:0
1600 W:0:0:5:30
1601 A:100:0 to 100
1602 M:70:1d3
1603 F:EASY_KNOW
1604 E:DETECT_TREASURE
1605
1606 N:265:Trap Detection
1607 G:?:w
1608 I:70:6:0
1609 W:5:0:5:35
1610 A:100:0 to 100
1611 M:70:1d3
1612 F:EASY_KNOW
1613 E:DETECT_TRAP
1614
1615 N:266:Door/Stair Location
1616 G:?:w
1617 I:70:7:0
1618 W:5:0:5:60
1619 A:100:5 to 100
1620 M:70:1d3
1621 F:EASY_KNOW
1622 E:DETECT_DOORSTAIR
1623
1624 N:267:Detect Invisible
1625 G:?:w
1626 I:70:8:0
1627 W:1:0:5:15
1628 A:100:1 to 100
1629 M:70:1d3
1630 F:EASY_KNOW
1631 E:DETECT_INVIS
1632
1633 ### 268
1634 ### 269
1635
1636 ### Enchantments ###
1637
1638 N:270:Enchant Weapon To-Hit
1639 G:?:w
1640 I:70:11:0
1641 W:15:0:5:125
1642 A:100