root/trunk/lib/edit/limits.txt

Revision 918, 1.3 kB (checked in by takkaria, 4 months ago)

Use consistent newlines everywhere, and also set the svn:eol-style property to native on all text files.

  • Property svn:eol-style set to native
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1 # File: limits.txt
2
3
4 # This file is used to initialize the "lib/data/limits.raw" file, which is
5 # used to initialize the "array sizes" information for the Angband game.
6
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
9 # After modifying this file, delete the "lib/data/limits.raw" file.
10
11
12 # Version stamp (required)
13
14 V:3.0.11
15
16
17 # Maximum number of feature types
18 M:F:64
19
20 # Maximum number of object kinds
21 M:K:570
22
23 # Maximum number of artifacts
24 M:A:137
25
26 # Maximum number of ego-item types
27 M:E:128
28
29 # Maximum number of monster races
30 M:R:618
31
32 # Maximum number of vaults
33 M:V:51
34
35 # Maximum number of player races
36 M:P:11
37
38 # Maximum number of player classes
39 M:C:6
40
41 # Maximum number of player history lines
42 M:H:165
43
44 # Maximum number of owners per store
45 M:B:4
46
47 # Maximum number of flavors
48 M:L:313
49
50 # Maximum number of spells
51 M:S:122
52
53 # Maximum number of objects on the level
54 M:O:1024
55
56 # Maximum number of monsters on the level
57 M:M:1024
58
59 #
60 # Array sizes (in bytes) for some initialization stuff
61 #
62
63 # Size of the "fake" array for reading in names of monsters, objects,
64 # artifacts, store-owners, player-races, ...
65 M:N:20480
66
67 # Size of the "fake" array for reading in the descriptions of monsters,
68 # vaults, and the player-histories
69 M:T:61440
70
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