root/trunk/lib/edit/ego_item.txt

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1 # File: ego_item.txt
2
3
4 # This file is used to initialize the "lib/data/ego_item.raw" file, which is
5 # used to initialize the "ego-item" information for the Angband game.
6
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
9 # After modifying this file, delete the "lib/data/ego_item.raw" file.
10
11 # The ego-item indexes are defined in "defines.h", and must not be changed
12 # or savefile compatibility will be lost.
13
14 # Note that several "ego-item" types may share the same "textual name",
15 # such as with "Armor of Resistance" and "Shield of Resistance".
16
17 # === Understanding ego_item.txt ===
18
19 # N: serial number : ego type
20 # X: rating : xtra
21 # C: max to-hit : max to-dam : max to-ac : pval
22 # W: depth : rarity : weight : cost
23 # T: tval : min_sval : max_sval
24 # F: flag | flag | etc
25
26 # 'N' indicates the beginning of an entry. The serial number must
27 # increase for each new item.
28
29 # 'X' is for extra information - Rating affects level feelings.
30 # The xtra value determines random extra flags for the ego-item.
31 # Nothing happens with a value of 0, 1 stands for "one random extra
32 # sustain", 2 is "one random extra resist", and 3 is "one random
33 # extra ability".
34
35 # 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and
36 # pval. Cursed ego-items will negate the given value.
37
38 # 'W' is for extra information. Depth is the depth the object is
39 # normally found at, rarity determines how common the object is,
40 # weight is in tenth-pounds and cost is the items value.
41
42 # 'F' is for flags. These are fairly self-explanatory. As many F:
43 # lines may be used as are needed to specify all the flags and flags
44 # are separated by the '|' symbol.
45
46 # 'T' is for possible 'tval' and 'sval' values of the base-item.
47 # Up to three 'T' entries are possible for a single object. The
48 # ego-item can only be generated from items of this tval, with sval
49 # in the specified range.
50
51
52 # Version stamp (required)
53
54 V:3.0.11
55
56 # 1 (unused)
57
58 # 2 (unused)
59
60 # 3 (unused)
61
62 ### Body Armor ###
63
64 N:4:of Resist Acid
65 X:16:0
66 W:0:1:0:1000
67 T:36:0:99
68 T:37:0:99
69 F:RES_ACID | IGNORE_ACID
70
71 N:5:of Resist Lightning
72 X:10:0
73 W:0:1:0:400
74 T:36:0:99
75 T:37:0:99
76 F:RES_ELEC | IGNORE_ELEC
77
78 N:6:of Resist Fire
79 X:14:0
80 W:0:1:0:800
81 T:36:0:99
82 T:37:0:99
83 F:RES_FIRE | IGNORE_FIRE
84
85 N:7:of Resist Cold
86 X:12:0
87 W:0:1:0:600
88 T:36:0:99
89 T:37:0:99
90 F:RES_COLD | IGNORE_COLD
91
92 N:8:of Resistance
93 X:20:0
94 W:0:2:0:12500
95 C:0:0:10:0
96 T:36:0:99
97 T:37:0:99
98 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
99 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
100
101 N:9:of Elvenkind
102 X:25:2
103 W:0:4:0:15000
104 C:0:0:10:3
105 T:36:0:99
106 T:37:0:99
107 F:STEALTH |
108 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
109 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
110
111 N:10:of Vulnerability
112 X:0:0
113 W:0:2:0:0
114 C:0:0:50:0
115 T:36:0:99
116 T:37:0:99
117 F:AGGRAVATE | LIGHT_CURSE
118
119 ### Robes only ###
120
121 N:11:of Permanence
122 X:30:2
123 W:0:4:0:30000
124 C:0:0:20:0
125 T:36:2:2
126 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
127 F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
128 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
129
130 ### Heavy metal armor only ###
131
132 N:12:(Dwarven)
133 X:18:0
134 W:0:2:0:5000
135 C:0:0:15:2
136 T:37:0:99
137 F:IGNORE_ACID | IGNORE_FIRE |
138 F:FREE_ACT |
139 F:STR | CON | INFRA | HIDE_TYPE |
140
141 # 13 (unused)
142
143 # 14 (unused)
144
145 # 15 (unused)
146
147
148 ### Shields ###
149
150 N:16:of Resist Acid
151 X:16:0
152 W:0:1:0:1000
153 T:34:0:99
154 F:RES_ACID | IGNORE_ACID
155
156 N:17:of Resist Lightning
157 X:10:0
158 W:0:1:0:400
159 T:34:0:99
160 F:RES_ELEC | IGNORE_ELEC
161
162 N:18:of Resist Fire
163 X:14:0
164 W:0:1:0:800
165 T:34:0:99
166 F:RES_FIRE | IGNORE_FIRE
167
168 N:19:of Resist Cold
169 X:12:0
170 W:0:1:0:600
171 T:34:0:99
172 F:RES_COLD | IGNORE_COLD
173
174 N:20:of Resistance
175 X:20:0
176 W:0:2:0:12500
177 C:0:0:10:0
178 T:34:0:99
179 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
180 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
181
182 N:21:of Elvenkind
183 X:25:2
184 W:0:4:0:18000
185 C:0:0:10:3
186 T:34:0:99
187 F:STEALTH |
188 F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC |
189 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
190
191 N:22:of Preservation
192 X:25:2
193 W:60:4:0:24000
194 C:0:0:20:0
195 T:34:0:99
196 F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
197 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
198
199 N:23:of Vulnerability
200 X:0:0
201 W:0:2:0:0
202 C:0:0:50:0
203 T:34:0:99
204 F:AGGRAVATE | LIGHT_CURSE
205
206
207 ### Crowns and Helms ###
208
209 N:24:of Intelligence
210 X:13:0
211 C:0:0:0:2
212 W:0:2:0:500
213 T:32:0:99
214 F:INT | SUST_INT
215
216 N:25:of Wisdom
217 X:13:0
218 W:0:2:0:500
219 C:0:0:0:2
220 T:32:0:99
221 F:WIS | SUST_WIS
222
223 N:26:of Beauty
224 X:8:0
225 W:0:2:0:1000
226 C:0:0:0:4
227 T:32:0:99
228 F:CHR | SUST_CHR
229
230 N:27:of the Magi
231 X:15:3
232 W:0:4:0:7500
233 C:0:0:0:3
234 T:33:0:99
235 F:INT | SUST_INT |
236 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
237 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
238
239 N:28:of Might
240 X:19:0
241 W:0:4:0:7500
242 C:0:0:0:3
243 T:33:0:99
244 F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
245 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
246
247 N:29:of Lordliness
248 X:17:3
249 W:0:2:0:7500
250 C:0:0:0:3
251 T:33:0:99
252 F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR
253 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
254
255 N:30:of Seeing
256 X:8:0
257 W:0:2:0:2000
258 C:0:0:0:5
259 T:33:0:99
260 T:32:0:99
261 F:SEARCH | RES_BLIND | SEE_INVIS
262
263 N:31:of Infravision
264 X:11:0
265 W:0:2:0:500
266 C:0:0:0:5
267 T:32:0:99
268 F:INFRA | HIDE_TYPE
269
270 N:32:of Light
271 X:6:0
272 W:0:2:0:1000
273 T:32:0:99
274 F:LITE | RES_LITE
275
276 N:33:of Telepathy
277 X:20:0
278 W:0:6:0:50000
279 T:32:0:99
280 T:33:0:99
281 F:TELEPATHY
282
283 N:34:of Regeneration
284 X:10:0
285 W:0:4:0:1500
286 T:32:0:99
287 T:33:0:99
288 F:REGEN
289
290 N:35:of Teleportation
291 X:0:0
292 W:0:2:0:0
293 T:32:0:99
294 F:TELEPORT | LIGHT_CURSE
295
296 N:36:of Serenity
297 X:20:0
298 W:0:6:0:4000
299 T:33:0:99
300 F:RES_SOUND | RES_CONFU | RES_FEAR
301
302 N:37:of Night and Day
303 X:18:0
304 W:35:6:0:4000
305 T:33:0:99
306 F:RES_LITE | RES_DARK | LITE | SEE_INVIS | RES_BLIND | IGNORE_ACID
307
308 N:38:of Dullness
309 X:0:0
310 C:0:0:0:5
311 W:0:2:0:0
312 T:32:0:99
313 T:33:0:99
314 F:INT | WIS | CHR | LIGHT_CURSE
315
316 N:39:of Sickliness
317 X:0:0
318 C:0:0:0:5
319 W:0:2:0:0
320 T:33:0:99
321 F:STR | DEX | CON | LIGHT_CURSE
322
323
324 ### Cloaks ###
325
326 N:40:of Protection
327 X:10:0
328 W:0:2:0:1500
329 C:0:0:10:0
330 T:35:0:99
331 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD
332
333 N:41:of Stealth
334 X:10:0
335 W:0:1:0:500
336 C:0:0:0:3
337 T:35:0:99
338 F:STEALTH
339
340 N:42:of Aman
341 X:20:2
342 W:0:6:0:4000
343 C:0:0:20:3
344 T:35:0:99
345 F:STEALTH |
346 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
347
348 N:43:of the Magi
349 X:15:3
350 W:30:3:0:2000
351 C:0:0:4:2
352 T:35:0:99
353 F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID
354
355 N:44:of Enveloping
356 X:0:0
357 W:0:1:0:0
358 C:10:10:0:0
359 T:35:0:99
360 F:SHOW_MODS | LIGHT_CURSE
361
362 N:45:of Vulnerability
363 X:0:0
364 W:0:1:0:0
365 C:0:0:50:0
366 T:35:0:99
367 F:AGGRAVATE | LIGHT_CURSE
368
369 N:46:of Irritation
370 X:0:0
371 W:0:1:0:0
372 C:15:15:0:0
373 T:35:0:99
374 F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
375
376 # 47 (unused)
377
378 ### Gloves ###
379
380 N:48:of Free Action
381 X:11:0
382 F:FREE_ACT
383 W:0:4:0:1000
384 T:31:0:99
385
386 N:49:of Slaying
387 X:17:0
388 W:0:4:0:1500
389 C:5:5:0:0
390 F:SHOW_MODS
391 T:31:0:99
392 D:They boost your to-hit and to-dam values.
393
394 N:50:of Agility
395 X:14:0
396 W:0:6:0:1000
397 C:0:0:0:5
398 T:31:0:99
399 F:DEX | HIDE_TYPE
400
401 N:51:of Power
402 X:22:0
403 W:0:6:0:2500
404 C:5:5:0:5
405 T:31:0:99
406 F:STR | SHOW_MODS | HIDE_TYPE
407
408 N:52:of Thievery
409 X:22:0
410 W:40:12:0:5000
411 C:8:3:0:5
412 T:31:1:1
413 T:31:5:5
414 F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
415
416 N:53:of Combat
417 X:22:0
418 W:50:12:0:7000
419 C:3:8:0:2
420 T:31:2:4
421 F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE
422
423 N:54:of Weakness
424 X:0:0
425 W:0:2:0:0
426 C:0:0:0:10
427 T:31:0:99
428 F:STR | LIGHT_CURSE | HIDE_TYPE
429
430 N:55:of Clumsiness
431 X:0:0
432 W:0:2:0:0
433 C:0:0:0:10
434 T:31:0:99
435 F:DEX | LIGHT_CURSE | HIDE_TYPE
436
437
438 ### Boots ###
439
440 N:56:of Slow Descent
441 X:7:0
442 W:0:5:0:250
443 T:30:0:99
444 F:FEATHER
445
446 N:57:of Stealth
447 X:16:0
448 W:0:6:0:500
449 C:0:0:0:3
450 T:30:0:99
451 F:STEALTH | HIDE_TYPE
452
453 N:58:of Free Action
454 X:15:0
455 W:0:8:0:1000
456 F:FREE_ACT
457 T:30:0:99
458
459 N:59:of Speed
460 X:25:0
461 W:0:24:0:100000
462 C:0:0:0:10
463 T:30:0:99
464 F:SPEED | HIDE_TYPE
465
466 N:60:of Stability
467 X:20:0
468 W:0:10:0:5000
469 T:30:0:99
470 F:RES_NEXUS | FEATHER
471
472 N:61:of Elvenkind
473 X:30:0
474 W:60:30:0:200000
475 C:0:0:0:5
476 T:30:2:3
477 F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
478
479 N:62:of Slowness
480 X:0:0
481 W:0:5:0:0
482 C:0:0:0:5
483 F:SPEED | LIGHT_CURSE | HIDE_TYPE
484 T:30:0:99
485
486 N:63:of Annoyance
487 X:0:0
488 W:0:10:0:0
489 C:0:0:0:10
490 F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
491 T:30:0:99
492
493
494 ### Weapons ###
495
496 N:64:(Holy Avenger)
497 X:30:1
498 W:0:12:0:20000
499 C:6:6:4:4
500 T:21:0:99
501 T:22:0:99
502 T:23:0:99
503 F:WIS |
504 F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
505 F:SEE_INVIS | BLESSED | RES_FEAR
506
507 N:65:(Defender)
508 X:25:1
509 W:0:12:0:15000
510 C:4:4:8:4
511 T:21:0:99
512 T:22:0:99
513 T:23:0:99
514 F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
515 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
516 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
517
518 N:66:(Blessed)
519 X:20:3
520 W:0:10:0:5000
521 C:0:0:0:3
522 T:21:0:99
523 T:22:0:99
524 T:23:0:99
525 F:WIS | BLESSED
526
527 N:67:of Gondolin
528 X:30:3
529 W:30:20:0:25000
530 C:7:7:0:0
531 T:21:0:99
532 T:22:0:99
533 T:23:0:99
534 F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
535 F:LITE | RES_DARK | SEE_INVIS | FREE_ACT |
536 F:IGNORE_ACID | IGNORE_FIRE
537
538 N:68:of Westernesse
539 X:20:0
540 W:0:10:0:20000
541 C:5:5:0:2
542 T:21:0:99
543 T:22:0:99
544 T:23:0:99
545 F:STR | DEX | CON |
546 F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
547 F:FREE_ACT | SEE_INVIS
548
549 N:69:of Extra Attacks
550 X:20:0
551 W:0:10:0:10000
552 C:0:0:0:2
553 T:21:0:99
554 T:22:0:99
555 T:23:0:99
556 F:BLOWS | HIDE_TYPE
557
558 N:70:of Fury
559 X:30:0
560 W:40:20:0:20000
561 T:21:12:99
562 T:22:10:99
563 T:23:16:99
564 C:10:10:0:2
565 F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
566 F:IGNORE_ACID | IGNORE_FIRE
567
568 # 71 (unused)
569
570 # The "Branded" weapons (5)
571
572 N:72:of Acid
573 X:20:0
574 W:0:10:0:5000
575 T:21:0:99
576 T:22:0:99
577 T:23:0:99
578 F:BRAND_ACID | RES_ACID | IGNORE_ACID
579
580 N:73:of Lightning
581 X:20:0
582 W:0:10:0:4500
583 T:21:0:99
584 T:22:0:99
585 T:23:0:99
586 F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
587
588 N:74:of Flame
589 X:15:0
590 W:0:8:0:3500
591 T:21:0:99
592 T:22:0:99
593 T:23:0:99
594 F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
595
596 N:75:of Frost
597 X:15:0
598 W:0:8:0:3000
599 T:21:0:99
600 T:22:0:99
601 T:23:0:99
602 F:BRAND_COLD | RES_COLD | IGNORE_COLD
603
604 N:76:of Venom
605 X:15:0
606 W:0:8:0:4000
607 T:21:0:99
608 T:22:0:99
609 T:23:0:99
610 F:BRAND_POIS
611
612 # 77 (unused)
613
614 # 78 (unused)
615
616 # 79 (unused)
617
618 # The "Slay" weapons (8)
619
620 N:80:of Slay Animal
621 X:18:0
622 W:0:6:0:3000
623 T:21:0:99
624 T:22:0:99
625 T:23:0:99
626 F:SLAY_ANIMAL
627
628 N:81:of Slay Evil
629 X:18:0
630 W:0:6:0:3000
631 T:21:0:99
632 T:22:0:99
633 T:23:0:99
634 F:SLAY_EVIL
635
636 N:82:of Slay Undead
637 X:18:0
638 W:0:6:0:3500
639 T:21:0:18
640 T:22:0:99
641 T:23:0:99
642 F:SLAY_UNDEAD
643
644 N:83:of Slay Demon
645 X:14:0
646 W:0:6:0:3500
647 T:21:0:99
648 T:22:0:99
649 T:23:0:99
650 F:SLAY_DEMON
651
652 N:84:of Slay Orc
653 X:10:0
654 W:0:6:0:2500
655 T:21:0:99
656 T:22:0:99
657 T:23:0:99
658 F:SLAY_ORC
659
660 N:85:of Slay Troll
661 X:10:0
662 W:0:6:0:2500
663 T:21:0:99
664 T:22:0:99
665 T:23:0:99
666 F:SLAY_TROLL
667
668 N:86:of Slay Giant
669 X:14:0
670 W:0:6:0:2500
671 T:21:0:99
672 T:22:0:99
673 T:23:0:99
674 F:SLAY_GIANT
675
676 N:87:of Slay Dragon
677 X:18:0
678 W:0:6:0:3500
679 T:21:0:99
680 T:22:0:99
681 T:23:0:99
682 F:SLAY_DRAGON
683
684 # The *Slay* weapons (8)
685
686 N:88:of *Slay Animal*
687 X:20:0
688 W:0:20:0:6000
689 C:0:0:0:2
690 T:21:0:99
691 T:22:0:99
692 T:23:0:99
693 F:INT | SLAY_ANIMAL | SLOW_DIGEST
694
695 N:89:of *Slay Evil*
696 X:20:3
697 W:0:20:0:5000
698 C:0:0:0:2
699 T:21:0:99
700 T:22:0:99
701 T:23:0:99
702 F:WIS | SLAY_EVIL | BLESSED
703
704 N:90:of *Slay Undead*
705 X:24:0
706 W:0:20:0:8000
707 C:0:0:0:2
708 T:21:0:18
709 T:22:0:99
710 T:23:0:99
711 F:KILL_UNDEAD | WIS | SEE_INVIS
712
713 N:91:of *Slay Demon*
714 X:16:0
715 W:0:20:0:8000
716 C:0:0:0:2
717 T:21:0:99
718 T:22:0:99
719 T:23:0:99
720 F:KILL_DEMON | INT | RES_FIRE
721
722 N:92:of *Slay Orc*
723 X:14:0
724 W:0:20:0:4000
725 C:0:0:0:2
726 T:21:0:99
727 T:22:0:99
728 T:23:0:99
729 F:DEX | SLAY_ORC | SUST_DEX
730
731 N:93:of *Slay Troll*
732 X:14:0
733 W:0:20:0:4000
734 C:0:0:0:2
735 T:21:0:99
736 T:22:0:99
737 T:23:0:99
738 F:STR | SLAY_TROLL | REGEN
739
740 N:94:of *Slay Giant*
741 X:16:0
742 W:0:20:0:4000
743 C:0:0:0:2
744 T:21:0:99
745 T:22:0:99
746 T:23:0:99
747 F:STR | SLAY_GIANT | SUST_STR
748
749 N:95:of *Slay Dragon*
750 X:24:0
751 W:0:20:0:8000
752 C:0:0:0:2
753 T:21:0:99
754 T:22:0:99
755 T:23:0:99
756 F:CON | KILL_DRAGON | RES_FEAR
757
758
759 ### Lanterns/torches
760
761 # Not for now -- need to figure out how ID applies
762 #N:96:of Shadows
763 #X:10:0
764 #W:5:4:0:1000 (imported from NPP)
765 #C:0:0:0:2
766 #T:39:0:1
767 #F:STEALTH | HIDE_TYPE | RES_LITE
768
769 N:97:of Brightness
770 X:10:0
771 W:0:2:0:2000
772 C:0:0:0:0
773 T:39:0:1
774 F:LITE
775
776 N:98:(Everburning)
777 X:10:0
778 W:0:3:0:2500
779 C:0:0:0:0
780 T:39:1:1 (lanterns only)
781 F:NO_FUEL
782
783 #N:99:of True Sight
784 #X:10:0
785 #W:depth:rarity:extra weight:cost
786 #W:20:8:0:6000 (imported from S)
787 #C:0:0:0:0
788 #T:39:0:1
789 #F:RES_BLIND | SEE_INVIS
790
791
792 ### Digging Tools
793
794 N:100:of Digging
795 X:4:0
796 W:0:1:0:500
797 C:0:0:0:4
798 T:20:0:99
799 F:TUNNEL | BRAND_ACID
800
801 N:101:of Earthquakes
802 X:8:0
803 W:20:4:0:3000
804 C:10:10:0:6
805 T:20:0:99
806 F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE
807
808 ### Cursed Weapons
809
810 N:102:of Morgul
811 X:0:0
812 W:0:5:0:1
813 C:0:0:0:0
814 T:21:0:99
815 T:22:0:99
816 T:23:0:99
817 F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
818 F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS
819
820 # 103 (unused)
821
822
823 ### Missile Launchers ###
824
825 N:104:of Accuracy
826 X:10:0
827 W:0:1:0:1000
828 C:15:5:0:0
829 T:19:0:99
830 D:It has no special abilities, but its to-hit value may be unusually
831 D: high.
832
833 N:105:of Power
834 X:10:0
835 W:0:1:0:1000
836 C:5:15:0:0
837 T:19:0:99
838 D:It has no special abilities, but its to-dam value may be unusually
839 D: high.
840
841 N:106:of Lothlorien
842 X:30:3
843 W:50:4:0:20000
844 C:10:10:0:2
845 T:19:12:13
846 F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
847
848 N:107:of the Haradrim
849 X:30:0
850 W:50:4:0:20000
851 C:5:5:0:1
852 T:19:23:23
853 F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
854
855 N:108:of Extra Might
856 X:20:0
857 W:0:2:0:10000
858 C:5:10:0:1
859 F:MIGHT | HIDE_TYPE
860 T:19:0:99
861
862 N:109:of Extra Shots
863 X:20:0
864 W:0:2:0:10000
865 C:10:5:0:1
866 F:SHOTS | HIDE_TYPE
867 T:19:0:99
868
869 N:110:of Buckland
870 X:25:0
871 W:40:4:0:20000
872 C:8:8:0:2
873 T:19:2:2
874 F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
875
876 N:111:of the Nazgul
877 X:0:0
878 W:0:2:0:0
879 C:10:10:0:0
880 T:19:0:99
881 F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
882
883
884 ### Ammo ###
885
886 N:112:of Slay Animal
887 X:10:0
888 W:0:6:0:20
889 T:16:0:99
890 T:17:0:99
891 T:18:0:99
892 F:SLAY_ANIMAL
893
894 N:113:of Slay Evil
895 X:10:0
896 W:0:6:0:20
897 T:16:0:99
898 T:17:0:99
899 T:18:0:99
900 F:SLAY_EVIL
901
902 N:114:of Slay Undead
903 X:10:0
904 W:0:8:0:25
905 T:16:0:99
906 T:17:0:99
907 T:18:0:99
908 F:SLAY_UNDEAD
909
910 N:115:of Slay Demon
911 X:10:0
912 W:0:8:0:25
913 T:16:0:99
914 T:17:0:99
915 T:18:0:99
916 F:SLAY_DEMON
917
918 N:116:of Acid
919 X:10:0
920 W:0:9:0:50
921 T:16:0:99
922 T:17:0:99
923 T:18:0:99
924 F:BRAND_ACID | IGNORE_ACID
925
926 N:117:of Lightning
927 X:10:0
928 W:0:9:0:45
929 T:16:0:99
930 T:17:0:99
931 T:18:0:99
932 F:BRAND_ELEC | IGNORE_ELEC
933
934 N:118:of Slay Giant
935 X:10:0
936 W:0:8:0:25
937 T:16:0:99
938 T:17:0:99
939 T:18:0:99
940 F:SLAY_GIANT
941
942 N:119:of Slay Dragon
943 X:10:0
944 W:0:8:0:40
945 T:16:0:99
946 T:17:0:99
947 T:18:0:99
948 F:SLAY_DRAGON
949
950 N:120:of Holy Might
951 X:20:0
952 W:40:15:0:60
953 C:10:10:0:0
954 T:16:2:99
955 T:17:2:99
956 T:18:2:99
957 F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD
958 F:IGNORE_FIRE | IGNORE_ACID
959
960 N:121:of Venom
961 X:10:0
962 W:0:6:0:40
963 T:16:0:99
964 T:17:0:99
965 T:18:0:99
966 F:BRAND_POIS
967
968 N:122:of Flame
969 X:10:0
970 F:BRAND_FIRE | IGNORE_FIRE
971 W:0:6:0:35
972 T:16:0:99
973 T:17:0:99
974 T:18:0:99
975
976 N:123:of Frost
977 X:10:0
978 F:BRAND_COLD | IGNORE_COLD
979 W:0:6:0:30
980 T:16:0:99
981 T:17:0:99
982 T:18:0:99
983
984 N:124:of Wounding
985 X:5:0
986 W:0:4:0:20
987 C:5:5:0:0
988 T:16:0:99
989 T:17:0:99
990 T:18:0:99
991 D:Ammunition of Wounding often has unusually high to-hit and to-dam
992 D: values.
993
994 N:125:of Backbiting
995 X:0:0
996 W:0:1:0:0
997 C:50:50:0:0
998 T:16:0:99
999 T:17:0:99
1000 T:18:0:99
1001 F:LIGHT_CURSE
1002
1003 ### Special Broken Items ###
1004
1005 # these won't be generated by the make_ego_item code as long as
1006 # they keep their rarity of 0 and nobody adds 'T' lines for them.
1007
1008 # Destroyed Weapon
1009 N:126:(Shattered)
1010 X:0:0
1011 W:0:0:0:0
1012 C:5:5:0:0
1013
1014 # Destroyed Body Armor
1015
1016 N:127:(Blasted)
1017 X:0:0
1018 W:0:0:0:0
1019 C:0:0:10:0
1020
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