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# File: limits.txt |
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# This file is used to initialize the "lib/data/limits.raw" file, which is |
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# used to initialize the "array sizes" information for the Angband game. |
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# Do not modify this file unless you know exactly what you are doing, |
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# unless you wish to risk possible system crashes and broken savefiles. |
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# After modifying this file, delete the "lib/data/limits.raw" file. |
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# Version stamp (required) |
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V:3.0.11 |
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# Maximum number of feature types |
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M:F:64 |
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# Maximum number of object kinds |
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M:K:570 |
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# Maximum number of artifacts |
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M:A:137 |
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# Maximum number of ego-item types |
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M:E:128 |
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# Maximum number of monster races |
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M:R:618 |
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# Maximum number of vaults |
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M:V:51 |
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# Maximum number of player races |
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M:P:11 |
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# Maximum number of player classes |
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M:C:6 |
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# Maximum number of player history lines |
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M:H:165 |
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# Maximum number of owners per store |
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M:B:4 |
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# Maximum number of flavors |
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M:L:313 |
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# Maximum number of spells |
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M:S:122 |
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# Maximum number of objects on the level |
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M:O:1024 |
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# Maximum number of monsters on the level |
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M:M:1024 |
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# |
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# Array sizes (in bytes) for some initialization stuff |
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# |
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# Size of the "fake" array for reading in names of monsters, objects, |
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# artifacts, store-owners, player-races, ... |
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M:N:20480 |
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# Size of the "fake" array for reading in the descriptions of monsters, |
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# vaults, and the player-histories |
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M:T:61440 |
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